Späherbericht
Freitag, 12. Juni
14 News · 9 Turniere
Für diese Kombination gibt es an diesem Tag keine Inhalte.
Turniere9
Neueste Videos6
$50.000 WARLORDS V - SITAUX vs TATOH - PLAYOFFS Round of 12
Allez 10 secondes. Nous y sommes. Tato contre Sito, Lituania contre Perse sur Cross Roads. Donc une map qu'on a vu dans…
Allez 10 secondes. Nous y sommes. Tato contre Sito, Lituania contre Perse sur Cross Roads. Donc une map qu'on a vu dans le BO [grognement] précédent et on va voir un petit peu comment ça aborde la chose hein pour les deux joueurs. On a deux joueurs quand même qui une ont une réputation de joueurs agressifs. On pas peur de tenter les choses quand il faut les tenter. Donc ça va être intéressant à observer. Tato qui s'est fait ouvrir par Viper. C'était samedi je crois ou dimanche, je sais plus. Dimanche c'est fait ouvrir 3-0 je crois. [grognement] et déjà en route pour aller trouver le doc. Doc trouvé également pour Tato. Ça va docker du même côté. D'ailleurs, l'agancement de la map est un peu différent de d'habitude, non ? A pas un forum un peu plus centré par rapport au for d'habitude ? L'impression que si. Ah, je crois c'est bon. [rires] Salutali. Allez, on va scooter visiblement pour le joueur français. On aller voir un petit peu ce qui se passe au loin. a commencé également à scoter au loin. [grognement] Pour le moment, pas de caserne, ça joue de manière très safe pour l'instant. On va cliquer le féodal cela dit, je pense, dans peu de temps pour Tato. J'ai l'impression qu'il va essayer de s'offrir un deuxième doc. Oh, j'ai la flemme d'appuyer sur le bouton Camber, frérot. Il est trop loin là. Là, je suis en mode digestion. Poulet, laisse-moi. Et merci à toi Biscan. Je vous aime la singerie. Amour partagé. Bon, j'ai l'impression que ça va jouer l'eau là. Il y a pas de caserne des deux côtés. Oh là non, attendez, j'ai peut-être parler un peu trop vite. 5 péons pour tato. C péons pour ta tour, hein. Prends de la pierre. Il prend de la pierre le bon tâu. Donc il y aura plus que une tour a priori. Là on peut pas répondre à cette tour pour l'instant chez Sito. Il est encore à la chambre. Ouais ouais. Qu'est-ce qu'il va faire Tato là ces autres villageois maintenant ? Est-ce qu'on essaierait de bloquer la fuite peut-être de ces bûcherons lituania ? Non. On va essayer de
News und Community8

South American Campaigns Bug– Champi Units Start as Champi Scout Instead of Age-Appropriate Tiers
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #:178524…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #:178524 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. In multiple campaign missions across all four South American civilizations, Champi unit defaults to the Champi Scout tier at mission launch. Many of these scenarios are set to start at Feudal, Castle, or Imperial Age by design. According to scenario logic, pre-existing Champi troops ought to spawn as their matching age tier. I will attach a complete list of every mission with this flaw below. Affected Campaign Pachacuti (Inca) # 4, # 5 Lautaro (Mapuce) # 3, # 4, # 5 Arariboia (Tupi) # 2, # 3, # 4, # 5 El Dorado (Muisca) # 1, # 3, # 4, # 5 FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Launch any of the listed South American campaign missions. Check your Champi-line units EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not prese nt? Spawned Champi units should be Champi Runner or Champi Warrior from launch IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem. image 1610×1228 605 KB GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice.

Sun Clan #5 – Cannot Train Dragon Boats & Fire Ships
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 178524…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 178524 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. Dragon Ship and Fire Ship production access is properly unlocked upon escorting the Naval Engineer in Sun Clan #4 , yet I am completely unable to train either unit type once progressing into Mission 5. The ship icons are missing at every dock. This blocks naval army building for the fifth campaign mission. FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Escorting the Naval Engineer in Mission 4. Launch a fresh playthrough of Sun Clan Mission 5. Check a dock. EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not prese nt? Dragon Ships should be trainable. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem. 屏幕截图 2026-06-13 013731 904×355 441 KB GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice.

Arariboia 2P Co-op Campaign
Discuss Arariboia 2P Co-op Campaign

After 4000+ Hours in Age of Empires II (1999–2026), I No Longer Recommend This Game
After 4000+ Hours in Age of Empires II (1999–2026), I No Longer Recommend This Game. This is the game I used to open…
After 4000+ Hours in Age of Empires II (1999–2026), I No Longer Recommend This Game. This is the game I used to open every single day. The classic I’ve played for over 25 years. The game I’ve poured thousands of hours and so much love into…And now, I genuinely cannot recommend it to anyone anymore. The game itself is still fun, but the developers’ decisions have completely killed my trust. Why ban trainers in a single-player game? For me aoe2 is single-player game. You’re playing alone. Who exactly are you protecting by blocking trainers? If you want to stop cheating in multiplayer, then just do it in multiplayer. Many other games already handle this perfectly: trainers work fine in single-player, but automatically disable as soon as you enter multiplayer. It’s not rocket science — the technology exists and is widely used. If you think third-party trainers are hurting your game, then make your own official trainer! Give players proper modding tools and customization options. Everyone wins. Instead, you chose the lazy nuclear option — a blanket ban that even affects single-player. That’s not game protection. That’s hostility toward your own players. I’m not defending online cheating. I just want to freely change resources, experiment with crazy builds, or simply enjoy god-mode once in a while in my offline games. It harms literally no one. A game that treats its single-player players like criminals is not a game I can keep supporting. The deeper my love once was, the greater my disappointment now. I hope other longtime players see this, and I hope the developers finally listen to their veteran community: Stop treating single-player fans like thieves.

FRONTLINE 4v4
Discuss FRONTLINE 4v4

I can't play DLC Campaings
Game Version: Build: 101.103.47452.0 Platform: Microsoft Store Operating System: Windows 11 Gamertag: GoLdO4570 Issue:…
Game Version: Build: 101.103.47452.0 Platform: Microsoft Store Operating System: Windows 11 Gamertag: GoLdO4570 Issue: Hello, I am experiencing an issue with Age of Empires II: Definitive Edition . I cannot play the DLC campaigns even though they are already downloaded. When I try to launch them, I get the following error message: “Error with a campaign file! Please check the game files and try again.” I have already reinstalled the game and verified the files through the Xbox app, but the problem persists. Could you please help me resolve this issue? Thank you. Reproduction Steps: Open Campaigns Menu ATTACHMENTS: image 1500×812 160 KB

The disastrous state of the Spanish (Spain) localization: Broken tech tree, cut-off texts, and lazy translations.
Hello, I am writing this post to deeply complain about the current, unacceptable state of the Spanish (Spain)…
Hello, I am writing this post to deeply complain about the current, unacceptable state of the Spanish (Spain) localization in Age of Empires II: Definitive Edition. For a game of this caliber, the translation feels incredibly lazy, unpolished, and completely abandoned. It looks like it was rushed through automated tools or a cheap AI without any human proofreading or testing. Here are the most glaring issues that ruin the experience for the Spanish community: Broken and Outdated Tech Tree (The Korean Issue): The localization team is completely ignoring balance patches. For example, the Korean tech tree bonuses and descriptions in Spanish are completely outdated compared to the English version. This directly misleads players about how the civilization actually works in the current build. Incoherent and Automated Translations: There is zero consistency. Terms and names are translated differently depending on the screen you are looking at. For instance, the classic and historically accurate Knight line progression from “The Conquerors” (Jinete ➔ Caballero ➔ Paladín) was ruined by a literal, robotic translation that renamed the basic Knight to “Caballero”, creating a redundant and confusing mess. The same happens with trade ships being named “Barca mercante” instead of the proper medieval term “Urca mercante”. Many strings feel like a machine translated them word-for-word without understanding AoE2 gameplay or medieval history. Cut-off Texts in the UI (Bad Design): Because Spanish words are usually longer than English ones, many descriptions and names in the Tech Tree do NOT fit into the user interface boxes. The text is completely cut off, meaning players literally cannot read the full names of upgrades or unique bonuses. The localization team clearly never booted up the game in Spanish to check if the UI scaling actually worked. As a passionate player, I have been forced to build a massive text mod just to fix all these localization disasters, update the descriptions,

Unbuilt enemy wall foundations prevent unit pathing from a production building's set waypoint
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 178524…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 178524 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 ISSUE EXPERIENCED A unit created from the building that has a set waypoint is obstructed by unbuilt walls set by AI. They are not even at 1HP but the pathfinding algorithm for the unit when it is created still respects the unbuilt wall for finding a valid path making the unit stop. A re-issuing of the command fixes it, but that there is a separate implementation for finding path to set waypoint after a unit is created is kinda ??? FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! Less than 25% of the time / matches I play (RARELY) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Play against AI Somehow get it to place walls near where you’ve built a military production building Set a waypoint and have the units decide to just never move at all EXPECTED RESULT Units are supposed to go to the set waypoint location or an approximation of it if that isn’t possible. IMAGE GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice. MP Replay v101.103.47452.0 @2026.06.12 041907 (3).aoe2record (12.1 MB)










