Informe de exploración
martes, 30 de junio
20 noticias · 24 partidas · 9 torneos
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Interés 41/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+15 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
LOS COREANOS Y SU CORONA DE CASTILLO "Eupseong" EN AOE2 🏯⚔️ | Age of Empires 2 DE | SoyDEMO
¿Sabías que los coreanos tienen una tecnología que da a sus torres más dos de alcance, haciendo que superen distancia…
¿Sabías que los coreanos tienen una tecnología que da a sus torres más dos de alcance, haciendo que superen distancia los cañones de bombarda y protejan tus costas de cualquier ataque naval? Hablamos de Seong, la tecnología exclusiva de los coreanos. Se investiga en el castillo y que da más dos de alcance a todas sus torres de guardia y fortalezas. Y eso no es todo. Los coreanos ya tienen mejoras de torres gratuitas al avanzar de edad. Con eupseong encima y las mejoras de alcance de herrería, tus torres de flecha superan alcance de los cañones de bombarda y dromones sin ingenieros de asedio. Una torre fija alcanzando más lejos que el asedio naval más temido del juego. En mapas acuáticos esto es devastador. Normalmente el enemigo puede bombardear tu costa desde lejos con cañones. Con torres coreanas, con eupseong no pueden acercarse lo suficiente sin entrar en tu rango. Solo los galeones de cañones de élite pueden superarlas. Todo lo demás queda fuera del rango antes de disparar. Y ofensivamente puedes construir torres con Eupseón cerca de la base enemiga lo antes posible. Con ese alcance extra interrumpe su economía desde más lejos, sin que puedan destruirlas fácilmente con asedio básico y su costo es muy bajo. Incluso con pocas torres activas la inversión se justifica sola. Eupseong convierte las torres coreanas en la defensa de mayor alcance del juego. En tierra, en costa, en agua. El enemigo siempre está dentro de tu rango antes de que tú estés dentro del suyo. ¿Ya jugabas coreanos defensivos o prefieres jugar con torres defensivas? Déjalo abajo en los comentarios. Recuerda, soy Demo. Sígueme para más contenido de Age of Empire 2. Y para contenido adicional, visita a Akami Campus.
Interés 41/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+15 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
AGE OF EMPIRES 2: Dogao vs. Mihai06 | AOE2 Warlords V by MembTV Qualifier 2
Senhoras e senhores, sejam muito bem-vindos. Estamos aí prontos para acompanhar e prontos para torcer para mais uma…
Senhoras e senhores, sejam muito bem-vindos. Estamos aí prontos para acompanhar e prontos para torcer para mais uma partida do nosso grande >> Brasil. >> Dogão entrando em campo, amigos. Dogão entrando em campo e vai jogar agora uma partida de decisão para o Warlord 5. Se ele se classificar, ele já garante 1 500 nesse campeonato de 70.000, que é o Lordords. Então ele precisa vencer essa melhor de cinco contra o Mihai. >> Estamos arrando pelos replays. A organização está divulgando como se fosse, né, uma partidinha ao vivo. A gente vai acompanhar e torcer como se o dogão estivesse em campo aqui agora. Então vamos lá. Que isso, William? Já chegou dando aquela força. Valeu demais. >> Bom dia, meu querido. >> Bom dia. >> Primeiro dia de férias aqui. Ponto só curtindo um na melhor narração. >> Obrigado, obrigado, obrigado, meu grande, valeu pela força. >> Espero que esteja curtindo aí umidzinho só na tranquilidade. Aproveita as férias e vamos lá. Vamos que vamos. Vamos torcer aí pelo dog. Você que tá acompanhando aí pelo YouTube, não esquece de deixar aquele like. Vamos lá. Vamos lá. [roncando] Lá os nas mãos do dragão. Avançar pra próxima era mais rápida. Armadura de fotaria são grátis. Elefante de batalha custam menos. Armadilhas de peixe custam menos. Dado exclusivo é o guerreiro de carambit e o dog não veio lutar pelo centro, que é normal em partidas em Black Forest. Quem joga BFzinho sabe muito bem o o quanto tem de preferência para para você tentar murar o meio. E o Mihai já veio justamente para isso, para garantir aí a proteção. Normalmente você garante proteção tentando englobar a relíqu. Ele fez o mais rápido possível. Vamos ver que o Doc vai aprontar por aqui. Mihai vai jogando de bengales. Centos urbanos geram dois aldeões quando a quando a era seguinte é alcançada. A cavalaria tem mais dois de ataque contra skills. Unidades de elefante recebem menos dano e são mais resistentes à conversão. Monges tem mais armadu
Interés 41/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+15 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
Como Identificar si nos vienen FC + UNIDAD UNICA EN ARABIA
El punto número uno va a ser identificar las civilizaciones más propensas a jugar Fast Castle Uniaunic. Hay algunos…
El punto número uno va a ser identificar las civilizaciones más propensas a jugar Fast Castle Uniaunic. Hay algunos factores que nos pueden ayudar a considerar esa posibilidad desde Arcage. El primero es identificar las civilizaciones con la que esta estrategia [música] suele ser más viable. Entre ellas encontramos Bengalis, aprovechan muy bien sus alianos extra al avanzar dead y cuentan con el Rata, una unidad extremadamente versátil. Portugueses que tienen acceso [música] a Lorgan Gown, una de las unidades únicas más fuertes de icos birmanos con el arambai, una unidad que prácticamente no necesita mejoras para empezar a ser efectiva. Bohemios con el vagónusita y los tupí que gracias a sus bonos económicos pueden llevar rápido a castillos y producir arqueros del bosque de manera muy rápida. También existen civilizaciones que pueden jugar fast hacia unidades únicas que consumen principalmente comida y oro. Algunos ejemplos son indostanos con el gulam, malayos con el caramit, mayar con el usaer, españoles con el temido conquistado.
Interés 41/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+15 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
What's Within Your Control | Coaching 1200 | Arabia | Romans v Portuguese (31 may/2026)
Ah, all right. Let's take a look at this game. So, we've got Romans and Portuguese, 1,200 ELO, and uh I'm not really…
Ah, all right. Let's take a look at this game. So, we've got Romans and Portuguese, 1,200 ELO, and uh I'm not really sure who we're supposed to be looking at here. Um, but anyways, let's uh take a look at uh this Arabia. We have four berries back gold for the Portuguese player. Oh, we're going to look at the the uh the green side. Okay. Well, green is a disgusting color that I can't really see. So, you're going to be blue. This guy is going to be yellow. All right. Um Oh, wait. Why do we have a house out here? You definitely don't want to just send a house all the way out here and then send the vill all the way back. Like, look at this inefficiency. We're sending a bunch of bills out here and then bunch of bills back in this case. Just put the house here with a wood cutter. It's like a couple houses here. It's going to be good. Don't don't waste your villager walk time by sending all the way out here. It's not going to be very good. Also, having the having the house out here is really sketchy. If the opponent wants to make militia, he can just kill them kill it anyways. Also, he almost denied your house with his starting scout, too. Just uh nothing about this house is good. Oh, well, the only thing good is that it is part of your wall eventually, but you can get that part later. Never build a gate here because the opponent is up here. Your gates want to be on the front, and you also don't want to make a gate right now cuz they're really expensive. And yeah, you'll never leave your base from this direction and go this way. It doesn't really make any sense. And it's just a weak point in your walls. So, avoid making gates as much as possible. You definitely don't need a gate here. It also only covers three tiles, too, cuz there's a bush here. So, we're kind of wasting wasting uh a bit of uh walling as well. Okay. Your map is decent, though. Like, you just wall this off. Wall this off. Wall this off. Connect this. Go up to here and you're fully protected, actually. Okay
Interés 41/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+15 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
T90's Uncle Gets Tower Rushed
Hello guys and welcome back to another zero elo uncle episode. And uh it is important to clarify my uncle is no longer…
Hello guys and welcome back to another zero elo uncle episode. And uh it is important to clarify my uncle is no longer zero elo. Uh but if you saw in the last episode he's about mid400s and recently started to to test out a civ I suggested the Japanese. Now since that episode I actually got to hang out with my uncle in person, talk to him a little bit so I can give you some insights from that. But yes, uh let's get into it here and see what ank is up to. All right, so here's ank in the red. uh one of many games he's tried with the Japanese since that last video. And I'll get into uh what I suggested for him with the Japanese. But this is actually mega random. And they actually start with three pre-built houses here, which he noticed right away as well, which is pretty crazy cuz like for me, I instinctively just build two houses right away. But he was like, "Oh, let's assess the situation here. I don't need houses." Which I thought was pretty cool. I think many people out there watching would agree. Now, Ank did say, and this is maybe the highlight of our conversation about Age of Empires, uh, I'll just throw it in at the start of the video. Ank did say, "I give him way too much credit." He's like, "Yeah, he he gives me way too much credit. He says I'm doing things for reasons that I didn't even know existed. I'm just clicking things and playing the game, basically." Uh, but little thing you need to know about, he's far too humble for his own good. All right. So, I'm going to attribute great plays to you and I am going to continue to make excuses for if bad plays happen. Okay. That is that is what a that is what a true nephew would do. Um I thought that was kind of funny. Um but anyways, he's here in the red. He's playing as the Japanese. I'll tell you why I think the Japanese are good for him. Um and it's just because the infantry, it's the samurai. And I'm trying to get him addicted to this unit. I don't think he's had the experiences with this unit that I was I wa
Interés 41/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+15 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
Waller Boy | Arabia | Gurjaras vs Khitans (31 may/2026)
Uh but anyways, let's play Arabia versus Kons. >> Oh, okay. Fairies are here. Get that going. I'm not sure what's…
Uh but anyways, let's play Arabia versus Kons. >> Oh, okay. Fairies are here. Get that going. I'm not sure what's better, building it with one and then garrisoning a little bit later or building it with two and garrisoning a bit a bit faster. It's I I have no clue what's better. That that could be that's like a math thing. Somebody could calculate that. Off the bed. See you, Doc Maggie. Thanks for being here. All right, we found all the sheep pretty quickly. It's nice. All right. Schedule. Uh, yeah. Yeah. Uh, for me, I'm I live in Japan, so the scheduling with Europe is a little tricky. Your morning is usually better for me, unless you just stay up until 3:00 a.m. But, uh, yeah. So, right now it's 10:20 for me. So, I usually stream until around maybe 3 or 4:00 my time. So, I am usually on for another 5 hours or so. Five plus hours, you can say. All right, >> so let's get a little house palisade combo here. Actually wanted to place that palisade a little bit more forward, but it's fine. Okay, I found everything. Actually, we can go scout them. I didn't scout the back properly, but it's fine. >> My boar is kind of on the outside. >> Okay, this is fine. I'm going to take this wood line. It's over by my berries. >> You don't need a lot of wood. Just a bit. >> There's his berries. So be very careful. More common to use cash or card in Japan? Uh both is common. Like I mean card is becoming more common in older restaurants. Like there there are still many cash only places. There's even a cash only grocery store as well that I go to sometimes and they just have like better prices basically and uh you can buy in bulk and stuff. Ankar are extremely powerful. How are people not rating this? Yeah. Yeah, they're they're super super strong. Their early game is a little weak because of the the mill thing, but yeah. No, they're they're very strong. They just don't have arbolister for late game and they don't have knights in the mid game. It's lik
Interés 41/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+15 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
No Counter? | Arabia | Jurchens vs Burmese (31 may/2026)
I don't really s pick these days though. Oh my god, it's up against phosphoru. Why do I have selected? >> It's…
I don't really s pick these days though. Oh my god, it's up against phosphoru. Why do I have selected? >> It's going. What is he cooking with? Burmese actually. Wait, I could do um I could do grenaders though. Or is he going to play monks? I don't know. Is he going to do a rambi? Wait, grenaders could be okay. They could be horrible, but they could also be okay. I guess we'll find out. Eight chickens is kind of making me feel like I want to funnel that. I think I can. It'll be worth it. Then I can protect my gold and wood as well. Yeah. Okay. I know what I'm doing. He might go for the infinite drush though, so I'll have to watch out for that. I'm going to take this forward line. This is not one of his top tier cives. I think though >> it's not as scary. You can say I'm going to get three on wood right away. That taper being behind the wood line is kind of awkward for me to take. Okay. >> Oh, yeah. My my food doesn't decay as well, so I will be splitting my bills a little bit more. >> Uh, but yeah, let's just get this down before he gets here with militia, right? He might do that play. He He loves that play. Probably want to just come back for that in a sec. Need to bring in this four. >> Oh, it's like walking further away, too. >> Oh my god. Come on. Okay, >> it will be fine though. >> Oh, I just got lame by the chicken. I I'll be slightly housed here. for like half a second. Where's my other pig? Must be up here, right? Surely he didn't take it. Surely bossy wouldn't take it, right? Yeah, it's here. the feed. >> I think we're might be force or close spawns here. Yeah, he's here. >> It's fine. As I said, we have no decay here. I have no clue why this guy's on the other side. Like I it's I'm clueless as to why it doesn't make sense. Holy moly. What even happened? >> Oh, that's uh it's a little bit yikes. So we can play grenaders, but we can actually do archer like a few archers first as well. >>
Noticias y Comunidad9

Interés 35/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+9 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
[RoR] The Pride of the Phoenicians Campaign
Discuss [RoR] The Pride of the Phoenicians Campaign

Interés 35/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+9 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
Growing AoE2 Sustainably: A Discussion on Data Structure
TL;DR This is not a post against DLC or new civilizations. I hope Age of Empires II: Definitive Edition continues to…
TL;DR This is not a post against DLC or new civilizations. I hope Age of Empires II: Definitive Edition continues to grow. However, as the game expands, maintaining long-term compatibility for data mods becomes increasingly difficult after each major update. I believe it may be worth discussing whether future development could gradually move toward a more modular data structure that benefits both official development and the modding community. I’m also interested in hearing how other modders and players feel about this. Opening “If you seek his monument, look around you.” — Sir Christopher Wren (attributed epitaph) Age of Empires II is one of the most remarkable long-lived RTS games ever made. Not because of a single expansion. But because it has continued to evolve for more than twenty-five years. New civilizations, new campaigns, new mechanics, and continuous balance updates have all contributed to its longevity. This is something worth appreciating. However, I believe we are now at a point where another question has become equally important. Not only: “What civilization should come next?” But also: “Can the current architecture continue supporting another decade of expansion?” This is not an anti-DLC post I want to be very clear: I enjoy new civilizations I enjoy new campaigns I want AoE2 to keep growing This is not a suggestion to slow down development. It is a suggestion to think about sustainability alongside expansion. Growth vs Maintenance From my experience maintaining AoE2 mods over the years, I have noticed a gradual shift. Creating content is not the hardest part anymore. Maintaining compatibility after official updates is. Most mods do not heavily modify the entire game. They often touch only a small set of: Units Technologies Effects Yet each major update often requires revisiting compatibility because underlying data continues to evolve. This is not a criticism of the developers. It is simply the natural result of a game that has been actively expande
Interés 26/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+0 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
Quick DLC/IAP question for Definitive Ed.
Hey everyone, first post on this sub :) Been a fan of AoE2 on-and-off for many years, I remember the first. I was…
Hey everyone, first post on this sub :) Been a fan of AoE2 on-and-off for many years, I remember the first. I was browsing the DE player icons and I saw one I really liked, but it's an IAP. I was wondering if anyone knows whether this comes with any other icons or just the first, and if it's actually worth buying? Thanks everyone! https://preview.redd.it/nj0nfys3cdah1.png?width=805&format=png&auto=webp&s=a57def8dd789c187c71949c119545fbf9c10f77c
Interés 26/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+0 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
I converted this Serjeant, yet he refuses to build me a Donjon. Even with four Mangudai threatening to shoot him!
But a converted champi runner gave in and is building outposts. Wouldn't it be cool if all converted units retained…
But a converted champi runner gave in and is building outposts. Wouldn't it be cool if all converted units retained their building abilities!

Interés 48/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+22 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
AoE2.ai ladder: VIT | Hera tops RM 1v1 at 2,924
AoE2.ai sigue 49,516 jugadores de RM 1v1. Top cinco: #1 VIT | Hera 2,924, #2 TAG_MbL_ 2,910, #3 Oni.Vinchester 2,879,…
AoE2.ai sigue 49,516 jugadores de RM 1v1. Top cinco: #1 VIT | Hera 2,924, #2 TAG_MbL_ 2,910, #3 Oni.Vinchester 2,879, #4 wR.Lucho 2,804, #5 TAG_Sitaux 2,803. Mejor racha en la muestra del top ladder: 抖音ique (62 wins). Mejor win rate de la muestra con 300+ partidas: VIT | Hera 74.8%. 68 jugadores del top muestreado han jugado en las ultimas 24h.
Interés 26/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+0 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
Why is Dry Dock so expensive for the effect it gives?
https://preview.redd.it/ctqjxi43acah1.png?width=755&format=png&auto=webp&s=6c0ffd21685c5b3a166a7a218e7401998…
https://preview.redd.it/ctqjxi43acah1.png?width=755&format=png&auto=webp&s=6c0ffd21685c5b3a166a7a218e740199836f07a2 It costs a pretty steep 400 gold for a (from what I can gather) pretty insignificant effect. 4/5 of the ships you can face deal melee damage and there are really only two sources of pierce damage your ships can take: Fortifications and Galleons. Galleons already have really high bonus damage vs. other Galleons so the +1 pierce armor seems pretty insignificant, not to mention you'll likely have Carracks/Fast Fire Ships in the front anyways. Carracks already get shredded by Galleons and Fast Fire Ships hard counter them, so not sure how much it would affect either of those dynamics. Galleons also have far more base attack than normal archery units so +1 pierce armor would theoretically block a much smaller percentage compared to land archers. Fortifications already shred ships with bonus damage so pierce armor doesn't matter at all for them. Am I missing something or is this just an incredibly niche tech, even for water standards?

Interés 26/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+0 pts
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The biggest difference i've noticed between 1200 and 1400
People are absolute dickhead nerds with their scouts PTSD has me making sure my vills are always running the buddy…
People are absolute dickhead nerds with their scouts PTSD has me making sure my vills are always running the buddy system and ignoring repeated slaps in the ass while building
Interés 26/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+0 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
Display opponent's ELO ... and past strategies
Inspired by u/any1Cthis 's wonderful aoe2 auto scout, I created aoe2 spy. In a live game, it displays opponent's elo…
Inspired by u/any1Cthis 's wonderful aoe2 auto scout, I created aoe2 spy. In a live game, it displays opponent's elo AND opening strategies and followup strategy of the past games on the same map with the same civ. For example, in this screenshot, the opponet did Phosphoru with Spanish in in all recent games. So expect it to come! https://preview.redd.it/z7kdu5sxzbah1.png?width=680&format=png&auto=webp&s=c0dc53f31cd7e0b9912bbffb76a61dc1ff52c6ec I suggested this feature to u/any1Cthis and he said it was too difficult. It is even with the help of AI. It basically reads past games from aoe2companions.com. Filter the civ and map. Download the replays fand analyze. The downloading and analysis occurs remotely on my servers. Download it here: https://aoe2viewer.com/app/ By the way aoe2viewer.com the replay search engine supports searching for a particular strategies and followup strategies now. Nowhere on the internet can you find almost all recent Phosphoru games :-0 Best place to learn cheesy: AOE2 replays for Phosphoru (Castle and Unique Units)
Interés 26/100
Contenido, creador, tracción relativa, frescura y confianza. No usa IA.
- Contenido+0 pts
- Creador+5 pts
- Tracción relativa+0 pts
- Frescura+6 pts
- Confianza+15 pts
Display opponent's ELO ... and past strategies
Inspired by u/any1Cthis 's wonderful aoe2 auto scout, I created aoe@ spy. In a live game, it displays opponent's elo…
Inspired by u/any1Cthis 's wonderful aoe2 auto scout, I created aoe@ spy. In a live game, it displays opponent's elo AND opening strategies and followup strategy of the past games on the same map with the same civ. For example, in this screenshot, the opponet did Phosphoru with Spanish in in all recent games. So expect it to come! https://preview.redd.it/4gf097prwbah1.png?width=680&format=png&auto=webp&s=30ca7809a2bf3df8a0b4d46496875f90567a392a I suggested this feature to u/any1Cthis and he said it was too difficult. It is even with the help of AI. It basically reads past games from aoe2companions.com. Filter the civ and map. Download the replays fand analyze. The downloading and analysis occurs remotely on my servers. Download it here: https://aoe2viewer.com/app/ By the way aoe2viewer.com the replay search engine supports searching for a particular strategies and followup strategies now. Nowhere on the internet can you find almost all recent Phosphoru games :-0 Best place to learn cheesy: AOE2 replays for Phosphoru (Castle and Unique Units)























































