Scout report
Monday, June 15
5 news · 0 tournaments
No content for that combination on this day.
Latest Videos1
Does Anyone Get Where Zeus' Strength Actually Lies?
What is going on everyone? My name's Boy and I'm back with some more Age of Mythology Retold action. In the bottom side…
What is going on everyone? My name's Boy and I'm back with some more Age of Mythology Retold action. In the bottom side of the map playing as Zeus, his name is Tuda. In the top of the map, playing as the red FRA. His name is Pegasus. I'm excited to watch this game. Haven't got to see a whole lot of FRA recently. uh he kind of fell out of popularity to some degree. I'm not even sure if it was even because of him being weak or him being strong. He just people just decided, nah, I don't want to play this guy anymore. I'm going to play something else. I personally think he's been really good since his inception. He's had buffs, he's had nerfs, he's had sideways movements. Right now, Nor just got a a fairly significant helping hand and they've been doing well. Again, I wouldn't say they're doing uh too well. I wouldn't say it's an overpowered civ or anything, but they're doing very, very well right now. And that feels fantastic. On the bottom side as well, Greeks had some uh sideways movements. I would say Greek has been overall buffed in this patch as well as they, you know, I felt like they were doing okay in the last patch, especially against some of the more uh powerful gods, but against some of the more but have some of the more weaker gods they were having some issues against to some degree. Uh so it's it's it's funny how the balance sort of sits. Uh but I think I think Zeus is in a really really good spot right now. I'm excited to see what Tunison's going to come up with on this map. I've got my own thoughts, feelings, and decisions to make about about what I think with uh with Zeus, but I definitely think that a lot of Zeus's power now has been shifted away from what he was doing before, which was god power spamming. Can still do a little bit of it, but it's been shifted away from that and really pushed into something inside of the myth units. So, I just want to give you a little rundown of exactly why I think this. And we are actually going to be seeing Hermes h
News & Community4

Aztec healing ability
A lot of us want the healing ability for the aztecs, what about not giving it to Warrior priests but only to Teixiptla.…
A lot of us want the healing ability for the aztecs, what about not giving it to Warrior priests but only to Teixiptla. They are supposed to be a divine form and in that way you can’t spam healers, just an idea.

A request from modders about graphical mods
Hi, I’ve been modding AoM retold and AoE3 DE for a while now. I find these two game engines extremely enjoyable to mod.…
Hi, I’ve been modding AoM retold and AoE3 DE for a while now. I find these two game engines extremely enjoyable to mod. However, AoM has a major flaw that AoE3 (and even AoE2) didn’t have: the multiplayer compatibility of purely cosmetic mods. I’m not talking about animation files. AoE3 also removed this compatibility for those kinds of files that could alter gameplay. I’m talking about purely cosmetic files, like textures. I had a mod that replaced the Titan icon on the minimap to make it more visible. It just replaced an image: mod incompatibility. I have a friend who worked on improving the textures of Aztec buildings. He spent a lot of time on it, but in the end: mod incompatibility. These kinds of purely cosmetic mods shouldn’t be incompatible in multiplayer. Devs, please, can you ignore image files in multiplayer incompatibility conditions, like in AoE3? Furthermore, though this might be asking too much, I would really like to see the return of the visualmods system from AoE3 DE, which allowed for overriding 3D models (for example, replacing one unit’s helmet with another). It was also a modding feature that allows multiplayer compatibility.

Add a button to create 9 farms instantly, there is a button to create 1 farm and i can click it 9 times, but there should be a button to create 9 farms instantly
Issue: add a button to create 9 farms instantly, there is a button to create 1 farm and i can click it 9 times, but…
Issue: add a button to create 9 farms instantly, there is a button to create 1 farm and i can click it 9 times, but there should be a button to create 9 farms instantly second option a box of how many farms appear and i can press 5 and enter sometimes i get short of food and i need 30 farms while the enemy is destroying me

Transport ship must work differently, not as if they were bugged, i think they are bugged
Game Version: Standard / Premium / DLC Build Number: since game release, in all age of empires i guess. Platform: Steam…
Game Version: Standard / Premium / DLC Build Number: since game release, in all age of empires i guess. Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: watch videos: using a transport ship is like paying a taxi that instead of get close to you you have to walk to where the taxi is. In the other video is like if the taxi doesnt let you enter at the first try. In resume: is like a lazy taxi that you have to right click a lot of times in order to pick you, sometimes doesnt even realizes you made right click and never get close to you, just get close to the nearest shore, i dont know if is programmable to make that the ship get close to the nearest shore to the villager. Trigger Event: 100% of times Repro Steps: shown in th video








