Scout report
Sunday, June 28
17 news · 0 tournaments
No content for that combination on this day.
Tournaments0
No tournaments reported for AoM.
Latest Videos2
Interest 41/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+15 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Taunt 16: Build a Wonder
All right, ladies and gentlemen, it's time for another cheeky campaign run. I was having some issues. Not actually able…
All right, ladies and gentlemen, it's time for another cheeky campaign run. I was having some issues. Not actually able to get this done, but hopefully we'll be able to put it out for you today. It's Sunday. Haven't had any time for the campaign recently. We still got a couple more missions to go. Uh, Dominion, let's jump into it. No waiting. I know you guys have been asking for it, so it's time to give it a go. So I I kind of remember where we really left off with this one, but I know people were saying that they start getting really really tricky towards the end and we are getting towards the end now. >> I trust you bring >> the city states have been subdued forcefully. >> Tenotitan is thriving and we have bountiful tributes at the ready. >> It was inevitable. No. How could a conquest led by your god not be a show of glory and success? >> True. Nice, nicely said, which leage. >> An assault is fast approaching. It seems the settlements have united against us. Do they neglect to see the sacred wonders of Denotlan? >> Worry not. This rebellion will act as a warning to all who are yet to fear us. >> Yes. Let us make quick work of the rats that remain. >> Keep us. But first, I propose a celebration. >> Hey, >> we will erect the ultimate >> talking about. >> Let us give the people of Tenotland a taste of my power. >> An ultimate temple so everyone knows that you're able to waste money on the temple. I love it. All right, let's jump over to this scene. Hopefully everything is going to work. Yay. Um All right. Unless there's going to be another campaign. Oh, there isoopsoops. Fools, you let the tribes capture the causeways. >> Oh no. >> Apologies, great one. >> Hurry and take them back. The city states cannot send their tributes. >> Okay, deal. >> I think we're playing now. >> As we carry our Wei Luchi's will, let us stake our claim over all the lands. &
News & Community15

Interest 35/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Please make farms automatically convert when you build a drop off point or TC nearby
tasking villagers 1 by 1 onto farms when you take over an enemy base is kinda annoying and really takes you out of the…
tasking villagers 1 by 1 onto farms when you take over an enemy base is kinda annoying and really takes you out of the flow state. If farms converted to your ownership whenever you build a drop off site or town center, it would let you let you start farming in the base in just one click. It would be far more convenient.
Interest 35/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
My ideal iu, edit the UI font size and boxes size separately
create custom iu size of chat notification text size iu better 1130×643 555 KB i want to see notifications chat in big…
create custom iu size of chat notification text size iu better 1130×643 555 KB i want to see notifications chat in big size letters ¡, i need to know with what power a guy advanced in a 4vs4 ranked match. I use lowest size iu because i like it but the chat also becomes very small and i want the chat big also i need to see all god powers they have all the time at glance not by pressing a hotkey and ocluding my view of the screen. A way to see all powers like in the replay would be good. in the image i show a better iu, full of text but more useful. optional to activate it. In the image i would have all buildings selected so all the creation quee is displayed, i forgot to put the creation quee in the left upper corner where the villager is, because is there customize size of things changes: all changes are customizable in size of text or size and can be on or off. added powers of the players visible always added iu quee of creation to show it complete no matter if obstructs vision, a second row appear instead of hiding the tech that obstruct vision add bigger chat size of letters for players who advanced to next age example heroic age add 0 out of 60 caravans added minimap can be customizable in size without affecting stats of unit box size added stats of unit box size is customizable in size without affecting anything else.
Interest 26/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Hanging on for deal life
Facing possy on open maps is always such a joy
Interest 26/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Some gameplay screenshots from episode 6 of The Immortal Struggle campaign, Uninvited Guests.
Glad to be back to map-making after my first year at college! This level was one of my favorites from Extended Edition,…
Glad to be back to map-making after my first year at college! This level was one of my favorites from Extended Edition, and I hope I managed to recreate it well in Retold. The level won't be released for a while, though. From now on, I will release one level for every two I make, that way the final release still has plenty of new levels and story for you all to play!

Interest 35/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
When playing greeks please allow to use militar rally point for town center in order to just make 1 click to make heroes go to the battle when created in the town center
greeks only have 4 heroes and they usually die sniped by 50 archers, so please allow to have a rally militar point in…
greeks only have 4 heroes and they usually die sniped by 50 archers, so please allow to have a rally militar point in the town center so we save time to make hero reach tot he battle right now without the militar rally point heroes go to where the villager rally point is and is very laborious to make that the hero goes to the battle without losing army that is already battling

Interest 40/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Units patrolling in hold position mode act as if they were in passive position (they dont attack even if they are attacked)
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: put unis in hold land position press alt-c hotkey to make them patrol and see thay they dont hold land. Units patrol as if they were in passive position (do nothing just patrol instead of attacking but not moving any meter) https://youtu.be/opk_edl4vw4 also to understand the bug i would like to have information about how many meters units follow the unit in defense mode and if in aggresive mode the units stop or go back to previous position (i dont know if a patch talk about this) how do i search in all patches notes at the same time? Trigger Event: 100% of times Repro Steps: watch video
Interest 40/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Expulse units problems using alien ships, hotkeys have conflict despite avoid conflict option is activated
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: garrison hotkey is not counted for the warning of conflict hotkeys. use alt-x for garrision and use alt-x for expulse, you wont cant expulse using alt-x, and also the warning that alt-x is assigned to 2 hotkeys is not shown. Trigger Event: always Repro Steps: add alt-x to garrison hotkey add alt-x to expulse hotkey see what happen in the video: the hotkey of expulse doesnt work unless player click in expulse icon but using the hotkey doesnt work because the game thinks alt-x must be used for garrison when the units are already garrisoned in the alien ship removing the alt-x assigned to garrison now i can use expulse hotkey alt-x as you see in this video also teh bug is present in siege tower

Interest 26/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Arène des dieux extrême 13c 18b 19a 19b
Quel est la meilleure stratégie pour passer ces 4 maps extrême en jouant en tant qu’atlantes ?

Interest 26/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Harpies Should Come Earlier
Within the balancing process for Demeter, it feels like the Harpy has been left by the wayside. With the homing…
Within the balancing process for Demeter, it feels like the Harpy has been left by the wayside. With the homing projectile change, there's even less reason to use them. However, I think that while they are not perfect, they would be much more useful if they were accessible in the Heroic Age where they could better fill the role of raider. Thoughts? Do you think this would make the Harpy better but not too oppressive? What else would you change?

Interest 26/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
some AI issues id like to see fixed
been playing against AI recently and noticed some weird quirks about them that id like to see addressed. AI always goes…
been playing against AI recently and noticed some weird quirks about them that id like to see addressed. AI always goes for triple town center regardless of personality my main gripe is how all AI have the same early game plan. attack early, then build 2 extra town centers. most of the time before going to age 3. this strategy is extremely greedy and almost never done by real players. it only pays off if you don't get attacked early. so it only really works against new players. those players often face an early attack they struggle to be ready for. then the AI gives the player a lot of time while its building town centers. then they come back with endless waves of units since their economy is jacked up. at the same time experienced players can easily fend off the first attack and then deny the town centers they are trying to build. this makes the AI much harder for new players wile making it easier for experienced ones. of course experienced players often find out how to exploit the AI's strategy. but seeing them use THE most punishable strategy is not something id like to see. its fine if the economic personality does this but that's not the case here as even attacker does this. id like to see them wait for age 3 to build a 3rd town center. and for some of the aggressive personalities to stay on 1 for longer. armies walking back and forth i often see attacking AI attack my base, move into my defenses, attack it for a while, run back, then come back in and repeat. it seems like sometimes they are constantly recouping with new units. it makes them just walk back and forth in the middle of combat making them completely ineffective. this can also happen when walls of obstacles are involved. an army can get completely stuck moving forwards and backwards instead of attacking a wall. building useless sentry towers AI build sentry towers even if they have not researched the watch tower upgrade making them useless. this is especially noticeable with the attacker AI as they

Interest 26/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Extreme Difficulty Bot Vs Player
I have been trying to defeat an extreme Difficulty Bot for a while now but even though I have gotten very close, it…
I have been trying to defeat an extreme Difficulty Bot for a while now but even though I have gotten very close, it always seems to come back, Do you guys know of any build order or Strat in general for an early aggressive play style that doesn't cripple you after one push? And also out of curiosity, How does an extreme Difficulty Bot fair against each "Level" of player? Meaning Does it beat Low level players, Does It destroy or beat most Mid level players, Do better players struggle against it etc.
Interest 26/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Day 2 of the Athens Qualifiers. Three matches today decide the final spots. LIVE at 1400GMT
Yesterday we watched the open bracket sort itself out, and 5 players have already locked their place in the main…
Yesterday we watched the open bracket sort itself out, and 5 players have already locked their place in the main qualifier next week. Today we find out who fills the last 3. That's what makes Day 2 different. There's no "win and you advance, lose and you go again." This is it. Three matches, three winners, one chance. Lose today and the road to Greece ends here. And the matchups are stacked. This is six countries throwing down across the day: Ragnerox 🇵🇰 vs HR 🇺🇸 at 1400GMT [DoD]IamJoe 🇬🇧 vs EricBR 🇧🇷 at 1730GMT Avely 🇩🇪 vs Matreiuss 🇮🇹 at 1900GMT Three regions of AoM all colliding for the same prize. These are the kind of cross-region matchups we almost never get to see online, and today every single one of them matters because the loser doesn't get a second chance. Everything is live on stream and casted all day: Twitch: https://www.twitch.tv/iamboit YouTube: https://www.youtube.com/hailboittv Bracket: https://www.start.gg/tournament/gameathlon-athens-aom-open-qualifier/event/gameathlon-athens-aom-online-qualifiers/brackets If you want to catch everyone covering it, the Twitch AoM category has all the casters in one place: https://www.twitch.tv/directory/category/age-of-mythology Five spots are filled. Three are left. Come watch us decide them. See you in the stream.
Interest 26/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Favorite God Portrait?
What's your favorite God Portrait in the game. Any alternatives count too. Beta portraits as well. Mine would be the…
What's your favorite God Portrait in the game. Any alternatives count too. Beta portraits as well. Mine would be the Oranos beta portrait, but as for the current ones, I do like Ra a lot, as well as Tezcatlipoca. The Kronos legacy portrait is cool, I like the oil painting look. So what's yours?

Interest 25/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Arena story mode?
Ive only played 3 missions but am I missing something? It is super easy even on the hardest difficulty compared to…
Ive only played 3 missions but am I missing something? It is super easy even on the hardest difficulty compared to campaign missions etc. It also just feels mostly like skirmishes with an AI ally. Is this just how this mode works?










