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Freitag, 29. Mai
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Interesse 32/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
Tezcat - Bonuses (+slightly improved portrait ideas)
GeminiGeneratedImagetisqh7tisqh7tisq 944×1119 721 KB GeminiGeneratedImagee241fde241fde241 944×1119 748 KB Current…
GeminiGeneratedImagetisqh7tisqh7tisq 944×1119 721 KB GeminiGeneratedImagee241fde241fde241 944×1119 748 KB Current Bonuses Every 2 trainable [myth units] lost spawn an [Obsidian Shard] at the spot of the second unit’s death; if the Shard survives long enough, it summons a free random Aztec myth unit of the current [Age] (spawned units are Temple-trainable ones from all Aztec minor gods of the current Age). [Tzompantli Towers], [Spike Traps], and [Smoke Traps]are built 25% faster and inflict +25% damage. Devoting [Settlers] has +10%/+20%/+30/+40% immediate favor reward factor in the Archaic/Classical/Heroic/Mythic Ages, respectively. [Jaguar Riders] are available from the [Heroic Age]. Idea/Suggestion: Every trainable myth units lost spawn an Obsidian Shard at the spot of the second unit’s death; if the Shard survives long enough (slight buff to HP of the shard), it summons a free random Aztec myth unit of the current Age Spike Traps and Smoke Traps cost 25% less ressources and inflict +50% more damage (smoke traps do dmg too but 75% less than Spike traps since they also slow the target).** Favour generation of every source is increased by +10%/+20%/+30/+40% per age. Ocelotl Warriors and Jaguar Rider have 5% more HP, attack 5% faster and cost 5% less gold. [Jaguar Riders] are available from the [Heroic Age] ** Spike and Smoke traps can be placed infinitely but not next to each other in a radius of x units

Interesse 32/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
How would Incas generate Favour?
If the Incas were added, how could they generate favour in a unique way that would be different to Aztecs?

Interesse 37/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
When using aztecs finding and selecting all towers using hotkey make the icons of techs dont appear
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: finding and selecting all towers using hotkey make the icons of techs dont appear unless pressing tab 2 times. Trigger Event: Repro Steps: have a calpulli with an advanced tower use hotkey to select all towers blank boxes appear image 763×252 83.3 KB instead of

Interesse 37/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
Priest warriors stop building if the order to build is repeated
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: look at the video when i make right click in the temple a priest stop building, this happen with any military that builds when you have selected 4 or 7 units Trigger Event: Repro Steps: select 4 or 7 priests order to build a temple right click to build a temple some builders stop building try again with berserkers, or any militar that builds

Interesse 32/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
Is there any penalization for unnecesary prologing a match? BIG PROBLEM FOR THE FUTURE OF THE GAME
i cannot report the player until the match ends. i propose creating something that detects that if the enemy in 1vs1…
i cannot report the player until the match ends. i propose creating something that detects that if the enemy in 1vs1 has no town center and 4 units the game ends and then players save 5 minutes. Or at least when reporting they are punished and not just receiving we dont care about your report message. i didnt even know what to tell in the report system, i dont know if they attend this kind of things. i killed all his units and then i didnt win so i contructed all town centers and wait 2 minutes stupidly. Please make something that detects winning automatically at least to save those 2 minutes. I have 3000 matches and i didnt know i had to build all town center instead of killing all units. if i block him i will never fight agaisnt him in ranked 1vs1? No. i will always will have to build all town centers. Come on this kind of players should not be in ranked. Its a detriment for the game.

Interesse 32/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
What’s your favourite: Atlantean?
Which MUs and GPs do you like the most for the Atlanteans (top 3). It can be for any reason: strength, abilities,…
Which MUs and GPs do you like the most for the Atlanteans (top 3). It can be for any reason: strength, abilities, aesthetic or just plain fun? Which Atlantean MUs are your favourite (top 3)? Promethean Automaton Caladria Servant Behemoth Dryad Stymphalian Bird Satyr Nereid Lampades Centimanus Man O War Argus 0 voters Which Atlantean GPs are your favourite (top 3)? Valor Spider’s Lair Carnivora Hesperides Tree Traitor Chaos Tartarian Gate Implode Vortex 0 voters








