Relatório de exploração
terça-feira, 23 de junho
17 notícias · 0 torneios
Não há conteúdo para essa combinação neste dia.
Torneios0
Não foram reportados torneios para AoM.
Últimos Vídeos6
Interesse 40/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+15 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Otra semana otro parche :O - Age of Mythology Retold
Muy buenas a todos, bienvenidos al canal, bienvenidos a un nuevo vídeo de Eus Mythology. Estaba aquí en directo a punto…
Muy buenas a todos, bienvenidos al canal, bienvenidos a un nuevo vídeo de Eus Mythology. Estaba aquí en directo a punto de empezar otra vez a jugar al Mythology, una ranqueetita y ha saltado parche, ha saltado notificación, así que vamos a verlo aquí en riguroso directo. Aparte de un montón de fixes y de cosas, han metido balance. Vamos a ver. Dice, "Todos los panteones héroes. Todos los héroes ahora tienen balística contra unidades voladoras. apunta para aliviar la frustración de los jugadores, las jugadoras, los jugadores expresado contra unidades voladoras. Ahora los héroes no van a fallar el ningún ataque contra unidades voladoras, o sea, que la Caladria, a tomar por culo, ¿vale? La Caladia contra griego es una auténtica basura. Ahora mismo. Equipo de supervivencia. Le bajan 50 de coste. Está bien. Y le reducen el daño. La verdad que no no importaba demasiado el daño. Lo importante era la supervivencia, como su nombre indica, ¿no? Champions Wars ahora incrementa línea de visión de los barcos de asedio. Eso no le importa a nadie. Dioses griegos. Ades ya no consigue balística ni las flechas incendiarias al al llegar a la edad, ¿no? interesante. Ahora todos los mejoras de arqueros se reducen un coste en 33%. Vale, me gusta, me gusta nerfeo. A siempre es bueno, gente, yo estoy a favor. más cambios para demeter, aparte del rework eh tremendo que le han hecho. El slow de de la sequía aumenta de 25 a 35%. Mejor mejoran otra vez lo rápido que recolecta los vegetales, ¿no? Las vallas. Reusen el coste de la mejora de trabajo divino. Bufan otra vez el Arcadean Medow, o sea, la paz esta de pan. 19 25. tío, no me gusta nada este este de poder, ¿eh? Lo odio. Bufan también el deia. Tiempo de conversión de 3,6 a 3 segundos. Esto no sé lo que es. Convert, no sé muy bien si esto es un nerfeo o un bufo, la verdad. mejorar un poco la conversión, la velocidad de conversión de unidades con mucha vida, o sea, que entiendo que es un bufo. Fatted arrows, eh, reducción de daño reducida d
Notícias e Comunidade11

Interesse 57/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+29 pts
- Creator+8 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Age of Mythology: Retold – Update 19.16313
Hello Heroes! Welcome to another exciting update for Age of Mythology: Retold! This patch introduces new launch loading…
Hello Heroes! Welcome to another exciting update for Age of Mythology: Retold! This patch introduces new launch loading screens, new cheat codes, VO for Greek localization, more stability and gameplay bug fixes, along with another round of impactful balance changes and more modding updates. Take a look at the full list of changes below and then dive into the game to experience them firsthand!

Interesse 39/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Age of Mythology: Retold – Update 19.16313
Age of Empires / World's Edge Studio – 23 Jun 26 Age of Mythology: Retold - Update 19.16313 - Age of Empires - World's…
Age of Empires / World's Edge Studio – 23 Jun 26 Age of Mythology: Retold - Update 19.16313 - Age of Empires - World's Edge... Hello Heroes! Welcome to another exciting update for Age of Mythology: Retold! This patch introduces new launch loading screens, new cheat codes, VO for Greek localization, more stability and gameplay bug fixes, along with another round of impactful... Game Launch Loading Screens Each time you launch the game, you will now see a different image during each launch. Each launch will show one of the following images: the base game background, the Immortal Pillars background, the Heavenly Spear background, the Triptych combining all three, and the Obsidian Mirror background. You can see all of these images below, including the previously unseen official full version of the Triptych! New Cheat Codes This patch brings 10 new cheat codes to try out! The new cheat codes mostly require owning the Obsidian Mirror DLC, one cheat requires owning the Premium Edition with the Freyr God Pack , and two cheats require owning the New Gods Pack: Demeter DLC. The original release of the previous patch notes contained a typo in one of the cheat codes, which should have read “FALKOR” with a “K”. If you missed trying out this cheat during the last update, now is a great time to try that out too! IMTHIRSTY Drains all water from the map. The areas where water existed still behave as if the water is there for unit navigation, except that units will now slide around on the mud of the ocean floor instead of on the water surface. Requires owning the Obsidian Mirror DLC. YOUCANCERTAINLYTRY Spawns a stronger Fafnir nearby your Town Center with a 50-50 chance of either being controlled by you or an enemy player. Requires owning Age of Mythology: Retold Premium Edition (to own the Freyr God Pack ). THEFTOFTHEHAMMER Summons the Mountain Giant, wielding Mjolnir, from the Obsidian Mirror campaign. Requires owning the Obsidian Mirror DLC. STRONGESTPOTION For all currently selec

Interesse 39/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
AI's Attack Move Often Gets Stuck As If Something Is Blocking Their Way
Game Version: 19.14642 Build Number: v.100.19.16313.0 (606137R) Platform: Steam Operating System: Windows 11 Issue: In…
Game Version: 19.14642 Build Number: v.100.19.16313.0 (606137R) Platform: Steam Operating System: Windows 11 Issue: In any difficulty, when the AI starts to move to attack enemy, sometimes their army gets stuck at certain area and doesn’t go to another place. Then they crunch together into one deathball all the time. This happens when they have multiple town centers built up. They try to move forward, but in very short moment after, they return into one ball again. This feels like something is blocking them to move forward. This kind of awkward behavior relieves after few minutes after, but having an army constantly tied up in a specific location is a strategically fatal disadvantage. Please fix this issue asap. Trigger Event: report game file.mythrec (10.1 MB) Repro Steps: Make both AI ally and enemy. See what happens
Interesse 25/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Day 1 of Posting Videos of the Rotation Bug Until It Gets Fixed
When a building is rotated, its destruction animation will no longer match its orientation. This visual bug affects…
When a building is rotated, its destruction animation will no longer match its orientation. This visual bug affects almost every building in the game, including wall segments. I know this is only a minor issue, but it has been present in the game since launch, and almost 2 years later, it still hasn't been fixed. I've reported it multiple times on the official forum to no avail, so I'm posting it here instead to increase visibility.
Interesse 25/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
New Greek language for campaigns.
It's finally here! For the english text i used my mod i made 8 months ago for the japanese campaign. Mod link:…
It's finally here! For the english text i used my mod i made 8 months ago for the japanese campaign. Mod link: https://www.ageofempires.com/mods/details/423593/ (you still need to set the game language in steam AND in game options to greek)

Interesse 58/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+30 pts
- Creator+8 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Age of Mythology: Retold – Update 19.16313
[img]/44894763/110fd21e9a47d6af20db11024af98be5ef8e822a.jpg[/img] Hello Heroes! Welcome to another exciting update for…
[img]/44894763/110fd21e9a47d6af20db11024af98be5ef8e822a.jpg[/img] Hello Heroes! Welcome to another exciting update for [i]Age of Mythology: Retold[/i]! This patch introduces new launch loading screens, new cheat codes, VO for Greek localization, more stability and gameplay bug fixes, along with another round of impactful balance changes and more modding updates. Take a look at the full list of changes below and then dive into the game to experience them firsthand!

Interesse 34/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Individual titans concept
Many people, including myself, would like to see a unique titan for every major god. Here’s my concept how that might…
Many people, including myself, would like to see a unique titan for every major god. Here’s my concept how that might look like. The reason i include worldending deities is because of an head canon i have in which deities are only as powerful as there followers and the practices they do. That’s why in the wonder age the “Titans” become larger and more powerful. Feel free to correct me if i’m wrong in any of my summaries of characters. (I will include a tiny bit of canon though throughout this post.) Here it goes: Greeks: Zeus - Hekatoncheires: Sons of Uranos and Gaia with 50 heads and 100 arms. Zeus freed them from tartaros after Cronos and the other titans imprisoned them there. Together with the primordial Cyclopes they overthrown the titans and ended the titanomachy. It makes sense why these formidible foes would fight only for Zeus, there liberator. Hades - Cerberus: Guardian of the underworld, only loyal to his master, the god of the underworld himself. Poseidon - Primordial Cyclopes: Just like the Hekatoncheires the primordial Cyclopes helped the gods overthrow there oppressors. They’re also the sons of Uranos and Gaia and extremly powerful. Since Poseidon is the father of some of the more famous cyclopes, like Polythemus, the primordial Cyclopes would most likely accept him as a guiding voice and maybe even one of them. Demeter - Talos: Crafted by the divine blacksmith himself, Hephaestus, this gigant bronze automaton served as a protector of the island of Crete. Just how much destruction could he bring, if he gets in the wrong, wrathful hands of a mother, whos daughter was taken from her. (Canon) Egyptians: Ra - “Avatar”: The current egyptian titan isn’t just a giant monster, it is the manifestation of Ras immense power and destruction. Isis - Ammit: The Devourer of hearts and last obsticle to the egyptian afterlife. No one escapes his jugdement. If you fail the test he will eat your heart and you’ll never see the afterlife. He plays a similiar role to Cerbe

Interesse 39/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Is stealth working correctly?
Game Version: Premium Build Number: 100.19.12998.0 Platform: Steam Operating System: Windows 10 Issue: I’ve seen units…
Game Version: Premium Build Number: 100.19.12998.0 Platform: Steam Operating System: Windows 10 Issue: I’ve seen units that can stealth near trees disappear once and then never again. In the video example you can clearly see the enemy scout get close enough to trees to become stealthed, but he doesn’t. Is this working as intended?

Interesse 39/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Egyptian mixed army doesn't respond to commands sometimes when using box formation
Game Version: Premium / DLC Build Number: v.100.19.15437.0 (605261R) Platform: Steam Operating System: Windows 10…
Game Version: Premium / DLC Build Number: v.100.19.15437.0 (605261R) Platform: Steam Operating System: Windows 10 Issue: When playing Egyptian and the box formation is active on units, they will not respond to commands until taking them out of box formation. I have experienced this across patches since before the Aztec release, so it’s not a new issue. I have only experienced it while playing Egyptian. Trigger Event: As you can see in the video, most of my army is using the box formation, but there are some newly trained units mixed in that are in line formation. The myth units are in box formation. Also wedge formation is unlocked through Greatest of the Fifty tech but was never activated, unsure if that played a part.
Interesse 25/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Atlantean DLC god concept: Pontus
Recently I made this post for a 4th Egyptian DLC God focusing on a rush-boom strategy, Neith. After some kind feedback,…
Recently I made this post for a 4th Egyptian DLC God focusing on a rush-boom strategy, Neith. After some kind feedback, I wanted to try again with the Atlanteans (I’d previously tried creating a Nyx civ that was deemed overpowered and boring). Atlanteans have two rush gods (Kronos and Oranos) and a boom-turtle (Gaia), so I wanted to design a pure turtle god. I took some inspiration from Hades in this, but wanted to focus more on buildings and walls, aiming for construction of a strong early-game base, followed by a fast and powerful Mythic Age. And most importantly, I didn’t want to design another boring Nyx god concept. So here is my concept for a turtling Atlantean Major God: Pontus Note: all these ideas are my own, but I’ve added some AI-generated icons and god portraits to make it a more entertaining overview. Also, after coming up with this concept, I did find another concept for Pontus with some similar ideas to my own (in particular, we both came up with the concept of using coral to express building fortifications). Here is a link to that if you’re interested. If you enjoy this let me know, I’ve really enjoyed researching these concepts and would love to do more if they’re appreciated. Major god: Pontus Focus: Defences The current turtle-king of AOM is Hades with his archers. Pontus’s main focus is buildings, but a big part of his turtle strength is also based on regeneration, with several of his bonuses and all but one of his minor god choices having some regeneration abilities. God Power: Fabrication. Increases the construction progress of a building, adding buttresses when complete. Can be cast on a new foundation or a building under construction. In the Archaic Age, it improves construction progress by 75 resource points. Cannot be cast on walls, Town Centers, Village Centers, Titan Gates or Wonders. Once a building that has had Fabrication cast on it is complete, it will receive coral buttresses. If cast on a building that’s already completed, it will s










