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Sonntag, 10. Mai
11 News · 39 Matches · 3 Turniere
Für diese Kombination gibt es an diesem Tag keine Inhalte.
Turniere3
Pro Matches24
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DeMu
Jin Dynasty
2010
泯灭的纯真
Zhu Xis Legacy
2105
UB 01
Japanese
1938
DeMu
Jin Dynasty
1985
AyameSatou
French
2064
泯灭的纯真
Holy Roman Empire
2111
UB 01
Chinese
1888
Ezra123
Ayyubids
1871
泯灭的纯真
Zhu Xis Legacy
2095
AyameSatou
Byzantines
2099
UB 01
Abbasid Dynasty
1925
Crackedyyy
Jin Dynasty
1884
我狙击 我有罪
Macedonian Dynasty
1964
泯灭的纯真
Macedonian Dynasty
2106
泯灭的纯真
Macedonian Dynasty
2075
salty horse
French
1943
泯灭的纯真
Macedonian Dynasty
2056
夜空空空
Jin Dynasty
1973
Mina
Japanese
1944
夜空空空
Jin Dynasty
1991
知小星
English
1783
苦瓜大王yug
English
1844
哈不上气
Jin Dynasty
1716
Tikm
Knights Templar
1852
Crackedyyy
Jin Dynasty
1870
UB 01
Chinese
1939
loklok
Abbasid Dynasty
1988
泯灭的纯真
Order Of The Dragon
2090
泯灭的纯真
Zhu Xis Legacy
2096
我狙击 我有罪
Malians
1974
泯灭的纯真
Macedonian Dynasty
2085
我狙击 我有罪
Malians
1985
泯灭的纯真
Zhu Xis Legacy
2080
Valdy
Macedonian Dynasty
2116
夜空空空
French
1961
泯灭的纯真
Zhu Xis Legacy
2068
苦瓜大王yug
English
1857
知小星
English
1770
InfernaleSomnia
Macedonian Dynasty
1677
UB 01
Japanese
1908
玖兰枢·夜幕
Jin Dynasty
1821
May
Delhi Sultanate
2273
泯灭的纯真
House Of Lancaster
2113
disruptor
Japanese
1882
UB 01
Japanese
1920
No fkin idea
Sengoku Daimyo
2101
Neueste Videos3
News und Community8

Interesse 31/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Jin's Grasslands have flaws
The Jin Dynasty’s military buildings are nearly twice as large (16 tiles) as those of other civilizations, making the…
The Jin Dynasty’s military buildings are nearly twice as large (16 tiles) as those of other civilizations, making the base significantly larger and relatively difficult to defend. This necessitates constructing more towers or surrounding the base with walls. Defense is further hampered by the fact that Jin’s early military units are neither suitable nor strong for defense. To make matters worse, Grasslands lots are assigned to random areas around landmarks; if they are placed in an odd location, the base can become very inefficient to defend. This is particularly problematic given that it is advantageous to build military buildings in the vicinity of these areas. Some landmarks do not harmonize well with the random placement of Grasslands, such as Pagoda Forest and Mountain Hall. If Grasslands are nearby, these buildings may actually be hindered and unable to function properly. It would be better if Grasslands could be built anywhere and limited to one per era, similar to the Malians’ pit mine construction limit.

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Golden Horde bug
There is a major exploit/bug involving the Shaman and the Relic Ovoo . If a Shaman is killed while in the process of…
There is a major exploit/bug involving the Shaman and the Relic Ovoo . If a Shaman is killed while in the process of placing a Relic into an Ovoo , the Relic drops on the ground, but the “Relic Ovoo” is still successfully created/maintained. This allows the player to pick up the dropped Relic and repeat the process indefinitely to stack multiple Relic effects or generate infinite resources/buffs. :-( “Honestly, why does the Golden Horde have so many non-stop bugs? I’ve already submitted three major bug reports today alone. Any chance I can apply for a dev position? I’d really love to see firsthand just how ‘difficult’ this code is to maintain. I’m genuinely curious to dive into the codebase and see the challenges the dev team is facing—and perhaps help fix them myself.”

Interesse 31/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Hotkey for ranged cavalry
With Jin dynasty you often want to control the knights and the ranged cavalry at the same time. Unfortunately there…
With Jin dynasty you often want to control the knights and the ranged cavalry at the same time. Unfortunately there exists only one hotkey for select all cavalry on screen that contains both of them. Since I want to use them as archers, that makes this civ borderline unplayable if you rely on those hotkeys instead of control groups for army management. Please add the option for this.

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
[BUG] AOE IV cannot connect to the server
Build Number: 16.1.9737.0 Platform: Steam Operating System: Windows 11 / Linux Issue: Since I installed the Yue Fei’s…
Build Number: 16.1.9737.0 Platform: Steam Operating System: Windows 11 / Linux Issue: Since I installed the Yue Fei’s Legacy DLC, AOE IV can no longer connect to the server to play online. The connection icon is crossed out and hovering over it displays a message telling me to go to the notification panel to reconnect. However, the notification panel is empty. Yesterday I uninstalled and reinstalled the game and it worked — at least until the match started freezing after about 1 hour of gameplay. Today I launched the game again and same problem, no connection. What should I do? The problem is not coming from my PC since my wife is experiencing the same issue on her computer. We played together yesterday and she had no trouble apart from the shared freeze at the end of the match. Today her AOE IV won’t connect either. I ran a Steam file integrity check: OK My specs: Intel Core i9 12900KF, 32GB DDR5, 1TB NVMe SSD, GeForce 5060Ti Any help would be greatly appreciated, thank you in advance.

Interesse 31/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
The 5 kind of players who most sink 4v4 matches
With 3600 battles under my belt in 4x4 QM, I want to talk about the 5 types of players I most “enjoy”. Disclaimer: This…
With 3600 battles under my belt in 4x4 QM, I want to talk about the 5 types of players I most “enjoy”. Disclaimer: This topic is specifically related to 4x4 QM battles, written by a noob for other noobs. Englishman on top of the castle wall. This player is a classic! He generally doesn’t like to explore the map. He creates a city with walls and castles. Then he makes an army exclusively of archers and places them on top of the stone wall. Then he waits… he waits for several minutes while his team faces a 3v4 battle. After his team is decimated, he has his moment of glory! Defending his castle with the archers on top of the wall, facing 4 players in the late game. And he fights until his city is completely burned and destroyed! He’s simply a classic! The traffic cone. This player functions like this… he plays completely disconnected from what’s happening around him. He doesn’t build a good economy, nor a good army. At the same time, he doesn’t fight. So he’s participating, but not actively. What he does is consume the team’s valuable resources like hunting, gold, stone, wood… but he doesn’t take any action. Basically, he doesn’t build a good military or a good economy, and his passive behavior burdens the other players. The guy who always finishes everything in 5 minutes. This type… is probably from the family of chivalric civilizations.Cavalry players, or those who are very aggressive, have a shorter gameplay time and strategy than most. They try to finish games with a few cavalry maneuvers that put the enemy’s economy and army in check, between the Feudal and Castle eras. The problem with this type of player is that they rush the game and sometimes don’t understand the team dynamics, which sometimes need a few more minutes to consolidate a military economic advantage. They tend to give up on games when they feel frustrated in their lightning campaigns, and this ends up being a strategic mistake. It’s very common in 4v4 matches. The guy who takes too long… This type

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
[BUG] Incorrect Time Stamp on Achievement
Build Number: 16.1.9737 Platform: Steam Operating System: Windows 11 Issue: The Achievement I got today says I got it…
Build Number: 16.1.9737 Platform: Steam Operating System: Windows 11 Issue: The Achievement I got today says I got it in 2007 time 399×188 58.8 KB Trigger Event: Repro Steps:

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Grasslands Bonus
Build Number: date: 5/10/2026 Platform: Steam Operating System: Windows 11 Issue: Assuming the bonus HP each cavalry…
Build Number: date: 5/10/2026 Platform: Steam Operating System: Windows 11 Issue: Assuming the bonus HP each cavalry unit obtains should reduce when grassland horses are consumed; there is a bug where if you max all the grasslands (15/15); THEN go on to use the horses; 32/18 bonus HP remains on all calvary AND new 15/15 horses grant even further HP bonus? Bug or feature? (please provide a detailed description of the issue) (use the upload button to include a picture or video of the issue in action if possible) Trigger Event: 15/15 grasslands, imperial age, (what was happening at the time of the issue. this could be an action you or another player took right before the issue started) Repro Steps:15/15 grassland > mass the button to consume the horse > watch the cavalry HP (List the steps needed to reproduce the issue) (Indicate if you were able to reproduce this, to help us identify frequency of the issue) (etc)**

Interesse 31/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Can the tropical rainforest terrain be removed?
I’m playing at 2K high settings. This terrain consumes more computer resources, especially CPU, than other terrains.…
I’m playing at 2K high settings. This terrain consumes more computer resources, especially CPU, than other terrains. Considering the recent crashes, should this terrain be removed? Or should the model and texture quality of the vegetation be reduced? 屏幕截图(376) 1227×1000 1.62 MB
Team Matches8
Team 1
祐天寺喵梦
Ottomans(1663)
苍蓝
French(1387)
salty horse
English(1950)
Team 2
Zamia Slayer
Knights Templar
epsilon
Abbasid Dynasty
LTYSWLP
English
Team 1
Wingoat
Ayyubids
Elyo
Japanese(1314)
HyP
Sengoku Daimyo(1273)
Team 2
[KRD]•••ツVERY GOODツ
Order Of The Dragon(1181)
Krosbelt
Abbasid Dynasty(1216)
NPS - Xhipinho
Japanese(1485)
Team 1
Wingoat
Ayyubids
Elyo
Ottomans(1339)
HyP
Sengoku Daimyo(1300)
Team 2
Strategicus [☩] BORG [☩]
Knights Templar(1590)
一杯二锅头
Sengoku Daimyo(983)
上海金城武
Order Of The Dragon(1049)
Team 1
Wingoat
Ayyubids
Elyo
Rus(1273)
HyP
Sengoku Daimyo(1237)
Team 2
KANGALKE
Sengoku Daimyo(1122)
Orhan Gencebay
Malians(1147)
ENTATLIMINIS201
French(1090)
Team 1
牧马天山
French(1378)
祐天寺喵梦
Ottomans
槐诗
Golden Horde(1218)
Toto Cutugno
French(925)
Team 2
不准从我身边抢走波波
Zhu Xis Legacy(1190)
AN3xus
Sengoku Daimyo(1155)
Castorice
Jin Dynasty(911)
rock icon
English(1145)
Team 1
Elyo
Chinese(1364)
Wingoat
Ayyubids
HyP
Sengoku Daimyo(1330)
Team 2
MaximusDecimusMeridius
French(1044)
Damarus
Knights Templar(1107)
一杯二锅头
Sengoku Daimyo(966)
Team 1
Wingoat
Ayyubids
Elyo
Chinese(1293)
HyP
Sengoku Daimyo(1253)
Team 2
Xeddy
Sengoku Daimyo(1145)
swaldswar
Delhi Sultanate(909)
RRPalacio
Holy Roman Empire(730)
Team 1
AI VERY GAY
Jin Dynasty
JabalíChupaMingas
English
Indigo
French
难受马飞
Holy Roman Empire
Team 2
我狙击 我有罪
Jin Dynasty
祐天寺喵梦
Ottomans
苍蓝
Abbasid Dynasty
salty horse
French
FFA Matches7
Nameless King
Jin Dynasty(1798)
G̶I̶S̶
Zhu Xis Legacy(1779)
FIX MEMORY LEAKS
French(1684)
EX Angel
Sengoku Daimyo(1619)
三tc直帝
Order Of The Dragon(1578)
阿乌软杨老师
Jin Dynasty(1380)
督山
Delhi Sultanate(1370)
EPOWER
Zhu Xis Legacy(1316)
xaverx
Macedonian Dynasty(1773)
Jason
Delhi Sultanate(1710)
Your wife's boyfriend
Ottomans(1656)
CS™
Delhi Sultanate(1545)
sjjkfc
Zhu Xis Legacy(1536)
Lue0
Sengoku Daimyo(1464)
Sel_2311
Holy Roman Empire(964)
无敌是我的专利
Chinese
xJoi
Chinese(1837)
Nameless King
Jin Dynasty(1803)
Gudenuss.
Order Of The Dragon(1678)
Nonel1
Jeanne Darc(1566)
Ace
Abbasid Dynasty(1157)
张倾云
Japanese(1124)
EwokOClock4089
Tughlaq Dynasty(978)
她们叫我先生
English
WoloNO
Order Of The Dragon(1725)
Nulli Secundus
Abbasid Dynasty(1719)
Glaze
Order Of The Dragon(1505)
Xbec
Knights Templar(1427)
IlIlllIlllIlIllIIlIIlIlIIIllll
Knights Templar(1401)
Terazul
Byzantines(1277)
AV. SAUL GOODMAN
Holy Roman Empire(1195)
Veni Vidi Vici
English(1173)
HADES_
Abbasid Dynasty(1697)
三tc直帝
Order Of The Dragon(1570)
Aixleft
French(1482)
reversebenjaminbutton
Chinese(1406)
RoshAngry13
Order Of The Dragon(1371)
hmh
Knights Templar(1227)
Siege BIade
Rus(1077)
Tjololo
Zhu Xis Legacy(999)
HADES_
Abbasid Dynasty(1697)
三tc直帝
Order Of The Dragon(1576)
koukou
Japanese(1401)
Chinoska10
Rus(1332)
AoE
English(1299)
排名对手
Jin Dynasty(1077)
Courage
Golden Horde(994)
qwq
French(868)
HADES_
Zhu Xis Legacy(1696)
AgeOfAmperes
Knights Templar(1340)
PORK DOG3967
Holy Roman Empire(1221)
Zolzund
Ottomans(1188)
UltraGingerCat
Order Of The Dragon(1180)
PaladinDu
Malians(1169)
acidwitxh
Jin Dynasty(1074)
(UET) ︻芫---- gazDATA♿ ⛟
French






























































