侦察报告
6月1日星期一
5 条新闻 · 0 个赛事
这一天没有该组合的内容。
赛事0
尚未报告 AoE3 的赛事。
新闻与社区5

关注度 32/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
Enhanced Sheriff
The Enhanced Sheriff feature is sparking discussions among players about its potential impact on gameplay. Players are…
The Enhanced Sheriff feature is sparking discussions among players about its potential impact on gameplay. Players are exploring how this enhancement could change strategies and unit dynamics, particularly in terms of resource management and military tactics. Join the conversation to share your thoughts and insights!

关注度 23/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
How To Balance Japan
Japan has struggled as a low-tier civilization due to limited unit compositions and a vulnerable economy. A proposed…
Japan has struggled as a low-tier civilization due to limited unit compositions and a vulnerable economy. A proposed solution suggests allowing monks to herd animals, giving players better control over shrine placement and economic stability. This change could significantly enhance Japan's gameplay and competitiveness in future patches.

关注度 23/100
内容、创作者、相对热度、新鲜度与可信度。不使用 AI。
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+3 pts
- Confidence+15 pts
AI players now use complete Treaty Decks in Proper Gentleman AI and also can use the same card decks for Deathmatch game mode
I have added a new version of Proper Gentleman AI v2.0 which has complete Treaty decks and uses the same deck for…
I have added a new version of Proper Gentleman AI v2.0 which has complete Treaty decks and uses the same deck for Treaty as it does for Deathmatch games. Not all the decks are 100% optimal, but every civilization has full treaty decks except Ethiopians, which has 24/25 cards in it's deck. I increased it up to 7 upgrade cards for Fortress Age for Treaty games (up from 5 earlier, and 2 in Rush games), and up to 3 infinite unit shipments in Industrial Age (up from 2 earlier and 1 in Rush games), and added 1 infinite crate shipment for Industrial age for Aztecs, Iroquois, Incas, Indians, Russians, Maltese, Hausa and Ethiopians. The card decks for Ultra Resources and Infinite Resources have some cards missing, as they exclude crates shipments, trickle rates, factory wagons and cards with increased gathering rates by default. I have thought of also making a custom card deck for Medium Resources for say 15 to 20 minute treaty, with some Industrial Age Crate shipments, and I will have to then add special rules to not exclude certain crate shipments in Medium Resources during Treaty period.The AI performance may vary to some degree, some AI civilizations will play well on Medium Resources and all of them will play relatively well on High Resources if you are playing a Treaty game. The Rush game card decks are only slightly improved in Proper Gentleman AI v2.0, with each AI civilization having 3 Discovery Age cards (up from 1 or 2 in AOE3 DE AI). I have also replaced Ranching cards with the Stockyards card, and factions such as British and Chinese have Fulling Mills instead of Stockyards, and Iroquois has both Stockyards and Fulling Mills. I did this instead of letting the AI train Cows, because it wouldn't go above 20 total livestock units, and unlike a player who would go for 50 livestock units, the AI currently doesn't know how to expand the boom like a player does. So with faster fattening livestock, they will be able to harvest food more quickly instead of waiting for Co









