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среда, 27 мая
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Новости и сообщество8

Интерес 37/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
Organ Gun cannot be healed bug
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 13206043…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 13206043 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. I am playing the Christopher de Gama campaign and encountered a bug where my priests were not healing damaged organ guns. FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! Less than 25% of the time / matches I play (RARELY) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Save a game Reload saved game A damaged organ gun might not be healed, but other damaged units can be healed. EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not prese nt? You should be able to heal organ guns. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem. 933110_11 1920×1080 1.95 MB GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file ser vice. https://drive.google.com/file/d/1eAKmC5mABimrLk00rtMu4ItRdAjKTt1e/view?usp=sharing

Интерес 31/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
China's Self-Strengthening Movement
I’ve noticed that many mods modify the Japanese Consulate’s “Isolation” option into a “Meiji Restoration” mechanic,…
I’ve noticed that many mods modify the Japanese Consulate’s “Isolation” option into a “Meiji Restoration” mechanic, turning it into a Japanese version of the European “Revolution.” However, China actually experienced a similar historical development during the same period, known as the Self-Strengthening Movement. Would it be possible to allow China to select “China” itself at the Consulate, and then choose a “Self-Strengthening Movement” option to grant them a Revolution-like mechanic similar to Japan’s?

Интерес 22/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Hardest campain mission suggestions?
This topic has been asked alot of times before, but i want to add some stuff I have been trying to find the truely…
This topic has been asked alot of times before, but i want to add some stuff I have been trying to find the truely tough campain mission and 100% them if you can call it that (whip all enemy buildings, units, get any side objectives, TPs, natives and so on) on hard, i play alot online and have a decent elo so skill wise this aint a big issue to effectively boom, micro or strategise how to tackle a mission This far i replayed Fire -Breeds hill, thus far the one out of two missions i took and L so far because i kited back out of the redout (Landing on the enemy island doesn´t realy give you alot to do, there is just a setdressing build town and some enemy units) otherwise, station and army on each cannon, and hero with soldiers in the middle to camp any delieverd units, then add in Canoes and deny any enemy landings -Saratoga has this far been my favourite mission, and at some point Kuchler starts spawning a new army every time you defeat his last group that heads strait for your starting area which is annoying to catch if he spawns the Cav army -Valley forge (Culverins used for siege), battle for Morris/Yorktown where all pretty easy in my opinion -Greasy Grass, here i took my second L because i didnt read the objectives and just carried on to push and never got all the explorers to my TC, otherwise a pretty easy mission, just full cav with siege dance for the inital part, then the finally battle isnt a challenge Shadow -Boozeman trail, crackshot ability on stratiots, Fast fortress into 2falc and musk mass to slowly siege it all down (you basically only need anticav here) The asian dynasties -last battle at Fushimi, FF mass Yumi and boom, use hero ability + motodata for Flaming arrows, then push the enemy town and camp the army spawnpoints I have read some other posts on this topic and tried some missions suggested there, i know there isn´t a super insanely hard level but i wonder what is the most common contendor as toughest mission to complete in my way? to round u

Интерес 22/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
sweden is unplayable at age2, everybody skrim skrim kite kite
church rush? standard 5~10 can kit you
Интерес 22/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Stats question.
Hey everyone. I hope someone can explain this card to me and how it works. I know that the normal Fealty Aura of ras…
Hey everyone. I hope someone can explain this card to me and how it works. I know that the normal Fealty Aura of ras gives him 2% hp and 1% damege for every friendly military unit (which sucks) the wiki says this card also let non military units and building give the bonus to the ras AND says the it the aura gives 3% hp and 1,5% damege but i have no idear how they mean it. Does it mean the aura that comes from military units that: 1.the ras has now gives 3%hp and 1,5% damege per military unit instead of the normal aura that gives 2%hp and 1% damege? Or 2.it adds the 3% hp and 1,5% damge to the normal aura of 2% hp and 1%damege so that now the aura gives 5% hp and 2,5% damege? If someone knows pl tell me.
Интерес 22/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Proper Gentleman AI now supports card handling logic for custom pre-built cards deck for AI players in SPC scenarios, plus example scenarios available to test out the new card logic in 4v4 AI test scenario games
I have improved Proper Gentleman AI with version 1.7, which adds specific card handling logic for nearly 80% of the…
I have improved Proper Gentleman AI with version 1.7, which adds specific card handling logic for nearly 80% of the upgrade cards in the game. There is still some work to do, and I haven't change the skirmish or multiplayer card decks for the AI. Proper Gentleman AI v1.7: https://www.moddb.com/games/age-of-empires-iii-definitive-edition/downloads/definitive-edition-ai-with-walls AI Card Decks Scenarios DE: https://www.moddb.com/games/age-of-empires-iii-definitive-edition/downloads/ai-card-decks-scenarios-de HC Custom Campaign DE: https://www.moddb.com/games/age-of-empires-iii-definitive-edition/downloads/hc-custom-campaign-de So in these scenarios there is one generic treaty deck for different civilizations and one naval treaty deck scenario where the AI uses custom card decks from HC Custom Campaign DE. AI card handling is essentially the brain of the AI, to tell it when to send certain cards and under what conditions and age it should send them in. Here's what's been worked on: Included handling for: - Training Speed Cards - Military Upgrade Cards - Daimyos and Shogun cards - Consulate Cards - Economic Upgrade Cards and Trickle Rates - Cattle Cards - Infinite Crate Shipments - Defensive Cards - Infinite Unit Shipment Cards (partially) - Fishing Boat Cards and Naval Cards If AI card logic is correctly implemented before an AI update to make new card decks, then the AI will also play the regular game match the same as it would in a custom SPC scenario game. One day I work on AI improvements, the other day card decks for custom scenarios. Screenshots: Iroquois AI sending various cards with new handling Aztec AI sending cards in a water deck Inca AI sending cards in a water deck Japanese AI sending some cards in a water deck United States AI sending cards in a water deck The goal here is to create the ideal decks for game modes and the to add in the handling so that the AI can be of good use to other minor designers, so that they don't have to do the logic themselves.

Интерес 31/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Advanced Photomode
Discuss Advanced Photomode

Интерес 22/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
What is, in your opinion, the most overrated and underrated NATIVE unit respectively?
Remember, a unit is not underrated if it's genuinely terrible. I thought about putting one or the other AgeII…
Remember, a unit is not underrated if it's genuinely terrible. I thought about putting one or the other AgeII skirmisher here, but the issue is that skirms only reach their full potential with CIR, so idk. The Saxon Cuirassier might be underrated for the novelty alone, because Cuirassiers are usually French only. The Sohei Naginata is also kind of cool, but it doesn't really Pikeman better than regular Pikemen (anti cav, siege), it just beats most Pikemen 1v1 and is a lot better against ranged infantry IF it closes the distance.







