
WHO CARRIED?
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Rapport d'éclaireur
mercredi 20 mai
6 actus · 3 tournois
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Tournois3
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Intérêt 31/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Ideas for Jin Dynasty Buffs [Discussion]
Good morning I’m starting this thread to discuss possible buffs to improve the Jin Dynasty. I really like the…
Good morning I’m starting this thread to discuss possible buffs to improve the Jin Dynasty. I really like the civilization, and I think many of its mechanics are great. However, most of the pros who tried it in the last Homestay tournament lost almost all their games with this civ. It’s fun to play, but perhaps it deserves some buffs to enjoy it even more without losing so much. image 1000×563 208 KB So, I’ll start with some discount ideas: 1).- War stables cost: 175w → 150w 2).- Prairie cost: 100w → 50w 3).- Mountain Hall (Landmark) : Reduces the cost of producing monks (33% discount), or produces one for free upon construction. Maybe an extra unique technology. 4).- Great Wall Bastion (Landmark) : Now comes with Mengan Mouke developed. Keep technologies are 30% cheaper. 5).- Iron Pagoda (Animation BUG) : The attack animation is not sincronizada: atacan y las unidades reciben el daño medio segundo después de haber hecho un hit. Eso dificulta el micreo con las mismas. Por favor correjir.

Intérêt 31/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Am I the only one bothered by the simplicity of the upgrade icons?
aoe4_upp icons 500×655 557 KB

Intérêt 31/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Thank you for improving the infantry
Many changes happened in the last update. And I forgot to thank them for how much they improved the pikemen; it’s…
Many changes happened in the last update. And I forgot to thank them for how much they improved the pikemen; it’s become much more dynamic. I only play as Rus and usually in 4v4 matches. So before, the game was all about cavalry, with mixed Rus cavalry, horse archers, priests, scouts, and knights… and some artillery and siege weapons. And the town center was expensive to build. Infantry in the Imperial Era was practically useless. And the library updates gave the cavalry a higher percentage of boosts. Anyway… it was a cavalry game, focused on a single town center, many cavalry fighting and making quick and deadly strikes in the eco… and of course we can’t forget how Sengoku won matches just by producing a single unit, anyway… it was very irritating to play like that and frustrating to play with players who didn’t understand cavalry duels. But now… well… I do 2 TCs more easily. And… it’s been a long time since I fought with pikemen in the Imperial phase, I’ve gone back to doing more infantry. The game has become less aggressive. Of course, the professional players reading this are hating on the new updates… but… what can I say? I’m a noob and I loved it. Thank you for making the game more fun.








