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sábado, 23 de maio
6 notícias · 3 torneios
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Interesse 36/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
GPU usage spikes to 100% from loading screen onward (Very High Power Usage + system lag)
Build Number: 16.1.10056.0 Platform: Steam / Microsoft Store / Xbox / PlayStation Steam Operating System: Windows 11 /…
Build Number: 16.1.10056.0 Platform: Steam / Microsoft Store / Xbox / PlayStation Steam Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Windows 10 Issue: Age of Empires IV causes extremely high GPU usage (90–100%) starting from the loading screen immediately after launching the game, before reaching the main menu. Windows Task Manager reports “Very High” power usage, and the entire operating system becomes sluggish: mouse stutter, browser lag, Win+Shift+S delay, and general UI slowdown. The issue persists throughout the entire session, even with all graphics settings set to Low. Log files show no GPU errors, no DirectX issues, and no shader problems, so the problem appears to be related to the render loop ignoring FPS caps and forcing the GPU into an uncapped state. My configuration: – G‑Sync ON – V‑Sync ON in NVIDIA Control Panel – V‑Sync OFF in‑game – HDR ON in Windows (HDR OFF in‑game) – 2560×1440, 300 Hz – FPS cap 297 in RivaTuner – All in‑game settings on Low Trigger Event: The issue begins immediately after the initial loading screen, right after launching the game. As soon as the loading screen appears, GPU usage spikes to 90–100% and system-wide lag begins. The issue continues in the main menu and during gameplay. Repro Steps: Launch Age of Empires IV on Steam. Observe GPU usage during the initial loading screen. GPU usage spikes to 90–100% and Windows reports “Very High” power usage. System-wide lag begins (mouse stutter, browser lag, Win+Shift+S delay). Enter main menu, issue persists. Start a match, issue persists throughout gameplay. Reproducible 100% of the time.

Interesse 31/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
What the Developer do to the stupid Navigation?
why the units always to the other side when control them to burn the wall? why the trebuchet always go some where when…
why the units always to the other side when control them to burn the wall? why the trebuchet always go some where when the attack point in its range?

Interesse 36/100
Conteúdo, criador, tração relativa, frescor e confiança. Sem IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Playstaion 5 bug, Conqueror of History trophy not popping
Build Number: 1.403.022 Platform: PlayStation Operating System: Playstation 5 Issue: I have completed all Historic…
Build Number: 1.403.022 Platform: PlayStation Operating System: Playstation 5 Issue: I have completed all Historic Battles in Conqueror mode, but the trophy is not popping. Trigger Event: I completed the missions but the trophy did not pop. Repro Steps: I cant reproduce the proble. Cannot beat the battles again. I beat them again, but the trophy still did not pop.








