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Friday, June 12
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Has training from multiple buildings changed?
Before last patch, training a unit from multiple buildings would queue 1 unit per click, going through all buildings in…
Before last patch, training a unit from multiple buildings would queue 1 unit per click, going through all buildings in the selection before training a second instance of the unit from the first building. Since the last patch, training a unit from multiple buildings queues 1 unit from each building per click. This is very impractical when building expensive things like siege weapons or myth units. Is this an intended change or a new setting? I much prefer how it used to be.

Invisibility is bugged. No longer works properly for Shennong farms under prosperous seeds or Vanish god powers
Game Version: Standard / Premium / DLC ANY Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC ANY Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: Invisibility not working as intended for shennong farms with prosperous seeds or Vanish god power Trigger Event: Make farms as shennong and use prosperous seeds on them. Put villagers on them. Then as the opponent, send a unit close to them. It will reveal the unit and you will be able to attack it, efectively making that part of the god power useless. With vanish do similarly. Build units, use invisibility on them, send opponent units to where they are, or send the troops to your opponents base. Your opponent will be able to see the units, he wont be able to targer them, but can manually use AoE abilities on them knowing their location or just follow the troops until the effect vanishes. I suspect they are now working like Leto eggs and its due to their change that this happened Repro Steps: Use either god power for invisibility on you units Send enemy units close to the invisible units Invisible units are revealed to the opponent

Siren
I don’t get the purpose of this unit. Is her only role to lure enemy siege units and myth units? Against archer spam or…
I don’t get the purpose of this unit. Is her only role to lure enemy siege units and myth units? Against archer spam or human units in general, I feel like you’re better off deleting her immediately to save population space. In practice, while you’re using her special attack she can’t use any regular attack, and her special attack is too slow and useless against human units spam. Or is it okay for her to be this useless because Persephone’s God Power is finally strong now?

Underated pantheons
I know a lot of people want pantheons like Celtic, sumerian, mesopotamian etc myself included but there are many…
I know a lot of people want pantheons like Celtic, sumerian, mesopotamian etc myself included but there are many underated pantheons that deserves recognition. Pantheons like Donyi polo, Haitian, Finnish, Tagalog, Bisaya/Visayan, and many more could be added to retold. This could create new strategies and new storylines for the campaigns. What do you guys think

Beam-shooters visual bug
Game Version: Premium Build Number: 100.19.12998.0 Platform: Steam Operating System: Windows 10 Issue: Petsuchos and…
Game Version: Premium Build Number: 100.19.12998.0 Platform: Steam Operating System: Windows 10 Issue: Petsuchos and Chaneque beams rapidly jump between two different attachment points on enemy models









