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侦察报告
7月14日星期二
5 条新闻 · 3 个赛事
这一天没有该组合的内容。
赛事3
最新视频3
新闻与社区2

关注度 36/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
[Feature Request] Additional Game Modes for Quick Match vs AI
I would like to request adding more game mode options to Quick Match vs AI. Currently, this queue only offers Standard,…
I would like to request adding more game mode options to Quick Match vs AI. Currently, this queue only offers Standard, which limits variety and makes the experience feel repetitive compared to Quick Match vs Players. Quick Match vs Players already includes additional modes such as Empire Wars and Nomad, which provide more variety and different pacing. It would be very helpful to have similar options available in Quick Match vs AI as well. Possible additions include: Random / Mixed Mode A mode that randomly selects from the existing Skirmish presets (Standard, Empire Wars, Chaotic Climate, etc.). This would add variety and make Quick Match vs AI feel more dynamic and less predictable. Fast‑Paced Mode A mode focused on accelerating the early game and getting players into battles faster. Ideal for warm‑ups, quick sessions, or players who prefer immediate action without the full early‑game setup. Mirroring PvP Quick Match Modes At minimum, Quick Match vs AI could include the same additional modes available in Quick Match vs Players, such as Empire Wars* and Nomad. This would keep the experience consistent across both queues and give players more control over the type of match they want. Adding these options would greatly improve accessibility, reduce repetition, and make Quick Match vs AI more enjoyable for both casual players and those who use it for warm‑ups or practice. Thank you for considering this.

关注度 36/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
[Feature Request] Villager Construction Distribution Option
I would like to request an optional villager construction behavior that improves how villagers handle multiple queued…
I would like to request an optional villager construction behavior that improves how villagers handle multiple queued buildings. Currently, when ordering for example 10 farms with 10 villagers selected, all villagers stack on the first farm and then move together to the next ones, which is inefficient and slows down early‑game macro. The proposed feature has two possible modes: Distributed Construction Mode Each villager automatically takes one of the queued farms (or buildings) and constructs it individually. Once finished, the villager immediately starts gathering from that farm. This mirrors the intuitive behavior seen in AoE2 and reduces unnecessary overstacking. Dynamic Assignment Mode Villagers may still build cooperatively, but once a farm is completed, one villager automatically moves to that finished farm to begin gathering, while the rest continue constructing the remaining queued farms. This keeps construction fast while improving post‑build efficiency. This feature would significantly improve macro flow, reduce idle time, and make villager behavior more predictable when placing multiple farms or buildings at once. It would also help new players and high‑APM players alike by reducing repetitive micro. Thank you for considering this.










