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新分析团队对局,看看是谁带飞
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7月4日星期六
11 条新闻 · 50 场对局 · 3 个赛事
这一天没有该组合的内容。
赛事3
职业对局24
Replay 按钮会打开原始页面: aoe4replays.gg 如有下载,也应在来源网站完成
scubajardi
Abbasid Dynasty
2100
DeMu
Mongols
2174
阿瑞斯的宠儿
Holy Roman Empire
1937
DeMu
Japanese
2181
scubajardi
Sengoku Daimyo
2124
Crackedyyy
Knights Templar
2060
Crackedyyy
Knights Templar
2018
scubajardi
Jin Dynasty
2155
Vikings waiting room President
Delhi Sultanate
1974
祐天寺喵梦
French
1939
scubajardi
Jin Dynasty
2139
Crackedyyy
Knights Templar
2040
泯灭的纯真
Chinese
1978
Vikings waiting room President
Delhi Sultanate
1988
AyameSatou
Byzantines
2165
Vikings waiting room President
Delhi Sultanate
1989
Starflark
Knights Templar
2069
Chuckfrancis
House Of Lancaster
1893
防守至尊玖叁玖
Mongols
1885
Vikings waiting room President
Delhi Sultanate
1972
究极无敌可爱入酱
Zhu Xis Legacy
1829
冰岛野生极光嗷
Knights Templar
2002
_PLA_Mouse(C罗>梅西)
English
1697
Vikings waiting room President
Delhi Sultanate
1989
茉莉兔兔
Order Of The Dragon
1814
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Delhi Sultanate
1981
Vikings waiting room President
Delhi Sultanate
1984
SharcANO
French
1715
最新视频3
新闻与社区8
关注度 35/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Stronghold 4 shows how beatutiful AOE5 could look like in Unreal Engine
I played the new Stronghold 4 demo made by FireFly Studios in Unreal Engine 5. This game is a mix of a “castle builder…
I played the new Stronghold 4 demo made by FireFly Studios in Unreal Engine 5. This game is a mix of a “castle builder + RTS game like Age of Empires”. Firefly Studios said they choosed Unreal engine because their previous property engine weren’t able to make their vision for the future of the Stronghold serie and they have some of the same problems that World’s Edge faced with Essence Engine: mods, zoom in and out, fps problems, readability and more. Stronghold 4 will have battles and sieges with thousand of units with amazing details, physic, blood and gore, beautiful enviroments. I would like to show you some in-game screenshots and videos made on ultra settings and 4k resolution (minimum specs are very acceptable too) Enviroments and buildings (click on image to see it on 4k quality) host immagini per community online Animals, buildings and animations Maps are big with different terrain levels Models and Units: realistic, with realistic materials (iron is iron and not plastic, wood is wood etc.) Stronghold4 Shipping 27_06_2026 14_20_26 1920×1080 2.2 MB I’ve some problems to upload the 4k images so i’ll share them on low resolution (click on them to see on high quality resolution) Video of battle: pretty realistic and finally Blood Personally i really would excited for future AOE titles in Unreal Engine. Now imagine this graphic on a new set in the ancient times or Napoleonic Era: simply stunning. Another little updates: Forgotten Empires is actively hiring for Unreal Engine 5 so i think they will be the main or one of the developers behind the next titles.

关注度 40/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Relics do not properly cycle through Monasteries with three garrisoned Relics
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Relics do not properly…
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Relics do not properly cycle through Monasteries if there are three garrisoned Relics In Update 16.1.9737, it was stated that Relics will now keep track of their cooldown when placed in a Monastery instead of refreshing. When removing a relic with a monk, the one which has been in the building for the longest will be removed. However, this is only the case with the first two Relics. If there are three Relics garrisoned, the third one will not follow this ‘first-in, first-out’ behavior and will never get removed as long as there is another relic in the monastery. Trigger Event: Default behavior Repro Steps: Collect three relics and deposit them in a Monastery. Take one out, perform a mass conversion while holding it, and put it back in the buidling. Take another relic , perform a mass conversion while holding it, and put it back in the building. Then take another relic out, and you will see based on the cooldown that it is the Relic on which the first conversion was performed, instead of the third relic on which no conversion was performed. Repeat this to see that only the first two Relics ever get taken out.

关注度 40/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Mountain Hall Defense Bonus does not affect Docks
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Mountain Hall Defense…
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Mountain Hall Defense Bonus does not affect Docks As described in title. Based on other similar abilities such as the Sea Gate Castle, I would expect this ability to be able to affect Docks with Naval Arrowslits, but it does not. Trigger Event: Default behavior Repro Steps: Gather 1000 Karma with Mountain Hall Observe Attack speed difference on Dock with Naval Arrowslits
关注度 40/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Advanced Roller Shutter Triggers does not correctly increase attack speed when researched first
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Advanced Roller…
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Advanced Roller Shutter Triggers no longer correctly updates Springald attack speed after update 16.1.9737 With update 16.1.9737, Roller Shutter Triggers was changed such that the attack speed increase was buffed from 25% to 30%. The Mongols’ Advanced Roller Shutter Triggers is supposed to provide an extra 10% attack speed. This means a total of +40%. This behaves correctly if Advanced Roller Shutter Triggers is researched after the standard technology. However, if Advanced Roller Shutter Triggers is researched from the start, it incorrectly only increases attack speed by 35%, since it did not get the correct update. Here you can see attack speed values in the order: Default → RST → AdvRST RST then ARST 1771×479 311 KB And here it is researching Advanced Roller Shutter Triggers directly: Default → AdvRST ARST Only 785×324 124 KB Trigger Event: Default Behavior Repro Steps: Observe springald attack speed Research Advanced roller shutter triggers Observe new attack speed. Repeat, but this time research Roller Shutter Triggers, then Advanced roller shutter triggers Observe discrepancy.

关注度 40/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Great Wall Bastion does not improve Springald ship upgraded weapons
Build Number: Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 /…
Build Number: Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: Great Wall Bastion does not improve Springald ship upgraded weapons after researching Naval Crossbows As described in the issue. Great Wall Bastion states that ALL Bed Crossbow weapons gain the attack bonus. Naval Crossbows states that it upgrades Springald ships to have Bed Crossbow weapons. But they do not get improved by the Great Wall Bastion. This seems unintended or illogical. Trigger Event: Default behavior Repro Steps: Create Springald Ship. Research Naval Crossbows Build Great Wall Bastion Observe no change to weapon stats.

关注度 40/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Hippodrome Riddari cannot build Runestones
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Hippodrome Riddari…
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Hippodrome Riddari cannot build Runestones As described in title. This seems unintended, since I don’t see any logical reason why the Riddari should be able to create Runestones but the Hippodrome Riddari cannot. Trigger Event: Default behavior Repro Steps: Default behavior

关注度 40/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Cistern's Favor can incorrectly be used on Keeps
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Cistern’s Favor can…
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: Cistern’s Favor can incorrectly be used on Keeps Cister’s Favor (the ability on the Macedonian Dynasty version of the Cistern of the First Hill Landmark) can be used on Keeps. This seems unintended, since it has no effect. It doesn’t decrease the research speed of any of the emplacements or technologies. It does, however, use up a charge. Trigger Event: Use Cistern’s Favor on a Keep Repro Steps: Use Cistern’s Favor on a Keep

关注度 40/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Compilation of new UI and tooltip errors
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: There are several…
Build Number: dr-activerelease1 16.2.10884.0 Platform: Steam Operating System: Windows 10 Issue: There are several newly-introduced UI and tooltip errors in the game I previously made a compilation of tooltip and UI errors here . Almost all of these are still in the game. These are new ones that I have discovered since then. Once again I am combining them all in one post to avoid spamming the forum Abbasid Dynasty The Algebra ability icon on the House of Wisdom (after researching it) has the Camel Unease icon for some reason The Culture Wing Tooltip (when hovering over it) still refers to Medical Centers (after it was removed and replaced with Algebra) French/Jeanne d’Arc The Fortify Ribauldequin ability tooltip says ‘5.0’ palings (the value only makes sense as an integer) Golden Horde The cooldown timer on other edicts after changing edicts is always stuck at 0 Jin Dynasty The Jin Dynasty tech tree gives no indication that they benefit from the Chinese dock work rate bonus The Great Wall Bastion is described as a ‘Military and technology landmark’ despite clearly being a ‘Defensive landmark’, keeping in line with other ‘keep-like’ landmarks. Knights Templar The Harbor HP boost ability does not display an icon in the units UI like most other abilities (nor does the dock healing aura for that matter) Macedonian Dynasty The UI only displays the increased torch damage from the Hippodrome Scout while units are actually attacking with torches, not by default. This can make it seem like the ability doesn’t work at first glance. Rus The Militia handcannoneer UI incorrectly describes it as a ‘light’ ranged infantry (it does not have the ‘light’ unit type Ottomans The Sea Gate Castle text says ‘Defensive Strucutures’ (The word ‘Structures’ is misspelled) Istanbul Imperial Council description should indicate that global xp boost is only for producing units, not for age ups or wonders. Zhu-Xi’s Legacy On resource nodes affected by the Meditation Gardens, both the maximum and c
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