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Carreator

Changelog

Current version: v41-multigame-truthful-cards-2026-07-12Short notes for what changed, what is supported and what is intentionally out of scope.

Supported now

  • AoE4 from an aoe4world URL for 2v2, 3v3, and 4v4 team games.
  • AoE2 by public URL: official metadata plus replay production, technology, construction, market, eAPM, and timeline.
  • AoE3 by public URL: official postgame counters, scoring, achievements, and game-native tables.
  • AoM by public URL: official counters and replay data while available, including gods, powers, production, and timeline.
  • Duels, team games, and FFA in AoE2, AoE3, and AoM when the official source returns a complete match.

Clear limits

  • AoE4 does not analyze 1v1 or FFA; its current scoring remains team-game only.
  • No file upload is required: all four Carreators work from a pasted public URL.
  • AoE2 never invents K/D, kills, or stored resources that the public replay cannot reconstruct reliably.
  • AoE3 shows no timeline or army composition because its public source exposes no usable replay.
  • In AoM, an expired replay reduces detail; the UI says so and retains only verified counters.

Latest improvement

  • AoE2, AoE3, and AoM now have complete Carreators with an official random match for one-click testing.
  • Game-native scoring and achievements show their evidence and never turn missing data into zero.
  • Economic, military, and technology tables adapt to what each source actually publishes.
  • AoE2 and AoM timelines use real icons; AoE3 explicitly explains why no timeline can be shown.
  • Local unit, building, technology, and power catalogs ship with civilization- or god-specific victory art.
  • Team and player share cards use the same verified data contract as the interface.
  • Automated audits now cover data, icons, desktop, mobile, touch targets, overflow, and timeline collisions.