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Misleading tech tree in Pantheon selection for Demeter
Game Version: DLC Build Number: v.100.19.17020.0 (606844R) Platform: Steam Operating System: Windows 11 Issue:…
Game Version: DLC Build Number: v.100.19.17020.0 (606844R) Platform: Steam Operating System: Windows 11 Issue: Misleading tech tree in Pantheon selection for Demeter The tech tree shown in the Pantheon selection screen for Demeter shows several items available in the Archaic Age which are not actually available in the Archaic Age. The items shown which allege to be available in the Archaic Age are: Harpy Amazon Archer Divine Labor Iron Grip This is not accurate. It does not match what’s available to the player and does not match what’s shown on the full tech tree. Only Divine Labor is available from the Granary in the Archaic Age. Harpy and Iron Grip are not available from the Temple until the Mythic Age. Amazon Archer is not able from the Fortress until the Mythic Age. The forum wouldn’t let me attach four screenshots and format them nicely in the text here but didn’t tell me until after I had done so… so I had to combine them below instead. image 960×1607 1.91 MB
Raiju special should not be able to be applied multiple times if its used/casted at the same time
This “strat” has been broken (in tgs) since japan’s release; its extremely unfun and should ideally not exist or at…
This “strat” has been broken (in tgs) since japan’s release; its extremely unfun and should ideally not exist or at least be severly nerfed. 1tc Susanoo fh with some kitsune harass into Raiju spam. And it works so well beacuse the dmg of the Raiju special attack can be stacked if its used simultaneously (by casting it manually). All you need is 3 Raiju to wipe a whole group of villagers. And even though manually stacking Raiju specials with Amaterasu is already broken, Susanoo takes it to an extreme level beacuse of his incredible synergy with said strat: He unlocks Bushido too fast compared to Tsuko/Ama His bushido reward granting instant chunks of favor is both highly synergistic with this strat and (imo) too much resources up-front - a favor trickle or something completly different would be a much more healthy balance lever. Its not rare to see Susanoo players unlocking Bushido T2 at ~7-8:XX mins just by running around with 4-6 Kitsune, which grants the bushido favor reward at the perfect moment to start spamming Raiju. 33% reduced MU special cooldown means he can kill more villagers in a shorter timespan His unique tech granting bonus movespeed and true dmg not only facilitates the bushido gains during kitsune raids, it also makes chasing both kitsune and raiju almost impossible and extremly frustrating. Seeing someone abuse the aforementioned susanoo raiju raiding strat to the absolute extreme vs someone casually playing amaterasu and using some raiju to raid (without abusing/stacking the special attacks) is night and day - and even then I would love to see some of the Raiju speed shifted towards other stats to lower frustration and increase counterplay to the raids. This game perfectly showcases the issues I just described.
Jeanne d’Arc Q ability is replaced by Royal Cannon ability when both are selected
Build Number: 16.3.11214.0 Platform: Steam Operating System: Windows 10 Issue: When selecting a mixed control group…
Build Number: 16.3.11214.0 Platform: Steam Operating System: Windows 10 Issue: When selecting a mixed control group that contains both Jeanne d’Arc and a Royal Cannon, Jeanne’s Q ability is incorrectly replaced in the UI by the Cannon’s Artillery Shot ability. Her other abilities remain correct, but the Q slot is overwritten as long as the All Units tile is highlighted. Jeanne is a heroic unit, so her Q ability should have priority in the ability bar when she is part of the selected group. Trigger Event: The issue occurs immediately after selecting a control group that contains both Jeanne d’Arc and a Royal Cannon, while the All Units tile is active in the selection panel. Repro Steps: Have Jeanne d’Arc alive and at least one Royal Cannon. Select both units together so they form a mixed control group. Observe the ability bar while the All Units tile is highlighted. Jeanne’s Q ability is replaced by the Cannon’s Artillery Shot ability. incorrect_ability 1920×540 1.46 MB
Multiplayer Improvements
Hey, Age of Empires 4 really brings back the nostalgia of AoE1 and AoE2, but playing online with my friends is starting…
Hey, Age of Empires 4 really brings back the nostalgia of AoE1 and AoE2, but playing online with my friends is starting to get really frustrating. Developers, do y’all actually play this game a lot? I’ve been playing 5-10 AoE4 games with my friends online each week from season 12 through now season 13, and I distinctly remember it took at least 2 months for the Golden Horde bug to be fixed (where you could deploy/redeploy stables and then have like 150 Keshiks at 12-15min into the game). And how are raider elephants faster than knights? I can understand them being faster than any infantry, but seriously? An elephant can run faster than a horse? And can you please allow more time for matchmaking in order to match closer ranked players instead of just throwing games together faster. My friend and I play a lot of 2v2 and during our last 5 straight games, we won ONE game and lost FOUR games, yet I only lost -3 total ELO…because EVERY SINGLE TIME we’re playing against people higher ranked than us, so looking backwards it was loss (-11), loss (-1), loss (-17), win (+35), loss (-9)… it’s not fun to play people obviously better than us and to have no chance. The match where we only lost -1 elo was against a Conqueror 1 and a Diamond 3…for reference, I’m a Gold 3 who has occasionally gotten to Platinum 1, and my friend oscillates from Gold 2 to Gold 3. And the Conqueror 1 was even a smurf account ( 大麻 ) if you want to do anything about it…he’s got 126 games played TOTAL only starting in Season 12 between 1v1 and 2v2 ranked and an average 74.6% win ratio? And then even though I like playing sometimes with random team mates, there are so many people who artificially reduce their elo by joining a game and immediately disconnecting? There’s ZERO repercussions for it, you can just queue up another game and quit that one too. I would imagine it’s pretty easy to write code that shows if a person quits in a certain amount of time of the game starting (like 5 min) or if they produce












