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6月24日星期三
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Age of Empires Mobile: PC Edition Available Now!
Earlier this year we announced that we are bringing Age of Empires Mobile to PC and…
Earlier this year we announced that we are bringing Age of Empires Mobile to PC and today we’re excited to say the wait is over! Age of Empires Mobile: PC Edition is available now on Steam and the Microsoft Store!  The game is also available on Google Play and Apple App Store, and since October 2024, has seen millions … Continued

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New godpower ideas
Here are some of my ideas for new godpowers. Feel free to use them in any form you like. Feedback is also welcome.…
Here are some of my ideas for new godpowers. Feel free to use them in any form you like. Feedback is also welcome. Godpowers inspired by the celts: Celtic Pantheon Concept Archaic age: Wild times: Spawns six wild animals near the casted upon woods. They behave just like the animals of seth. Family extension: Expands the population capacity of an house by three. (Cast on houses only and non stacable) Whispers of the wild: All herdables are revealed for 5 secounds. Classical age: Transformation: Transforms an human unit to a mythical unit of the respective age the player is in. Skilled workers: Up to four workers can be upgraded to craftsman. Craftsman build and gather faster then normal workers. (Classical age: 5%/ Heroic age: 7%/ Mythical age:10%) (Lugh would be the perfect god for this, if he wasn’t a major god) New beginning: Spawns a little mount of gold (200), five trees and three deer in a little circle. Heroic age: Famine: All food production of the enemy is put on hold for 15 secounds. Murder: A murder of crows decends and deals heavy damage to enemy units. Not effective against buildings though. Woods of madness: Spawns a medium siced forest of black trees. The trees are few and far in between. If the enemy travels or fights in these woods one unit after another is slowly driven mad and attacks everything nearby. Friendly units are safe, but if a worker stumbles in them and stays to long he transforms into a wolf, attacking everyone. It also can’t be casted over an building and no building can be constructed in them. Mythical age: Acid rain: Deals great damage to enemy units and buildings. Ominous fog: Thick mist that disrupts the enemys ability to see what’s happening. The enemy can neather see or control his units until the fog has subsided. Lasts for 25 secounds. Awakening: Spawns a great animal statue. If inchanted by a druid for three minutes the statue awakens and can fight for you. The statue is one third as strong as a titan. I already shared these i
关注度 39/100
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Black texture when I put the cheat code IMTHIRSTY on archipelago map
Issue: Black texture when I put the cheat code IMTHIRSTY on archipelago map screen5 1920×1080 2.22 MB I try on another…
Issue: Black texture when I put the cheat code IMTHIRSTY on archipelago map screen5 1920×1080 2.22 MB I try on another random map and have a correct result Repro Steps: Wrote the cheat code Black texture when I put the cheat code IMTHIRSTY on archipelago map on the archipelago map and press enter

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How do you beat Arena of the Gods Legendary Sudden Death?
Genuinely curious how people win Arena of the Gods on higher difficulties if they get 1v4 or 1v2v2 Sudden Death in the…
Genuinely curious how people win Arena of the Gods on higher difficulties if they get 1v4 or 1v2v2 Sudden Death in the later stages? It's been ruining my attempts at beating it on Legendary and unlike with the last mission which is visible at start there is no way of knowing beforehand. I am able to win 1v4 Standard comfortably by rushing with Chiyou and Kastor elite guard, or just spamming heroes/myth units if I feel like taking Gaia Lashing Roots instead or there is Hell's Mythic Frenzy up. But this is is quite difficult against the Citadel Center and it feels like wasting a Blessing (though permanent extra pop might still be worth down the line, unsure). Even so at best I can take out 1 out of 4 and then I am left in a late game of 1v2 (or if unlucky even 1v3) where they just keep beelining for my own Citadel. Due to extra pop and resources at start the AI (with +50% to boot) snowballs rapidly. I can hold out until they get two titans out - in OG AoM I'd cheese and kite the titans into each other but here the AI looks cheese-proof and they just ignore any distractions (including other buildings, walls and even each other if they are not in the same team) until my Citadel is dead. No matter how many heroes or villagers ready to repair I have, it's game over. Definitely feels like the most unfair match type for this game mode. Any thoughts or tips on how to deal with this, other than praying to RNG it doesn't show up in part 8 or 9? Thanks!

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Trough thick and thin trophy PS5
Would anyone be able to help me with this trophy on the ps5? (Win an arena of the gods mission in co-op). I am in CEST…
Would anyone be able to help me with this trophy on the ps5? (Win an arena of the gods mission in co-op). I am in CEST timezone. Much appreciated!! Please DM me so I can add you as a friend

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Attack move units do not attack targets on their way to the targeted location
Game Version: Premium / DLC Build Number: v.100.19.16313.0 Platform: Steam Operating System: Windows 10 Issue: Units…
Game Version: Premium / DLC Build Number: v.100.19.16313.0 Platform: Steam Operating System: Windows 10 Issue: Units that have been commanded to attack move do not attack valid targets during pathing to the selected destination, particularly if there is fog of war during pathing / at the destination.
关注度 34/100
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4th Egyptian God Concept: Amun
Hello there! You’ve partied in Alfheim with Freyr and rescued Demeter’s cornucopia, but don’t you think the last of the…
Hello there! You’ve partied in Alfheim with Freyr and rescued Demeter’s cornucopia, but don’t you think the last of the original three civs deserves to get in on the bonus god action, too? So do I! The only god left in Egypt’s vast pantheon that I thought could really justifiably be called a major god is none other than Amun , but there we encounter a problem: Amun really became famous and widely revered after he fused with an existing major god to form Amun-Ra . I personally have no problem with how Ra plays, and I didn’t feel like trying to devise a syncretism mechanic for this game, for please join me in suspending your disbelief just slightly as we introduce some new deities to the roster. I didn’t get too adventurous with this one since I was working within the confines of an existing civilization, but hopefully you all like it. I’m imagining we depict Amun in his Post-Amarna Period incarnation: human in form but with blue skin and big ostrich feathers in his crown. Both his headdress and his skin tone will help distinguish him from Retold’s Ptah, but if need be, we could also go with ram-headed Amun, with or without Technicolor skin. Amun God of Wind, Fertility, and Primeval Creation Focus: Economy and Human Units image 330×873 77.4 KB Sacred Overwatch : Monuments increase the amount of resources dropped off at nearby drop sites by +5% (+10% if empowered) Migdol Stronghold units train 15% faster Priest and Pharaoh movement speed 5% faster Second Town Center cost -50% Half of Wonder’s Gold cost is replaced with Favor cost (I had trouble coming up with some unique facets for Amun that didn’t draw on his Ra parts, so I decided to gear him towards being more economical and infrastructure-based. Also, I didn’t spot any Wonder-based bonuses among the Egyptian Pantheon, which seemed strange considering they were all about building massive wonders.) Amun’s Wonder would be the Temple of Amun-Ra at Karnak . image 981×581 569 KB God Power: Recreation – Target up to four
关注度 39/100
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Latest Update 19.6313 makes Major Gods and Cultures (Civilizations) softcoded instead of hardcoded. We can now make new Major Gods and new Civilizations as modpacks
Hello there, i want to reach out to other modders. Seeing the latest update 19.6313 per today 24 june, has me immensely…
Hello there, i want to reach out to other modders. Seeing the latest update 19.6313 per today 24 june, has me immensely amazed. In the modding section of the update is amazing news written. I haven’t seen anyone talk about it, then me and some friends shared some thoughts about it. Thus i came to the conclusion to make a post on it. Maybe some of you know me as Nick_The_Hun from AoM as a scenario designer for AoM. I’m almost an enthusiast for modpacks, although that hasn’t been my main thing in Age of Mythology. Age of Empires / World's Edge Studio – 23 Jun 26 Age of Mythology: Retold - Update 19.16313 - Age of Empires - World's Edge... Hello Heroes! Welcome to another exciting update for Age of Mythology: Retold! This patch introduces new launch loading screens, new cheat codes, VO for Greek localization, more stability and gameplay bug fixes, along with another round of impactful... These are the latest addings that are blowing my mind: Added support for Additive God IDs . This means that major_gods_mods.xml files can now additively add new Major Gods. Defining new Major Gods will now work when you reference them in AnimXML files. For example, if you define a Zeus2 Major God and add tags to the Major God Statue AnimXMLs to swap to a different statue in the logic, that will now work. Other behaviors that rely on unique Major God IDs should also work. Due to the type of change, there may be edge cases or instabilities that have not been handled. If you encounter issues where it does not function correctly, please report these through the game’s normal bug-reporting forums. Added support for Additive Culture IDs . This means that a culture_mods.xml file can additively mod new Cultures. Modded cultures will appear after existing core game Cultures when using the God Picker. Cultures added in this way should support most of the behaviors you would expect. Similar to the additive God IDs, please report any issues you encounter with additively introducing cultures. This
关注度 34/100
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Celtic Pantheon Concept
The Celts are a people native to the British Isles who use the Gaelic language and the ancient Ogham writing system.…
The Celts are a people native to the British Isles who use the Gaelic language and the ancient Ogham writing system. They utilize small settlements to house large family groups and employ a forging system within them. Their religion is based on ancient Celtic paganism. Druids perform rituals to connect deeply with nature and honor the cycles of the earth, ancestral magic, and the gods of the Celtic pantheon. The Celts do not use siege weapons; instead, they rely on their courage and valor to generate a trance-like state that increases their strength, allowing them to destroy anything in their path for a short time. This state is known as Furor Celtic. Finally, their mythical units are powerful beasts that summon magical attacks, partially damaging enemies and forming the backbone of the Celtic army. Major Gods: Archaic Age: Cernunnos (God of Nature and the Hunt): Recognizable by his stag antlers. He represents fertility, animals, the cycle of life, and the abundance of the forest. Divine Power: Whispers of Nature : Reveals the location of all tameable animals and sends 3 deer to be hunted; the number of deer increases the next time this divine power is cast. Cernunnos 960×1289 1.6 MB Dagda (Supreme God): Known as “The Good God” or the Druid god. He controls the weather and fertility and possesses an inexhaustible cauldron. Divine Power: Inexhaustible Cauldron : Creates a special gold mine (400 gold) that lasts twice as long as a standard map gold mine; the gold yield increases each time this god power is cast. Dagda 1920×1659 2.61 MB Danu (She is the primordial mother goddess in Celtic mythology): She represents the earth, fertility, wisdom, and primordial waters. She is considered the ancestral creator of the gods and the soul of nature. Divine Power: Wild Lands : Summons wild animals from Gaia; the animals vary depending on the selected map, and they grow stronger with each age. Danu 960×1357 1.48 MB Minor Gods: Classical Age: Brigid (Goddess of Sacred Fire and He

关注度 34/100
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The Future of AoM?
With the loosening of restrictions for adding new Gods/ Civilizations in today’s patch, do you think they are winding…
With the loosening of restrictions for adding new Gods/ Civilizations in today’s patch, do you think they are winding down AoM? Are they doing this knowing they themselves aren’t planning to add any more content to the game?

关注度 39/100
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Human and hero units active ability hotkeys don't work when combined ability menu is disabled
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam Operating System:…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam Operating System: Windows 11 Issue: None of the human or hero unit active ability (green outline) hotkeys work while the setting for combined ability menu is disabled. i.e. Jaguar Rider jump ability can’t be used by pressing Q, shift + Q, or alt+Q It is not affecting myth units. Trigger Event: turning on the combined ability menu fixes it, but it is not my preference. Repro Steps:

关注度 34/100
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AoM Retold concept: Gaelic Pantheon, Part 3
Heroic Age Minor Gods Goibniu God of Smithing and Hospitality Focus: Armory Upgrades “You have advanced to the Heroic…
Heroic Age Minor Gods Goibniu God of Smithing and Hospitality Focus: Armory Upgrades “You have advanced to the Heroic Age through the labors of Goibniu!” (Available to The Dagda & The Morrígan) Goibniu was the metalsmith of the Tuatha Dé Danann and closely associated with two other craftsman gods, Creidhne the gold/silversmith and Luchtaine the carpenter, together forming the Trí Dée Dána (“three gods of art”) and forging the weapons used to fight the Fomorians. When the king of the Tuatha Dé, Nuada, lost his right arm in battle against the Fir Bolg (the fourth wave of Irish settlers, more on them later), Goibniu forged him a new one made entirely of silver, thus earning him the epithet Airgetlám , “silver-arm.” Goibniu also furnishes the feasts of the Tuatha Dé along with his magical cow; some also theorize that Goibniu is the same character as Culann the smith, from whom the hero Cú Chulainn earned his moniker. He is brother of Dian Cécht and Nuada, at least per some traditions. Myth Unit: Buggane (250 Fd, 15 Fv, 3 Pop) – Hulking, hairy myth unit that sends foes flying with a swipe of its claws. Good against human units, decent against buildings. (The Buggane is an ogre-like creature native to the Isle of Man; while able to change shape, it was described as being covered in coarse, black hair, having glowing eyes and sharp tusks, and being strong enough to tear the roofs off buildings. Below is a depiction I rather like for this hypothetical expansion.) buggane 250×323 7.61 KB God Power: Fled Goibhnenn – Target one of your Town Centers to host Goibniu’s otherworldly feast, healing all units within its radius, making nearby villagers work faster, and granting temporary invulnerability to your nearby Heroes. (200 Favor to recast) (Goibniu’s Feast was said to be healthy and restorative to the Tuatha Dé Danann. Goibniu’s cow, Glas Gaibhnenn, was very fertile and gave profuse quantities of milk; she was stolen once by Balor but rescued by a hero who may have been Cian,

关注度 34/100
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AoM Retold concept: Gaelic Pantheon, Part 2
Now with all that out of the way, we can get on to the most exciting part of a pantheon – the gods themselves! To save…
Now with all that out of the way, we can get on to the most exciting part of a pantheon – the gods themselves! To save on space, I’m going to try and keep my background/lore explanations to a minimum in some places, but please do go and read up on Irish mythology! I’ve also chosen not to try and represent these gods, simply because I couldn’t hope to create what’s in my own head and I don’t have the funds to commission an artist. But hey, now you can have fun imagining them yourselves! MAJOR GODS The Dagda God of Fertility, Agriculture, and Strength Focus: Economy and Human Units What’s this? A god with a definite article in front of their name? It’s more likely than you think. Known simply as “the good god” or “the great god” in most stories, though with plenty of other epithets to potentially serve as “names”, The Dagda is the chiefest god of the Tuatha Dé Danann, serving as a patriarch, king, and druid. Associated with many elements, such as fertility, masculinity, magic, wisdom, weather, the seasons, and life and death, he is described as a large, bearded man, or even a giant, wearing a hooded cloak. He also has numerous symbols/relics associated with him, such as his magical staff that can kill with one end and resurrect with the other, a cauldron that never runs empty, and a harp which can fly to him when summoned. Temples and Druid Groves cost -10% Bards cost -50% Food and Population space Muster Grounds and Dúna train and research +5/+10/+15% faster in Classical/Heroic/Mythic Age Garrisoned Yeomen, Fishing Boats, and Cú Faoil heal +0.5 HP per second God Power: Nature’s Bounty – Target a group of livestock to increase their number and automatically fatten them. If used on berry bushes, it increases their number and doubles their Food yield. (65 Favor to recast) Unique Tech: Silviculture (150 W, 10 Fv) – The Dagda increases the rate at which the trees in your Druid Groves mature and allows them to grow even larger. (Researched at Druid Grove) Given that he was

关注度 34/100
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AoM Retold concept: Gaelic Pantheon, Part 1
Hello there! A quick bit of background before I get into the meat of this post (and there is a lot of it!) I’ve always…
Hello there! A quick bit of background before I get into the meat of this post (and there is a lot of it!) I’ve always thought that some sort of pantheon/civilization based on a Celtic people would be a great addition to the Age of Mythology franchise, and I’m not the only one. Being the imaginative person I am, I started pondering how such a civilization might look and play in-game, and I’m here to share these results with you! This took a long time, and I’m quite proud of it. However, one thing I want to make clear right away was the problem I ran into when designing this pantheon: the “Celts” are far from one singular people group with one singular mythology, even less so than the existing pantheons in AoM. A “Pan-Celtic” pantheon felt disingenuous to me, and would draw from too many disparate sources at once, to put it simply. Not to mention, there simply aren’t very many well-attested Celtic gods/myths, especially from Gaul and other continental Celts. I quickly realized the British Isles would be my best source for lots of mythology, and specifically, the Irish Tuatha Dé Danann provided more than enough gods (or fairies, as Christian chroniclers would later transform them) for a diverse, playable pantheon. Exploring the myths and folklore of the Emerald Isle even gave me a good idea for a Retold-style single-player campaign, which I may detail elsewhere if enough folks are interested. However, admittedly, I found trouble finding enough specifically Irish legendary creatures to fill out a roster (at least without resorting to very poorly-attested creatures or more modern creations like the leprechaun and Dullahan), so I also explored the mythologies of nearby Goidelic-speaking peoples – the Scots, Manx, and Orcadians – to create what I’ve decided to call the Gaelic pantheon. Most of my unit names, where they aren’t just English or anglicized native names, are drawn from Old or Modern Irish, and I’ll try to provide a brief bit of explanation after each one, so I

关注度 39/100
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Hades Tech Tree does not show the decreased Line Upgrades and Levy Upgrades
Game Version: Standard / Premium / DLC Build Number: v.100.19.16313.0 Platform: Steam Operating System: Windows 11…
Game Version: Standard / Premium / DLC Build Number: v.100.19.16313.0 Platform: Steam Operating System: Windows 11 Issue: image 1920×1080 1.6 MB The Medium, Heavy, Champion Upgrades as well as the levy and conscript upgrades DO benefit from the new Hades bonus ingame, yet they aren’t shown in the tech tree, while the other ranged technologies do show the decreased new costs. Should be fixed to not cause confusion.

关注度 39/100
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Shift bug
Build Number: (In-game in Settings Menu) Issue: Shift task not working, when I click to continue build a house shift…
Build Number: (In-game in Settings Menu) Issue: Shift task not working, when I click to continue build a house shift new tasks, the buildind is ignored. Trigger Event: (what was happening at the time of the performance/stability issue) (this could be an action you or another player took right before the issue started) Repro Steps: (List the steps needed to reproduce the issue) (Indicate if you were able to reproduce this, to help us identify frequency of the issue) (etc)

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Oracle Bug
Game Version: All Build Number: 100.19.16313.0 (606137R) Platform: Steam Operating System: Windows 11 Issue: Oracle…
Game Version: All Build Number: 100.19.16313.0 (606137R) Platform: Steam Operating System: Windows 11 Issue: Oracle bugged LOS indicator Playing with the atlanteans, the LOS indicator doesn’t fit with the explored area of the oracle after advancing to heroic age imagen 1920×1377 2.67 MB Trigger Event: Play with the atlanteans It just happened after aging up with Gaia, the LOS indicator lose syncronization with the proper explored area Repro Steps: Play with the atlanteans Age up to heroic or mythic age The indicator and the explored area of the oracle doesn’t fit
关注度 25/100
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Hosting Saved Custom Scenario Games to resume a ongoing game STILL DOES NOT WORK AFTER 1 Year
https://preview.redd.it/ex6usyzwy99h1.png?width=2310&format=png&auto=webp&s=f0c993076b65cd6d95a7a289485baca9…
https://preview.redd.it/ex6usyzwy99h1.png?width=2310&format=png&auto=webp&s=f0c993076b65cd6d95a7a289485baca9ef42e95b Multiple posts, multiple responses, loads of views. - Hosting a custom scenario, playing it with friends, re-hosting it all still give the exact same issue! the directory with loading just shows as empty. IMPACTED: - ALL EDITIONS OF THE GAME - ALL CONSOLES - REINSTALLS - NO MODS - NEW SCENARIOS CREATED, SAVED and ATTEMPTED TO BE RESTORED. Can we please get any update on this matter. it was said half a year ago it was going to be looked into. This feature was working during launch, broken during updates and neglected and never cared for ever since. Whats the joy in creating awesome big scenario's taking hours to complete with your friends that you no longer can resume.










