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Montag, 6. Juli
9 News · 0 Turniere
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Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Tech which forces player to loose access to minor settlement which reflects at embasy
Hello I am sorry to bother you but I am developing a Minor civ selector mod and I have a problem If I join my minor…
Hello I am sorry to bother you but I am developing a Minor civ selector mod and I have a problem If I join my minor aliance i get access to the units and techs which i have defined for building and i use: to assign the status of aliance to get build limit and access to units but when I do in my leave aliance tech to simulate leaving the aliance the unit is still trainable at Default AOE 3 embasy I suspect that the command only works as intended when there are actuall native settlements of caribs on the map because it checks the native settlements present and subtracts the number therefore disabling the ability to train units but when there is nothing to compare them to they are still trainable because the game cant handle it. Is there some workaround for that that would force the same behaviour as when trading post gets destroyed here is my code 95000 200069 5.0000 UNOBTAINABLE resources\images\icons\techs\inca\american_allies_caribs.png 200066 YPInfiniteTech NatBlowgunWarrior Canoe LeaveCaribs WarriorSocietyCaribs ChampionCaribs NatGarifunaDrums NatCeremonialFeast NatKasiriBeer NatBlowgunnerAmbush CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy 95001 64633 10.0000 UNOBTAINABLE resources\images\icons\techs\americans\team_lewis_clark_expedition.png 64632 YPInfiniteTech Canoe CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy CHCCMinorEmbasy DEAmericanAlliesIncaCaribsTemple Have a great day Edotenseilove

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
[MAP]__[Limit _1_0]_[Tower _1_3]_[Random Tech_2_2]_Wonder land1_1
Discuss [MAP]__[Limit 1_0] [Tower 1_3] [Random Tech_2_2]_Wonder land1_1

Interesse 27/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
remove organ guns from the game holy shit
what a fucking stupid unit, you can genuinely monocomp them. ive lost entire batches of heavy cav AND CULVERINS to…
what a fucking stupid unit, you can genuinely monocomp them. ive lost entire batches of heavy cav AND CULVERINS to these. what is the point of the unit counter system if there are just units that counter their counters??? rock doesn't beat paper.












