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Dienstag, 26. Mai
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Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Volcano has issues with placement
Game Version: All DLC Build Number: V.100.19.12998.0 (602822R) Platform: Steam Operating System: Windows 11 Issue:…
Game Version: All DLC Build Number: V.100.19.12998.0 (602822R) Platform: Steam Operating System: Windows 11 Issue: Volcano has issues with placement. I ran into a game with almost all space occupied by buildings against a Hades and I could not place the volcano at all. Afterwards I tested in the editor and it had no problems hitting buildings. Then I tested in a skirmish and got inconsistent results as shown by the photos below. Overall I couldn’t figure out what was going on, but the more buildings are on the map the more likely it is to be unable to cast. And the issue only seems to appear in skirmish, but does not appear in the editor. please provide a detailed description of the issue) (use the upload button image 846×611 714 KB image 830×667 741 KB to include a picture or video of the issue in action if possible) Trigger Event: Trying to cast volcano into a large number of buildings (what was happening at the time of the performance/stability issue) (this could be an action you or another player took right before the issue started) Repro Steps: I wish I knew. But your best bet is going into skirmish against an enemy with a lot of buildings and trying to hover where you can and cannot put volcano. (List the steps needed to reproduce the issue) (Indicate if you were able to reproduce this, to help us identify frequency of the issue) (etc)

Interesse 31/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
4th Japanese god myth unit?
I know I am jumping the gun a bit but I saw this guy and figured I would share. Kodama nezumi | Yokai.com The Kodama…
I know I am jumping the gun a bit but I saw this guy and figured I would share. Kodama nezumi | Yokai.com The Kodama nezumi are field mice that inflate when filled with the fury of the gods and explode. There has already been some experimentation with suicide units in the Teixiptla and an exploding myth unit could be quite interesting. Probably a couple years out from a 4th Japanese god if it happens, but figured I would plant the seed.

Interesse 31/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Mod-like Hirdman design
The unit was designed to address certain difficulties in combating cavalry at Norse. Therefore, it was given the role…
The unit was designed to address certain difficulties in combating cavalry at Norse. Therefore, it was given the role of a hardcounter unit. It has poor trades with units that don’t have the “cavalry” tag. For some reason, the developers didn’t integrate it into the civilization structure or individual gods. This creates the feeling that it was added by a mod rather than a fully-fledged part of the game. First, the Economy: The production time is like that of a Jarl (and the Jarl is a versatile, one of the most powerful units in the game) - this is insane for a situational hardcounter unit. Besides the fact that you must scout out the upcoming mass cavalry spam in advance, you also need to build 1.5x Longhouses to ensure the necessary influx of units onto the battlefield. Its HP and armor stats are the same as the Berserker’s, it has significantly less DPS, but it has a multiplier against cavalry. In other words, it has no secondary function. It’s simply a Berserker against horses, which is 5 resources more expensive. In the case of sudden cavalry spam, you can’t build a Hirdman; it’s too slow to build, so you’ll still have to react with Berserkers, which is now ineffective. The problems with cavalry remain. Nothing has changed. Second, there’s the strategy: The unit doesn’t have any specialized upgrades or bonuses from the gods that give it any flexibility. It’s just an anti-cavalry button. It doesn’t scale into the late game. In the old game, there was a problem where Bragi were always used against mass cavalry due to the Swine Array upgrade, which improved Berserkers’ trade against horses. This upgrade remains. It’s just that now, in matchups with mass cavalry, Bragi is always taken to upgrade Swine Array, which improves the Hirdman’s trade with cavalry. Nothing has changed. However, the Berserker still scales into the late game through Forseti/Bragi/Tyr and completely replaces the Hirdman at age 4. At the same time, there are no unique mechanics for the Hirdman

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Armery relic doesnt reduce the price of armory improvements
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: (please provide a detailed description of the issue) only the first armory upgrade of the IV age is reduce to half price. (use the upload button to include a picture or video of the issue in action if possible) Trigger Event: (what was happening at the time of the performance/stability issue) playing the game since last patch (this could be an action you or another player took right before the issue started) Repro Steps: put relic in the temple see how armory upgrades are not cheaper only the first one the attack.

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
You must shift click every time you build a mill for hunting animals losing valuable time
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: (please provide a detailed description of the issue) people thinks that villagers will hunt the oxes after building a mill, but instead the villagers go to gather berrys or building other near unfinished buildings. (use the upload button to include a picture or video of the issue in action if possible) Trigger Event: (what was happening at the time of the performance/stability issue) always since game release (this could be an action you or another player took right before the issue started) Repro Steps: be a new player in the game build a mill think that villagers are going to kill hunts because if the nearest resource the mill has see how villagers walk very far to gather berries or finish other buildings. frustrate yourself because you must shift click every time you build a mill for hunting animals losing valuable time








