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quarta-feira, 10 de junho
10 notícias · 23 partidas · 5 torneios
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Beastyqt
Byzantines
2205
Kaiser Johan
English
2137
Vёs Komyn
Chinese
2030
catcat
Order Of The Dragon
2023
scubajardi
Chinese
2226
Kaiser Johan
English
2118
Vёs Komyn
Chinese
2017
xsyg
Abbasid Dynasty
1967
iby
Golden Horde
1844
Kaiser Johan
English
2128
VortiX
Holy Roman Empire
2243
Shuhuruk
French
1657
Carson
Order Of The Dragon
1917
混沌海盗王休伦
Chinese
1823
Kaiser Johan
English
2133
chileno = roto
Delhi Sultanate
1759
Últimos Vídeos6
Notícias e Comunidade4

Starting resources
So, starting resources. Some teams are unfairly starting with less resources than others. For instance, one of the…
So, starting resources. Some teams are unfairly starting with less resources than others. For instance, one of the strongest teams, Byzantines, start with 650 resources, 100 of which is stone, I presume for making cisterns which are now 100 stone, for those who don’t know, cisterns buff production and gather rate around it, so for free, they get more starting resource and I believe 14% faster gather rate, on top of free stone from building buildings, AND 25% of what they need for 4ish free troops… meanwhile KT get 400 starting resource, I can only think that is because KT have no lumber camps? It would be nice to not get punished for an eco bonus, one we don’t use until we age up, that and then losing 3 vils for the privilege. No builds required a lumber camp for any team until after the 3 trees next to the TC are chopped, so it would be nice for that extra wood to make a mill and a deer pack early game, before it’s too late for the likes of French turn up and deny resources. Which brings me to my next point, as a French variation civ, KT should get cheaper eco upgrades no? Maybe also that lovely buff of cheaper and faster spawning knights around castles. That’s literally perfect for KT. Makes so much sense, and KT is a civ that needs a little help in the early game. And from my experience, the longest production times to get units, and only the standard upgrade for making them faster in castle. None of these changes would make them broken in the late but would help in dark age, feudal and early castle age where they really struggle, PLEASE CONSIDER THESE CHANGES DEV TEAM!

Add unique crossbow models for East Asian civilizations,Please?
After multiple updates, the developers have enriched and revised unit models continuously. Generic units such as…
After multiple updates, the developers have enriched and revised unit models continuously. Generic units such as spearmen, men-at-arms, foot archers, mounted archers, knights, and even cavalry of certain civilizations like the Jin Dynasty now feature civilization-specific weapons. This is truly a great improvement, and thank you for all your hard work! However, crossbowmen still use identical models across all factions. Every civilization currently wields European windlass crossbows and steel-armed crossbows, which greatly breaks the immersive experience. As the birthplace of crossbows, East Asian civilizations represented by China deserve their authentic, traditional crossbow designs. We sincerely hope you can add exclusive East Asian/Chinese-style crossbow models for crossbowmen of East Asian civilizations. Medieval European Crossbow: 1 (2) 749×909 392 KB 1 (1) 748×906 387 KB Typical early Chinese crossbows: 6a63f6246b600c334b2b849d144c510fd9f9a111 600×387 38.2 KB v2-761592d556a9a540f8802133920a0c64_720w 720×504 48.7 KB Typical crossbows from the Song to Ming dynasties: c025e77ed45c406e83abe70839501319 500×399 18.7 KB 5ab5c9ea15ce36d30956d96534f33a87e950b111 500×547 29.6 KB adaf2edda3cc7cd971116e8c3701213fb80e91a3 500×378 39 KB As you can see, crossbows from the East and West have vastly different appearances and styles. It is worth mentioning that Asian and European crossbows have major differences in appearance and design principles. Medieval European crossbows featured high draw weight and short limbs, and windlasses were even required for cocking during their peak era. By comparison, Asian crossbows used lower draw weight with longer limbs. They were cocked by bending over or using legs while seated, just like early European crossbows. With this mechanism, the existing bending cocking animation can be directly applied to crossbowmen of East Asian civilizations wielding traditional Chinese crossbows. Interestingly, despite these contrasting designs, crossbows f

About HRE: More Unique Units and Mechanics [IDEAS]
HRE: More Unique Units [IDEAS] 2026 Good afternoon, I’m starting this thread to discuss additional Unique Units for…
HRE: More Unique Units [IDEAS] 2026 Good afternoon, I’m starting this thread to discuss additional Unique Units for HRE. Previously, and many times, it was mentioned that the Black Rider could be a good idea, and it was eventually added to the game, Yay!!! Since they listened to us once, I’m opening this thread precisely to discuss ideas for new possible Unique Units for HRE, whether they have historical validity or not, types or subtypes, etc. I’ll start: Landsknecht Pikeman image 1526×881 935 KB Light Infantry (III) anti-cavalry with a long attack range. Improves its attack speed in squad formation. Changes to Katzbalger at short range. High gold cost. HP: 130/160, Atk: 9-11 (Pike), B: +24/28 vs. Cavalry, RoF: 1.875, Range: 1.25, Armor: 2/0 → 3/0, Speed: 1.25 Atk: 9-11 (Katzbalger) in close range (0 - 0.29), B+24/28 vs. Cavalry Cost: 70f 30g – 17s Pike-wall: Stuns cavalry for 3 seconds and deals heavy damage. Pikeman Formation: Reduces the pikeman’s movement speed by 50% but grants +50% attack speed, plus a +5 armor penetration. Cannot be converted to Katzbalger Unique Techs: Portal Recruitment : Convert all your normal Spearman into Landsknecht Pikeman, Cost: “XXX” g Cost: 60f 30g – 17s Doppelsoldner image 1311×643 563 KB Replace the normal Landknecht unit name to avoid confusion with the pikeman, or they can be Landsknecht Doppelsoldner, whichever fits better. Has better melee armor. HP: 90/105, Atk: 17-21, Armor: 4/0 → 5/0 (IV), speed: 1.375 Pike-destroyer.- Can nullify spear-wall or pike-wall abilities or pikeman and spearman formations por 6 seconds.. Some considerations: Imperial armies in the HRE never replaced all their regular spearmen or pikemen with Landsknechts. The Landsknecht were indeed the elite mercenary troops, but there was still a contingent of militia and imperial levies (crossbowmen, spearmans, archers) and nobles (men-at-arms, knights). Therefore, it would be ideal if you could choose between Spearmans, the cheaper option, and Landsknecht Pi

帝国时代4自由混战模式
Build Number: Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 /…
Build Number: Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue:帝国时代4自由混战模式有人作弊,人口超过200,达到300和400,甚至更多,请尽快解决,不然就没法玩了 (please provide a detailed description of the issue) (use the upload button to include a picture or video of the issue in action if possible) Trigger Event: (what was happening at the time of the issue. this could be an action you or another player took right before the issue started) Repro Steps: (List the steps needed to reproduce the issue) (Indicate if you were able to reproduce this, to help us identify frequency of the issue) (etc)**
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Team 1
ISLIKLIOK YT
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Kakashi Senpaii
English(1253)
xTavsan31
French(850)
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Team 2
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Jin Dynasty(1338)
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French(795)
【GAUL】Tartine Farouche
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Team 1
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Team 2
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Astral
Malians(1333)
BlaZe
French(820)
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غەربلىك قىز
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Zhu Xis Legacy(1036)
Der_Fuehrer_AU
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IAintY0urPapi
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Order Of The Dragon(1723)
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sasuke3422404
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Stunami
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Shad0w.
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