Späherbericht
Dienstag, 12. Mai
7 News · 9 Turniere
Für diese Kombination gibt es an diesem Tag keine Inhalte.
Turniere9
News und Community7

Interesse 31/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Quick Play Needs Additional Fast‑Paced Presets
The current Quick Play implementation offers only one fixed preset (Low Resources + Normal Speed). While this works for…
The current Quick Play implementation offers only one fixed preset (Low Resources + Normal Speed). While this works for standard pacing, it significantly limits the usability of Quick Play for players who want shorter, more dynamic sessions, especially in vs AI scenarios. Core Issue Quick Play currently forces a single pacing model, which does not accommodate players who prefer fast‑paced gameplay or who use Quick Play as a warm‑up tool before ranked or multiplayer. Proposed Solution Add at least one additional Quick Play preset, specifically targeted at fast‑paced play: Fast‑Paced vs AI Mode • Standard or High Resources • Fast Game Speed This would allow players to quickly start a more dynamic match without manually configuring lobbies every time. Why This Matters Quick Play is meant to reduce friction; a single preset does not achieve this for diverse pacing preferences. A fast‑paced preset improves player onboarding, practice flow, and session variety. It increases Quick Play’s value for both casual and experienced players. Optional Extensions If feasible, Quick Play could expose limited toggles such as: Resources: Low / Standard / High Game Speed: Casual / Normal / Fast

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Minimap Camera Scrolling Ignores Monitor Refresh Rate
GAME INFORMATION GAME BUILD #: #175278 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 ISSUE EXPERIENCED When moving…
GAME INFORMATION GAME BUILD #: #175278 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 ISSUE EXPERIENCED When moving the camera by placing the mouse cursor on the minimap, the scrolling animation is not smooth and does not follow the monitor’s refresh rate. I play at 300 Hz, but minimap scrolling behaves as if it were running at ~30 Hz . Camera movement becomes visibly choppy only when scrolling via the minimap. Scrolling at the edges of the screen and scrolling using keyboard arrow keys are perfectly smooth and correctly match the refresh rate. The issue is isolated to minimap‑based scrolling. FREQUENCY OF ISSUE 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS Here’s the steps to reproduce the issue: Launch the game on a high‑refresh‑rate monitor (144–300 Hz). Start any match. Move the camera by placing the mouse cursor on the minimap. Observe that the scrolling animation is choppy and appears to run at a much lower refresh rate than the game. EXPECTED RESULT Minimap camera scrolling should be smooth and should match the actual refresh rate of the game (300 Hz in my case), just like edge scrolling and keyboard scrolling.

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Why is this error occuring while starting any game?
After starting the game by clicking start game in age of empires 2 DE before the game begin this error is occuring…
After starting the game by clicking start game in age of empires 2 DE before the game begin this error is occuring Error 1920×1080 171 KB

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Onager queue cuts same spot twice, depending on player count
GAME INFORMATION GAME BUILD #: 101.103.44206.0 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 ISSUE EXPERIENCED When…
GAME INFORMATION GAME BUILD #: 101.103.44206.0 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 ISSUE EXPERIENCED When queuing on trees with an onager, it fires on the same spot twice in 8 player games, it should only hit the spot once and move on to the next queue. This is a big issue in forest nothing type games. However, when there is only one player in the game, it doesn’t do this and properly hits the spot only once. FREQUENCY OF ISSUE 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS 8 players in game EXPECTED RESULT 1 player in game

Interesse 36/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Gajah mada 3 moderate difficulty bugged
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #:…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 101.103.44206.0 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux ISSUE EXPERIENCED Less than 10 minutes into the scenario blue already has cannon galleons and wipes out not only the colonies but the main player. No time to create any sort of economy. The AI is overly aggressive. I have tried 5 times to beat this, even migrating to Borneo, the big island in the north, but the AI just absolutely overwhelms any attempt at defense. I honestly believe that this is beyond any normal human being. Only the likes of Hera or TheViper may clear this scenario in moderate. I played in standard and the difference is night and day, the computer barely does anything. Could it be that someone made a mistake and moderate is behaving exactly like hard? FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Start gajah mada 3 on moderate difficulty Build a base and some ships and a castle Blue will smash your castle with his cannon galleons. Your fleet wont be able to stop him due to the sheer number of enemy vessels attacking you from blue and green Yellow will finish the job by attacking you from land (despite the hint that yellow wont attack unless provoked or if the player expands into his territory, that is a total lie, last try I went directly to Borneo and did not do anything to yellow, he attacked anyway without any provocation) EXPECTED RESULT Yellow does not attack unless provoked as stated in the hints for the mission Blue and Green build a manageable number of vessels Player is allowed to at least advance to the imperial age and build a semblance of an economy IMAGE ALWAYS attach a PICTURE (.jpg,

Interesse 31/100
Inhalt, Creator, relative Resonanz, Aktualität und Vertrauen. Ohne KI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
End-game statistics screen
The Age of Empires 2 community has been looking at the same end-game statistics screen for 25 years. I’ve come up with…
The Age of Empires 2 community has been looking at the same end-game statistics screen for 25 years. I’ve come up with some simple ideas to improve the statistics screen. You’re welcome to offer suggestions as well. Actually, I previously made a similar suggestion for the minimap screen. Split units killed into military and economic categories Break down military kills by type: infantry, cavalry, siege, archer, naval Break down economic kills by type: villager, trade unit, monk Add raiding efficiency ratio: villagers killed / villagers lost Add conversion stats: units converted / units lost to conversion









