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Freitag, 26. Juni
15 News · 0 Turniere
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Neueste Videos4
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Interesse 39/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
rmTriggerAddScriptInclude is incompatible with using rmTriggerAddScriptLine
Game Version: Standard Build Number: 606137R Platform: Steam Operating System: Windows 11 Issue:…
Game Version: Standard Build Number: 606137R Platform: Steam Operating System: Windows 11 Issue: rmTriggerAddScriptInclude is incompatible with using rmTriggerAddScriptLine When using both of these functions in a random map script, I would expect that both the include statements generated via rmTriggerAddScriptInclude and the lines included via rmTriggerAddScriptLine would end up present in the generated trigtemp.xs, but in fact the prescence of at least one rmTriggerAddScriptInclude seems to cause rmTriggerAddScriptLine to be completely ignored. Repro Steps: Create a mod with a random map .xs script. In that script, attempt to include a trigger script file via rmTriggerAddScriptInclude and some individual trigger script lines via rmTriggerAddScriptLine. Run the map and examine the generated trigtemp.xs file. The lines added via rmTriggerAddScriptLine will not be included.
Interesse 39/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Pan's Hymn of the Wildwood is not available in Silent Sanctuary's Mythical Battle
Game Version: DLC Build Number: v.100.19.16313.0 (606137R) Platform: Steam Operating System: Windows 10 Issue: As shown…
Game Version: DLC Build Number: v.100.19.16313.0 (606137R) Platform: Steam Operating System: Windows 10 Issue: As shown below, the Hymn of the Wildwood technology is not there when playing Silent Sanctuary. Untitled 1920×1013 1.99 MB Trigger Event: When granted control of the temple on Silent Sanctuary’s Mythical Battle. Repro Steps: Start the mission and reach the point in which you are granted control of the temple.

Interesse 25/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Some Bugs
1) Shift-clicking units off of building construction seems to be bugged if you give the unit multiple commands. I only…
1) Shift-clicking units off of building construction seems to be bugged if you give the unit multiple commands. I only noticed this during building construction. One command after the build works, but if you give it multiple commands after finishing construction, it stops building and goes to the command as if you hadn't shift-clicked. 2) Camera randomly stops panning when moving the mouse. Everything else still works, but for some reason the camera locks mid-game and can't be moved no matter what. I've played about 25-30 games in this patch and it's only happened twice, but I've had to resign both times. Both times it's been mid-game around 10 minutes in. 3) Stuttering is getting bad. Skirmish and multiplayer. My pc is nothing special but I don't have this issue on other games. Have tried every combination of settings adjustments. Sometimes I get 0 stutter, sometimes I have to resign 30 seconds into the game because it won't stop skipping. Seems to get either a little better or a little worse with each update since it first started happening in February. Anyone else noticed this stuff lately?

Interesse 39/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Major Bug: Attack Move Command Not Working (Units Ignore Enemies)
Even though I have loved this game for a long time and it perfectly captures my sense of nostalgia with its music and…
Even though I have loved this game for a long time and it perfectly captures my sense of nostalgia with its music and atmosphere, the gameplay is simply not in a good state for 2026. The most basic example is the “attack move” command: when units are on an attack command and encounter the enemy, they do not engage. They simply walk right past enemy units and buildings, getting themselves killed by the enemy in the process. Because of these persisting problems, which I have pointed out on the forum before, I decided not to purchase the newly released Obsidian Mirror DLC. The current state of the gameplay completely ruins the fun and makes it impossible to enjoy the game. I truly hope the development team finally takes these issues into consideration.
Interesse 39/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Idle villager banner appear even if the villagers are not idle, around 0.5 sec
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: villagers appear idle when they are not idle, this sometimes is for 0.5 secs or 1 sec and if player use find idle hotkey those walking villagers that are not idle but appeared as idle will be assigned to other thing Trigger Event: always in any match Repro Steps: watch video it happens randomly but makes you lose the match play match 4vs4, select idle villager to build something far away so the villager start moving the banner takes 1 sec or so to dissapear use hotkey to find idle villagers see that the hotkey selected the villagers that were walking to build this lead to accidentally dont build what you want and reassign those villagers to something else. This make gameplay bad
Interesse 39/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Adding to friend show like 25 the name instead of just 1
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: adding to friend show like 25 the name instead of just 1. image 754×803 64.8 KB image 754×787 80.5 KB image 451×177 61.9 KB Trigger Event: Repro Steps: send someone friendship request.

Interesse 25/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Volcano LoS requirement
The los requirement for volcano means you basically have to click on top of your units for it to go off. Extrememy…
The los requirement for volcano means you basically have to click on top of your units for it to go off. Extrememy tilting. It feels so bad to use. Awesome animation and effect, but so stupidly clunky to click.
Interesse 25/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Day 4 of Posting Videos of the Rotation Bug Until It Gets Fixed
When a building is rotated, its destruction animation will no longer match its orientation. This visual bug affects…
When a building is rotated, its destruction animation will no longer match its orientation. This visual bug affects almost every building in the game, including wall segments. I know this is only a minor issue, but it has been present in the game since launch, and almost 2 years later, it still hasn't been fixed. I've reported it multiple times on the official forum to no avail, so I'm posting it here instead to increase visibility.
Interesse 25/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Should Norse Bronze & Iron Shields kept being Round?
One funny thing about the Norse is that their Bronze and Iron Shield Turned into Heater and Kite Shields for the…
One funny thing about the Norse is that their Bronze and Iron Shield Turned into Heater and Kite Shields for the Infantry while Throwing Axemen and Cavalry kinda stuck with Heater Shields. While the game doesn't really ties to Historical Basis, the only problem were the Bronze/Heater Shields as it's basically a super Late Shield Type where Soldiers are already Well Armored in Plate. Basically I think the Bronze/Heater Shield model need to be replaced by just a larger Round Shield, despite stepping on the Greeks who uses round shields, it's still different as in the Greek Aspis has a bit more rounded shape in the shield while the Norse/Vikings shields are flat, where the Iron Shields could just make the Shield Bigger but for Norse Cavalry they could just get the Kite Shields. TL;DR Bronze Shields should just make the Norse Round & Flat Shield bigger rather than turning it into a Heater Shield. Iron Shields makes the Round Shield even bigger, but Cavalry get the old Heater Shields instead.
Interesse 25/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Killed all Giants on Ludicrous Difficulty
After a 4 hour long game, I finally defeated all Giants in Mission 24 on Ludicrous Difficulty. It is possible!!









