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Freitag, 7. August
31 News · 24 Matches · 9 Turniere
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Recent matches (24)
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OS+ | VoNDutcH / OS+ | Sicilian RaiN / RoR | Smokealot
Savage / ELEOS | Danielsiii / BoyWonder
Neueste Videos6
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No Wei! | Arabia | Wei vs Berbers (12 Jul/2026)
Twitch: https://www.twitch.tv/survivalistaoe2de
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Forcing Longbows Against Burgundians Is Never Wrong
Live Stream ► https://www.twitch.tv/theviper 2nd channel: https://www.youtube.com/@The2ndViper
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Muisca overview (AoE2)
Go to http://www.squarespace.com/spiritofthelaw to get a free trial and 10% off your first purchase of a website or…
Go to http://www.squarespace.com/spiritofthelaw to get a free trial and 10% off your first purchase of a website or domain.
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Viper爆產292僧侶瘋狂顯化敵軍!Lewis白羽衛海能夠抵抗顯化撐住戰局嗎?《波希米亞 vs 蜀國》【世紀帝國2:決定版】
●成為雷歐聊遊戲頻道的會員↓↓↓ https://www.youtube.com/channel/UCwWvT4KAio6qGG-2KERUgKQ/join
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4v4 RF How Good are Xianbei Raider on Black Forest ?!
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/daut
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Unwinnable fight? Think again. AoE2
Kanalmitglied werden und exklusive Vorteile erhalten: https://www.youtube.com/channel/UCfgWWeQ9N9dTokSi2kps8Mw/join
News und Community18

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Victors and Vanquished 2P Co-op Scenarios I
Discuss Victors and Vanquished 2P Co-op Scenarios I

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Worker 1tree = 0tree worker 2tree= 1tree
ihave 98tree. i need 100tree for build treecamp. i move worker to town. worker have 2tree but +1tree i have 99tree. i…
ihave 98tree. i need 100tree for build treecamp. i move worker to town. worker have 2tree but +1tree i have 99tree. i was shocked and sturn. i move worker to town. worker have 1tree but 0tree i have 99tree. i cant 2age town upgrade. i trun off game. haha lalala fuck game.

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Universal Auto-Upgrades in AoE2 List
Can someone please help me make a list of all buffs you get when playing the game each time you get to the next age? I…
Can someone please help me make a list of all buffs you get when playing the game each time you get to the next age? I tried finding this information in Aoe fandom but only find it if I go specific to each unit/building. I asked the AI but I cant confirm all of this, or if there are more things which auto-upgrade (without counting civilization bonuses like pikeman with Ethiopians, etc): Universal Unit Auto-Upgrades Unit Age Advancement Automatic Stat Changes Scout Cavalry Dark → Feudal • +2 Attack (increases from 3 to 5)• +0.35 Speed (increases from 1.2 to 1.55)• +2 Line of Sight (LOS) Eagle Scout Feudal → Castle • +3 Attack (increases from 4 to 7)• +2 vs. Cavalry bonus damage• +1 vs. Camels/Ships bonus damage• Reduced training time (60s down to 35s) Every building in AoE2 has hidden armor classes (such as "Building" and "Standard Building"). In addition to the flat HP boosts detailed below, all standard buildings passively receive +1 Melee Armor and +1 Pierce Armor for every single age advancement starting from Feudal Age. Walls and Gates Palisade Walls ) : Gain +100 HP (150 → 250) when entering the Feudal Age . Palisade Gates: Gain +160 HP (240 → 400) when entering the Feudal Age . Stone Walls: Gain +900 HP (900 → 1800) when entering the Castle Age . (They suffer a hidden 50% HP penalty during Feudal Age that clears once you advance). Stone Gates: Gain +1,375 HP (1375 → 2750) when entering the Castle Age . [ 1 , 2 ] Economy and Scouting Structures Houses: Gain +200 HP (550 → 750) in Feudal , and +150 HP (750 → 900) in Castle Age . Outposts: Gain +2 Line of Sight every age transition (+2 Feudal, +2 Castle, +2 Imperial). Town Centers: Gain +2 Line of Sight and +1 Range automatically upon reaching the Imperial Age . Watch Towers: Automatically gain +320 HP (700 → 1020) the moment you hit the Castle Age

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Predators should give food
Just like in aoe1, wolves, crocks, lions etc should give some amount of food. I remember them decaying a bit faster…
Just like in aoe1, wolves, crocks, lions etc should give some amount of food. I remember them decaying a bit faster than deer and the gather rate was slower as well. I think it would give some reward When running into one with forward vil or walling vils in BF for example. Also for maps like golden pit, or even arena it could also help for some build order. You'd gather from them just like deer or chicken, not like foxes. its a small plus for awkward situations ane doesnt break the meta or balance of the game

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AoE2.ai ladder: VIT | Hera tops RM 1v1 at 2,966
AoE2.ai is tracking 45,796 RM 1v1 players. Top five: #1 VIT | Hera 2,966, #2 Oni.Vinchester 2,921, #3 wR.Sebastian…
AoE2.ai is tracking 45,796 RM 1v1 players. Top five: #1 VIT | Hera 2,966, #2 Oni.Vinchester 2,921, #3 wR.Sebastian 2,914, #4 wR.Lucho 2,877, #5 VIT Liereyy 2,852. Longest hot streak in the sampled top ladder: Oni.TaToH (26 wins). Best sampled win rate with 300+ games: VIT | Hera 75.0%. 2 of the sampled top players have played in the last 24h.

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Will the Saxons also represent the Duchy of Saxony?
Hello. I’m a player who doesn’t know much about Western European history. While looking into the new civilizations in…
Hello. I’m a player who doesn’t know much about Western European history. While looking into the new civilizations in the upcoming DLC, I learned something interesting. I knew that the Saxons were one of the Germanic peoples who migrated to Britain and became part of the Anglo-Saxons, but apparently only some of them migrated there, while the majority remained in northern Germany. I also learned that they later established the Duchy of Saxony. Then I remembered that in the AoE2 Barbarossa campaign, both Saxony and Henry the Lion appear, and historically they were Saxon. Does this mean that, after the DLC is released, their civilization could be changed from Teutons to Saxons? There’s one more thing I’m curious about. If that happens, the Teutons, which have traditionally represented the Holy Roman Empire in AoE2, would effectively be split into Saxons and Teutons. Do you think we could see even more civilizations split off from the Holy Roman Empire in the future? History experts, please enlighten me!

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How to skip the startup animation from Feral Interactive on Mac?
Is there any mod or some config I can turn off that animation? It's so annoying.

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LELL Exploding Kings FFA tourney coming Oct 2026
All elos welcome! (0 elo to 3K) 8-10 games total over 10 week period Top 8 go to best of 3 playoffs Format: FFA Map…
All elos welcome! (0 elo to 3K) 8-10 games total over 10 week period Top 8 go to best of 3 playoffs Format: FFA Map Pool: TBD Prize pool: N/A Total players: 16-32 (depending on # of registrants) Point System (per game): 1st - 3 points 2nd - 2 points 3rd - 1 point King snipe - 1 point each Points will accumulate over the duration of the Low Elo Legends League: Season 2. We’re looking for Active players If interested, comment below 👇** ** Instagram/TikTok/YouTube: @aoe2League

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The Two Reasons why players hate units with gimmicks.
There are two reasons why people hate units with gimmicks. One is that units with gimmicks are not clear about what…
There are two reasons why people hate units with gimmicks. One is that units with gimmicks are not clear about what they do. The second reason is that some are not intuitive. Clarity Problem: There are no visual effects or sound effects or poisons, bleeds, slows, charged attacks, dodges, or auras. There should be two fixes for this one. The first reason is for every gimmick a unit has, it gets a button on its UI explaining that gimmick. The button will be in the last row, which is the formation row. This will be visible for everyone. If you don't know what a unit does, you simply click it and read its ability. The second reason is sounds and visual effects. Example: Every slow in the game should have one common sound and a visual effect applied to the slowed unit. Unintuitive Problem: This is for having the Genoese crossbows good against Cavalry. Or having Rattan Archer acting as a skirmisher. I would say these units should be revisited with updates and changed. Or for such bonus damage against cavalry, give the projectile a special sound different from other arrows. Some other people will hate gimmicks for being gimmicks and want AoK back, but that is out of this post's topic. I am suggesting a solution to a problem.

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Apology to Gen Z aoe2 — I’m sorry
Sorry guys… I’ve really enjoyed Reddit as a whole and the community here. My take on GenZ not being able to be more…
Sorry guys… I’ve really enjoyed Reddit as a whole and the community here. My take on GenZ not being able to be more drawn to aoe2 due to its complexity was wrong. I apologize and hope we can still be friends.

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Gen Z can’t handle aoe2
EDIT: I’m wrong. Gen Z plays aoe2. Sorry for the post fam 😅😅😅. ***I reworded - reframed the questions. This isn’t…
EDIT: I’m wrong. Gen Z plays aoe2. Sorry for the post fam 😅😅😅. ***I reworded - reframed the questions. This isn’t bait, it’s concern 🙁 Didn’t mean to incite generational warfare… unless it meant playing aoe2 together ——— Is it They don’t have the patience… or multi-tasking skills. 1.) Does aoe2 require more patience? 2.) Do they bypass RTS genre? 3.) Are FPS harder than aoe2? 4.) Shouldn’t they be better than us old guys at multi-tasking due to them being tech savvy? 5.) Are the aoe2 matches TOO long to keep their attention? What are some suggested remedies so we can tap into this Gen to keep the game alive…? I ain’t getting in younger boys. -Shoveler

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Idea: match players by playing style
In addition to ELO, players can be matched by a few more parameters. For example, rate of quitting early, advance age…
In addition to ELO, players can be matched by a few more parameters. For example, rate of quitting early, advance age times, etc. Players of the same behavior will be matched together - so smurfs against smurfs, FC UU only players against each other, etc. Normal players can still use those strategies, but they’re encouraged to try various strategies so they can meet other interesting players. Edit: the point is to encourage players to try different strategies. If a player doesn’t have a predictable pattern then they won’t get matched with a player with a predictable pattern.

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Looking for custom map!
Hey, A shot in the dark but when I was young (20-25 years ago) I played this map for hundreds of hours. Had a weird…
Hey, A shot in the dark but when I was young (20-25 years ago) I played this map for hundreds of hours. Had a weird urge to play it and figured I'd see if anyone would know where to find it. I believe it's "Blood money", where after a certain amount of kills you get the next set of units. They spawn from your castle to your rally point. It's not your generic Blood money map however, it's just a basic flat map with zero geometry. Everyone has one castle and if it's destroyed, you no longer produce unit. There's 12 or 16 enemies (I played against AI most of the time). It would create massive battles that were fun to watch, eventually one AI getting so strong that it starts wiping the floor. Thanks!
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Megarandom At It's Finest!
https://preview.redd.it/jsbovtspcyhh1.png?width=1920&format=png&auto=webp&s=3c7fbecfc7ddc3a662bec3362eeef88b…
https://preview.redd.it/jsbovtspcyhh1.png?width=1920&format=png&auto=webp&s=3c7fbecfc7ddc3a662bec3362eeef88b54a7a4ee guys is this a known bug or what?
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does anyone know what's the use/meaning of that harness?
looks like some sort of bag, maybe to hang the shield in your back when not fighting?
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What Fixes Would You Make Friday - Suryavaraman 4
Many of the campaigns, from Age of Kings to The Last Chieftans are excellent scenarios reflecting historical battles…
Many of the campaigns, from Age of Kings to The Last Chieftans are excellent scenarios reflecting historical battles (sometimes not that accurately) in a range of gameplay. However, there may be something in regards to a scenario that you may feel is not quite right. Is it gameplay or historical accuracy? Would you do something completely different or is it perfect? 107: Suryavaraman 4 - Challenging a Thalasocracy

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Monk healing needs to be represented in score/statistics
For frequent Monk users you likely have run into this problem on team games where players will resign because they see…
For frequent Monk users you likely have run into this problem on team games where players will resign because they see your score sitting 1-2 thousand lower than expected on a team game, rage quitting because they aren't being shown the data of how much value is being added to your side by restoring units to full health repeatedly. It's always somewhat mysterious and arbitrary how scoring data is decided on for the in-game counter, but frankly every 5 or 10hp healed should be equivalent to 1 point. When I'm healing my own troops and my allies' for thousands of points throughout a game, it would help these spazzes relax a little to see that it boosts the score. You would be surprised how many players do not understand how good Monks are. And of course it would rock to be able to see in statistics or replay a counter / tracker of total hit points healed. Because I guarantee if one player is restoring 10,000 HP over an hour+ long game, they're the winning team, because of that. As is, hopping onto a team game with these rude, impatient quitters with the intention of using Monks (which are often said by top players to be the best unit in the game) is shooting yourself in the foot because as you all know, people WILL resign over score differences regardless if you win engagement after engagement with the wololos + healing. I'd actually be surprised if half the playerbase know that Monks can heal. Would be a massive quality of life improvement on the game and just... make sense. I don't know why it's not already a feature in the game.
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Petards do not leave a corpse after death.
I would love to know how my wall died with some wood on the floor or the corpse of the buff man. Fragments of the…
I would love to know how my wall died with some wood on the floor or the corpse of the buff man. Fragments of the barrel maybe. Some 🔥 would be cool too. Every other land unit has a corpse that's left behind. Why no petard 😞. Add a after death animation on the ground please.
Neueste Streams12
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[FR] [AOE2:DE] Un Ours sur une échelle
L'Ours tient toujours sur son équilibre précaire... Va-t-il tomber ou monter aujourd'hui ?
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Von 1000 Elo zu 2000 Elo | Tag 3 (Start 1600 Elo) | Limitiert auf 30 EAPM
Discord ➤ https://discord.gg/9HBB6Mqqvt Twitch ➤ https://www.twitch.tv/matzeaoe Insta ➤…
Discord ➤ https://discord.gg/9HBB6Mqqvt Twitch ➤ https://www.twitch.tv/matzeaoe Insta ➤ https://www.instagram.com/matzeaoe/ Donate ➤ https://streamelements.com/matzeaoe/tip
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3v3 Teamgames mit KeremS und Prince
Discord ➤ https://discord.gg/9HBB6Mqqvt Twitch ➤ https://www.twitch.tv/matzeaoe Insta ➤…
Discord ➤ https://discord.gg/9HBB6Mqqvt Twitch ➤ https://www.twitch.tv/matzeaoe Insta ➤ https://www.instagram.com/matzeaoe/ Donate ➤ https://streamelements.com/matzeaoe/tip
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2k Elo Ranked
Spendenlink: https://streamlabs.com/erichmueller/tip
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Unlimited Gold! | Arena | Gurjaras vs Japanese (12 Jul/2026)
Twitch: https://www.twitch.tv/survivalistaoe2de
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More practice games with Folder and Bucket for The League Community Event!
If you enjoyed the video, follow me on Twitch at https://www.twitch.tv/ornlu_aoe to get notified when I'm live! Come…
If you enjoyed the video, follow me on Twitch at https://www.twitch.tv/ornlu_aoe to get notified when I'm live! Come hang out!
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RED PHOSPHORU NO QUIERE QUE VEAS ESTE VIDEO
Sea miembro del canal! Hay diferentes opciones! Se agradece muchísimo el apoyo!…
Sea miembro del canal! Hay diferentes opciones! Se agradece muchísimo el apoyo! https://www.youtube.com/channel/UCPi7qn4OydOUSfHQqU0XDQg/join
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🗺️ Creating the Dynamic Battle Qualifier Maps LIVE! |
🗺️ ¡Bienvenidos al taller de los Mapas Dinámicos! Hoy trabajaremos en directo en el desarrollo de los escenarios de…
🗺️ ¡Bienvenidos al taller de los Mapas Dinámicos! Hoy trabajaremos en directo en el desarrollo de los escenarios de Dynamic Battle Season 4, probando nuevas mecánicas, ajustando el diseño y compartiendo el proceso creativo detrás de cada mapa. ¡Ven a dar tu opinión, proponer ideas y descubrir cómo nacen los mapas más innovadores de Age of Empires II!
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Team Ganji vs Team Somero - Rage Forest VI
Join us for Rage Forest VI! I'm hosting this tournament along with the Rage Forest community. We've raised a prize pool…
Join us for Rage Forest VI! I'm hosting this tournament along with the Rage Forest community. We've raised a prize pool of over $5,000, come join us for the ever popular map!
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😱 NADIE QUIERE JUGAR CONTRA ESTE JUGADOR
🔥 Matze, considerado por muchos el auténtico rey del TC Douche, vuelve a demostrar por qué es uno de los jugadores más…
🔥 Matze, considerado por muchos el auténtico rey del TC Douche, vuelve a demostrar por qué es uno de los jugadores más temidos de Age of Empires II: Definitive Edition.






























































