Scout report
Thursday, June 25
18 news · 0 tournaments
No content for that combination on this day.
Tournaments0
No tournaments reported for AoM.
Latest Videos2
Interest 40/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+15 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
The Rabbit of Caerbannog
What is going on everyone? My name is Boy and I'm back with some more Age of Mythology Retold action in the lefthand…
What is going on everyone? My name is Boy and I'm back with some more Age of Mythology Retold action in the lefthand corner of the map this morning as the blue Whitler Lebotley. If you take a look at the top right corner, it might be a little bit of a hint. It is 3DB. He's back and he is getting prepared for his Game of Thron. Will he be able to qualify or not is the big question. He is going to be playing some mitz pot for us today. Shaken off that age mythology rust. He is off the back of a I think he won a land in the Age of Empires 4 world not too long ago. So he is in fine form beating some of the best competition in the world. And he is going to come into myth and show everybody what he's made of. He is up against a Shenong player by the name of Gabe at the moment. Oh, little bit of uh little bit of uh little bit of sneaky shenanigans from the Kimchin spy trying to help out with the hurting. Always nice. Uh but nonetheless, Temple's coming up for Gabe. And Gabe is just going to be playing uh yeah, he's going to be playing some Shenong here and trying to survive the Whit Lodge pain train. Woodpot has had some nerfs in the recent patch. I'm not exactly sure off the top of my head. I can't exactly remember. I know that the Jaguar rider was taken down a peg. The Sha one was taken down a peg, but a lot of what makes Whitler strong is still going to be in here. For example, the uh the Atachi Blood Pact is still really, really good. Uh early game warrior priest blood packs can still catch an opponent out if they're trying to go for a second town center or something. Uh Gabe hit does have a nice counter to that. This is something that I cooked up uh early days was you can make your lightning weapons counter the early game blood pack. Just get out a couple of um a couple of pioneers. He charges him with his warrior priest. Clicks blood pack. You click lightning weapons. As long as you've got four plus pioneers out, you will stun him in place and he will die. Two talent
News & Community16
Interest 39/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Villager should build walls effectively exactly as i shown at the end of the video
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store /…
Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 Issue: building a wall with a villager is extremely innefficient, the vill go to one end and then to other end, watch video. villagers doesnt take the best way to build, i have to do it manually. the villager alway will start in the end of the wall (instead of the beginning as a player would think) and also after building the pilar in the end the villager will go to the other end, and if using 2 villagers each villager will go to 1 end but then they will cross ways, like if they were according to always shake hands first and say hi instead of working efficiently. Trigger Event: always Repro Steps: watch video bug impact: i consider this bug or unexpected way to build walls makes new and old player lose, so it has a huge impact on how they love or hate the game
Interest 34/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Indians Pantheon Concepts
This presentation is based on speculative possibilities. The concepts shown here were researched and compiled from…
This presentation is based on speculative possibilities. The concepts shown here were researched and compiled from various internet sources for the purpose of this video. Watching My Concepts with my channel My Imagine name of Indians DLC “Legend of Ramayana”
Interest 25/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Finally!
Decided to finish it up after finishing all the campaigns, 2nd game I've ever perfect on steam. Shoutout to the…
Decided to finish it up after finishing all the campaigns, 2nd game I've ever perfect on steam. Shoutout to the community for helping me through the Gauntlet.

Interest 25/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Delay playing with friends
Hello! So I was trying to play with 2 more friends against the AI, so there was 8 “players” on the map, but after like…
Hello! So I was trying to play with 2 more friends against the AI, so there was 8 “players” on the map, but after like 20 minutes into the game, I started to have a massive delay of about 30 seconds, so every time I gave an order, it took ages to actually do it, the host was playing without problem and my other friend also had delay but smaller, about 3 or 4 seconds. I lowered my graphics as I had 30 fps in some moments and I could made it up to 60 but the delay still is on. The weird part is that I don’t have any icon showing I have lag and that before that match we played another match and sometimes I had this delay (shorter) but it was only for a few seconds and then it did fix for itself and worked without delay but now it’s a full time delay

Interest 58/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+30 pts
- Creator+8 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
A Wave of Discounts with the Steam Summer Sale
[url=https://store.steampowered.com/developer/AgeOfEmpires/][img]/35210618/d80cecda9dcb63a3a4c4b258fd3d3fe00bca65b4.png[…
[url=https://store.steampowered.com/developer/AgeOfEmpires/][img]/35210618/d80cecda9dcb63a3a4c4b258fd3d3fe00bca65b4.png[/img][/url]

Interest 34/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
[Concept] Fully Flushed Out Roman Pantheon / Civilization DLC Idea
“Hey everyone! Since the community often discusses how a Roman civilization would just be a copy of the Greeks, I…
“Hey everyone! Since the community often discusses how a Roman civilization would just be a copy of the Greeks, I wanted to share a fully fleshed-out, balanced, and unique Game Design Concept that completely differentiates them through deep mechanics like frontline-pioneer Legionaries, the unique Senate system, and fully reworked Roman-specific Myth units and God Powers. Let me know what you think!” Expansion Concept: The Roman Empire (New Pantheon Idea) This concept introduces the Roman Empire as a fully independent, highly tactical, and competitive-ready civilization for Age of Mythology: Retold . Rome focuses on frontline pioneer logistics, an unbreakable heavy infantry shield wall, and unmatched mechanical siege warfare. Unique Civilization Mechanics Divided Labor (Frontline Pioneers): Citizens gather and build the economy safely in the backlines. However, fighting Legionaries have the unique ability to construct military structures (Barracks, Archery Ranges, Fortresses, and Siege Workshops) directly in the field. Pax Deorum (Anti-God Power Aura): Once researched at the Temple, tasking 1–2 Citizens to pray at the building generates a protective golden aura. This aura completely blocks enemy God Powers within its radius (or reduces their damage by 75%). The enemy can break the aura by killing or displacing the praying Citizens. The Senate (Available in Age 3): A monument government building that unlocks a chosen historical Consul (acting as a unique Hero) and a mutually exclusive technology tree. The Senate & The Consul (Age 3) Upon building the Senate, players choose one historical Consul to act as their ultimate, revivable Hero unit: Julius Caesar: Buffs Legionary building speed and Pilum damage. Deals massive bonus damage against infantry Myth units. Marcus Aurelius: Reduces Temple Aura costs (requires only 1 Citizen). Deals massive bonus damage against magical and ranged Myth units. Scipio Africanus: Buffs War Dogs and Light Cavalry. Deals extreme bonus damag

Interest 39/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Editor copies the recources and ai/player status of my last skirmish settings of random map script
Game Version: Standard Build Number: v.100.19.16313.0 (606137R) Platform: Steam Operating System: Windows 11 Issue:…
Game Version: Standard Build Number: v.100.19.16313.0 (606137R) Platform: Steam Operating System: Windows 11 Issue: after i have played on a random map script and then load it into the editor it has copied the starting recources and ai/player settings of my last skirmish game on the same random map. Trigger Event: changing starting recources or player to ai (what was happening at the time of the performance/stability issue) (this could be an action you or another player took right before the issue started) Repro Steps: changing starting resources and or changing player to ai. starting the skirmish game then loading the map in the editor.
Interest 39/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Archipelago map crashes game when loading
Game Version: Standard / Premium / DLC Build Number: v.100.19.16313.0 (606137R) (also before the latest patch)…
Game Version: Standard / Premium / DLC Build Number: v.100.19.16313.0 (606137R) (also before the latest patch) Platform: Steam Operating System: Windows 11 Issue:When trying to play on archipelago gives a crash during the loading screen. a blue screen with a bunch of code on it appears and prevents the game from starting (please provide a detailed description of the issue) (use the upload button to include a picture or video of the issue in action if possible) Trigger Event:load into a game on the map archipelago (what was happening at the time of the performance/stability issue) (this could be an action you or another player took right before the issue started) Repro Steps: load into a game on the map archipelago (List the steps needed to reproduce the issue) (Indicate if you were able to reproduce this, to help us identify frequency of the issue) (etc)

Interest 34/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Feast of Sustenance
First of all, I’d like to thank the developers for the recent balance patch; the changes are positive and, in my…
First of all, I’d like to thank the developers for the recent balance patch; the changes are positive and, in my opinion, improve the game’s long-term state. As the title suggests, I wanted to discuss Quetzalcoatl’s technology, as it seems a bit too strong to me. When I have a large number of turkeys and sacrifice them all at once, I get an absolutely massive economic boost. Furthermore, if I have a turkey automatically sent to the temple from the food *calpulli*, I have the bonus active almost constantly (there is only a gap of a few seconds). It is expensive (25 Favor), but I feel the upgrade time is too long (15 seconds), or perhaps turkeys are produced too quickly once the economy is up and running. I’m not sure if a 15% boost to the entire economy is excessive or fair, given the cost. To me, the fact that it stacks doesn’t make sense. What do you all think?

Interest 39/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
My list of bugs that probably will never be fixed
impact for winning the match Transport ship must work differently, not as if they were bugged, i think they are bugged…
impact for winning the match Transport ship must work differently, not as if they were bugged, i think they are bugged Report a Bug Game Version: Standard / Premium / DLC Build Number: since game release, in all age of empires i guess. Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: watch videos: using a transport ship is like paying a taxi that instead of get close to you you have to walk to where the taxi is. In the other video is like if the taxi doesnt let you enter at the first try. In resume: is like a lazy taxi … Priest warriors stop building if the order to build is repeated Report a Bug Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux Issue: [no construyen si doy click en el templo] look at the video when i make right click in the temple a priest stop building, this happen with any military that builds when you have selected 4 or 7 units Trigger Event: Repro Steps: select 4 or 7 prie… Norse builders stop building if they are commanded again to build the same building already being built Report a Bug Game Version: Standard / Premium / DLC ---------- ALL OF THEM Build Number: v.100.19.5934.0 (595758R) Platform: Microsoft Store Operating System: Windows 11 Issue: (please provide a detailed description of the issue)(use the upload button to include a picture or video of the issue in action if possible) when the norse builders are building units if any player makes right click again in the building while the builders are selected the builders will stop building, this happens only when t… You must shift click every time you build a mill for hunting animals losing valuable time Report a Bug Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox

Interest 34/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Build Orders
Anyone point me to a place where I can find build orders for certain gods?

Interest 39/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
To be honest i dont care much about the patches of balancing the game, only when is super unbalanced maybe but i do care about fixing of perpetual bugs
i see devs fix bugs that they have created lately, but there are so many bugs that are not fixed every patch something…
i see devs fix bugs that they have created lately, but there are so many bugs that are not fixed every patch something is nerfed, i have to quit some strategies or use other ones, but the bugs are still there, and i hate that is like they just changing the strategies but not fixing old bugs. i hate this bug, it makes me to do not enjoy the game Cant drop resources without repairing the storage first Report a Bug Game Version: Standard / Premium / DLC Build Number: (In-game in Settings Menu) Platform: Steam / Microsoft Store / Xbox / PlayStation Operating System: Windows 11 Issue: [image] Trigger Event: December patch Repro Steps: Pick greeks watch video and do that you wont cant to drop the source before repairing the storage, the option to drop the source dont appear no matter what you modify in configurations.

Interest 39/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Teamgames going out of sync
Since the recent patch I’ve played 12 teamgames and 2 have gone out of sync (~16% of games going out of sync). These…
Since the recent patch I’ve played 12 teamgames and 2 have gone out of sync (~16% of games going out of sync). These out of syncs do result in elo gains/losses although it’s unclear how the winning team is being chosen. For the last while prior to the recent patch, out of syncs during games or replays were extremely rare (in fact I can’t recall the last time I had an OOS in a game or replay).

Interest 25/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Day 1 of asking devs to add team shared resources, treaty mode, and all techs mode in lobby settings.
Day 1 of asking devs to add team shared resources, treaty mode, and all techs mode in lobby settings. Treaty mode- set…
Day 1 of asking devs to add team shared resources, treaty mode, and all techs mode in lobby settings. Treaty mode- set custom ceasefire time. This should be simple enough as most of the age games has had a treaty mode timer setting. Team shared resources was in vanilla aom Some kind of all techs mode where a pantheon can research all techs of its pantheon
Interest 25/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Aztec Farms with Chinampa Tech Don’t Fit Properly on Uneven Terrain
https://preview.redd.it/mj1blhw96c9h1.png?width=2560&format=png&auto=webp&s=0cad70221ea7693c88ff0ab4c564071b…
https://preview.redd.it/mj1blhw96c9h1.png?width=2560&format=png&auto=webp&s=0cad70221ea7693c88ff0ab4c564071be625f841 When the terrain is uneven, the Aztec farm models with the Chinampa technology enabled have some issues properly fitting into the ground. This causes the farm pieces to look slightly misaligned, floating, sunken, or visually disconnected from the terrain depending on the slope. And before someone blames the mods I’m using because of the white houses or the corn-based farm visuals: nope, that is not the issue. I have seen this terrain-fitting problem since the Aztecs were released, and it can be checked without those visual mods as well. The mods shown in the image were made by excellent modders who have given us a much more culturally accurate and visually fitting representation of the Aztecs. They improve the look and characterization of the civilization, but they are not the source of this specific farm-placement issue.
Interest 25/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
That moment when you get the "myth units are bigger and stronger" boon when you've already made myth units larger by being in the 5th age
https://preview.redd.it/1uq4v7kwrb9h1.jpg?width=1920&format=pjpg&auto=webp&s=30fcc81cac5defb7905f3e47a7e7987…
https://preview.redd.it/1uq4v7kwrb9h1.jpg?width=1920&format=pjpg&auto=webp&s=30fcc81cac5defb7905f3e47a7e798772aa429ac https://preview.redd.it/tsl99ag1sb9h1.jpg?width=1920&format=pjpg&auto=webp&s=21d66140e7846db9bdcc0da27675a33c19865ebc https://preview.redd.it/9etlgvi2sb9h1.jpg?width=1920&format=pjpg&auto=webp&s=4b012116a50efa6b93a09bed807365b7e930e524









