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Dienstag, 7. Juli
24 News · 24 Matches · 9 Turniere
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Recent matches (24)
Aktuelle Matches24
别西卜 / Bad Koala / DuDuZhu / XuanLv
NeoZz / 展毅 / OS+ | VoNDutcH / Chart
别西卜 / XuanLv / Bad Koala / DuDuZhu
OS+ | VoNDutcH / NeoZz / 展毅 / Chart
ÐàLạt«Gô°Kµ» / NeoZz / Dragonstar / Quang Thuong
LeHoang / Toan Perfect / Valle / ROBINHOOD
Lyx / 菜就怪隊友 / Paladin / 76561199114178359
Sitaux / comrade in arms / 欺负我有什么好 / 自有大儒为我辩经
Thunder / 冷麵趁熱吃 / pigpig_aoe / 快樂 543
Sitaux / yclin124 / changolango / 鱼儿长了鱼尾纹
LeHoang / MAND_Caloccoc78 / CristinaLover / Toan Perfect
ÐàLạt«Gô°Kµ» / NeoZz / Dragonstar / Quang Thuong
OS+ | VoNDutcH / ThunderboltX / Chart
MrDoDo / Sneddo96 / Zain
MAND_Caloccoc78 / Hui / Valle / 上房揭瓦
ÐàLạt«Gô°Kµ» / NeoZz / Quang Thuong / Dragonstar
Neueste Videos12
Interesse 42/100
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4v4 RF How do you Stop Horde of War Elephants !?
You have PS and you spawn with double egg. I obviously don't want to use it, but with double egg there's no room for…
You have PS and you spawn with double egg. I obviously don't want to use it, but with double egg there's no room for like good fallwork economy as well. I almost want the game to drop. They won't leak and Maya will you will have the leak. I smell a chop. Yes. >> Uh, take my leg or bones them. Can have them. For sure. We don't want PS to do it. >> Douglas, I I will do it. I will freaking do it for the millions. We saw that bear and that bear is going to >> [ __ ] him up strategic pools or he want me to go to other side. So many piggies as well. Let's take those. Yeah, for sure. Nothing bad will happen, right? Or do I take all six? Then something bad can happen. Paul Casar. Yeah, you basically don't even want to have gold. >> Those casars are the best units. >> Can play also cavalry archers. Nice pose. Yeah, they are onedimensional. It's either knights or it's either casaras and neither of them scale too well. Like winkas stars are amazing because you don't need gold but once everybody's having full trade they run out of power and the night play well no armor no nothing nothing dies to paladin as game goes on >> the game. >> Damn. He doesn't like it. I don't like it. A unic unit not good. Very situational. Usually it's not good. Diagonal gate. It should be banned. >> It simply should not exist. And I'm with him getting annoyed there. [snorts] Uh, he did not take the lake. Think he should take the lake. >> He's going to take the lake. No, he's taking Boris. I wanted Boris, but I don't want lake. [laughter] I think that was not my job to wall. Don't blame it on me. >> That lake is with is with the dog already. Wait, cool cat. Wait, we will fight. >> Be patient. >> Oh, good. That's flank. >> Am I winning this? I should We got him. No. Ah, militia. Why you make militia? >> Was not supposed to. Now, even with pulse, I guess I should use lake if nobody else wants to. >> Just
Interesse 42/100
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Do you have friends?
Gray says "Yo, Teo. Do you have friends?" In game, I mean, obviously. [laughter] That's funny. I was going to MAKE THE…
Gray says "Yo, Teo. Do you have friends?" In game, I mean, obviously. [laughter] That's funny. I was going to MAKE THE JOKE. >> [laughter] >> OH, NO. BUT, SCARIEST IS not really want to be friends. Aw, well, hey guys. That's just in game. Don't feel bad for him. That's just in the game.
Interesse 42/100
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Don't Fight Before Maxing!!!! | Coaching 1300 | Arabia | Magyars vs Bulgarians (4 Jun/2026)
Yep. Okay. Well, we have a 1300 or 1400 game on the Arabia map. Let's take a look at our Magar friends point of view.…
Yep. Okay. Well, we have a 1300 or 1400 game on the Arabia map. Let's take a look at our Magar friends point of view. So, Maguars, Bulgarians. What are we going to see here? Bulgarians. They're the men at arms civ magars scout civ. Are we going to see both players play the standard gameplay here? the one that the civ has the most bonuses for. Or are they going to do something weird? Let's find out. Magar, of course, they have cheaper scouts. Plus one for forging, so or plus one forging for free. Your plus one attack and free and instant, and you don't need a blacksmith, so you just get it instantly. So your your starting scout benefits from it, and then any additional scouts benefit. So your starting scout becomes so strong early feudal age. Like if you have your starting scout forward and your opponent's trying to wall, your starting scout is going to kill that that walling bill so fast. It normally takes 10 hits to kill a vill, but with the forging it takes eight hits. So it knocks it down by two hits. It's pretty big. Uh, okay. We're going to go late on wood, which means we're going to be up fast. So this is looking like it's going to be like a 19. Probably 19 with loom is my prediction for the uptime. And we're going to go scouts. Going there. Okay. [sighs] Guess we're going to put the mill here. Sure. Sounds good. Good efficiency. >> Okay. Getting some scouting done. We scouted the wrong place, but it's not your fault. That's just what happens sometimes. It's actually kind of close spawns on the left side, so you wouldn't expect them to be there. Okay. Imagine mag your mag man in arms. Yeah, it's actually good though. The forging helps. You get slightly better men at arms. Could be good if you want to play in towards archers. Oh, what happened? Wait. Oh, those are your You were trying to be a lamer boy. I thought that was your scout dying. Oh, no. Your scout already died. I see. You trying to get some payback. Uh, yeah. So basically, oh it's fine cuz the
Interesse 42/100
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LOS CELTAS Y SUS CORONAS EN AOE2 ⚔️🛡️ | ¿El asedio más brutal? | Age of Empires 2 DE | SoyDEMO
¿Sabías que los celtas tienen una tecnología que hace que sus castillos disparen un 33% más rápido y encima curan a…
¿Sabías que los celtas tienen una tecnología que hace que sus castillos disparen un 33% más rápido y encima curan a toda la infantería aliada cercana automáticamente? Hablamos de Bastión, la tecnología exclusiva de los celtas que se investiga en el castillo y que transforma cada castillo y torre en una fortaleza que dispara más rápido y regenera tu infantería. [música] Al investigarla, Castillos y Torres disparan 33% más rápido. Más flechas por segundo, más daño por unidad de tiempo, más difícil de asediar. Ahora hay un detalle. Los castillos también curan a la infantería aliada en un radio de siete casillas automáticamente, sin monjes, sin guarecer, solamente estando ahí sin parar. Y el área es más grande de lo que parece. Aunque dice que son siete casillas de radio, en realidad el aura es de un cuadrado de 18 casillas por lado. Se extiende desde los bordes del castillo sin curvearse en las esquinas. [música] Eso significa que un ejército de infantería que se repliega hacia el castillo empieza a curarse lo antes posible sin que el rival se lo espere. Y ofensivamente, si construyes un castillo en territorio enemigo, tu infantería se va a curar mientras peleas cerca de él. Menos bajas, más presión sostenida, más difícil de contrarrestar para el rival. Eso sí, esta curación no se acumula con múltiples castillos y contra asedio o unidades con mucho alcance, este castillo sigue siendo muy vulnerable. Bastión convierte cada castillo Celta en un centro de operaciones, dispara más rápido que nadie y mantiene viva tu infantería. Defensivamente es una pesadilla. En ataque es una base móvil que cura sola a tu infantería. Los celtas construyen fortalezas que a veces parece que nunca descansan. ¿Te gustaría que más edificios tuvieran mecánicas parecidas a esta? Déjalo abajo en los comentarios. Recuerda, soy Demo. Sígueme para más contenido de Age of Empire 2. Para contenido adicional, visita a Cami Campos. Yeah.
Interesse 42/100
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GRANDFINALS! (Brazilian Dynasty)
Vald Deelva game number one. Liry playing as the Burmese and Hera playing as his first civilization pick the Kurr. Now…
Vald Deelva game number one. Liry playing as the Burmese and Hera playing as his first civilization pick the Kurr. Now Liry played Kamur earlier today. He picked them to counter a fast castle play by the shoe from Mr. Yo and he got there so much faster. Right. The build was disgusting. He went into Scorpions. He had so much pressure. Is there something that Liri can do on this map to try and counter a play like that from there? Well, you know, I think this is an interesting situation to start a best of seven final because Liry has a very late pick here with his civ. So, this is not a game plan that he weighs highly at all. If he's able to win here, he starts the final taking down Hera's number one civ. That is not often. Most people are going to save their number one pick for later on in the series. So, I think if you lose, it's like, okay, whatever. Back to the drawing board. I still have my best saves. As for how to handle it, I think the first thing we need to point out is the the amount of food that they're going to be able to bring back to their TCs. Both players went out to the sides to get some copy bars. Hara's actually stayed out there a little bit longer. Liry got some, but Liry has come home to push deer, which is an indication to me that he might want to open man-at-arms and wants the guaranteed fast food income. >> Yeah, Liry wants that hunter under his TC. Hera looking for more consistent food income because he's going for a fast castle approach. like you said, he wants more under the TC for longer. He's actually finding some more Capiara from the center and he can still end up there and push a couple deer of his own. So, it it actually works out, I think, a little bit better here for Hera as they're just going to trade HP. This probably benefits the player that's going fast castle a little bit more than the player who's going feudal because Liry Scout will be weak when he gets the feudal age. >> Um, so I I caught that game, but obviously I
News und Community12
Interesse 41/100
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The civilization's names which ends with “ム(mu)have trouble
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 179158…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 179158 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 / ISSUE EXPERIENCED In the pre-game screen of the Japanese version, if a civilization’s name ends with “ム(mu),” it is ignored. For example, ‘ランダム(randamu)’ becomes “ランダ(randa).” Map name is also , for exaplme " メガランダム" FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e ! Here’s the steps to reproduce the issue: In “Civilization,” choose Vietnam or “Random,” or set the map to “Mega Random” this bug 100% occurs EXPECTED RESULT The “ム” is displayed correctly at the end of name. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob le m. Age of Empires II_ Definitive Edition 2026_07_07 21_14_25 1920×1080 1.89 MB GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vi ce.

Interesse 36/100
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Spice and Wolf Main Menu Theme Plus Music
Discuss Spice and Wolf Main Menu Theme Plus Music

Interesse 27/100
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Sebastian as the future
Just to start off on a positive note so this doesn't end up sounding as hate because I'm just genuinely wondering.…
Just to start off on a positive note so this doesn't end up sounding as hate because I'm just genuinely wondering. Sebastian is an amazing player clearly getting better and better and he seems like a very nice person. But I've been wondering for a while now each time it's mentioned. Sebastian is frequently talked as the next one to start winning tournaments and it's always pointed out that he's still young. Correct me if I'm wrong but he's the same age as Liereyy and only a couple years younger than Hera, players which are both dominating every tournament. So why is Sebastian mentioned as the future when there is no realistic time window where he will be able to play without Hera or Liereyy challenging for the titles?

Interesse 27/100
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Should "Full Tech Tree" be changed so that civ bonuses and unique techs aren't removed?
Just feel like that option, that is always available to be changed and never is could be reworked to create some stupid…
Just feel like that option, that is always available to be changed and never is could be reworked to create some stupid games for fun But I can see the OPness not lasting long and getting bland quickly

Interesse 49/100
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AoE2.ai ladder: VIT | Hera tops RM 1v1 at 2,924
AoE2.ai is tracking 48,227 RM 1v1 players. Top five: #1 VIT | Hera 2,924, #2 TAG_MbL_ 2,907, #3 Oni.Vinchester 2,879,…
AoE2.ai is tracking 48,227 RM 1v1 players. Top five: #1 VIT | Hera 2,924, #2 TAG_MbL_ 2,907, #3 Oni.Vinchester 2,879, #4 TAG_Sitaux 2,830, #5 wR.Lucho 2,804. Longest hot streak in the sampled top ladder: 抖音ique (64 wins). Best sampled win rate with 300+ games: VIT | Hera 74.8%. 69 of the sampled top players have played in the last 24h.
Interesse 27/100
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Quick Team Elo Matchmaking Question
ELOs I'm confused about a string of the team games I've been losing. Our lowest ELO opponent was higher ELO our highest…
ELOs I'm confused about a string of the team games I've been losing. Our lowest ELO opponent was higher ELO our highest ELO player. Why doesn't doesn't the matchmaker try to balance the ELOs better? Or does this mean we were fighting a pre-made? If so, why didn't the matchmaker add a higher ELO player to our side.

Interesse 27/100
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Resigners and consequences
I love this game so much, i think its 10/10 but they really need to make these resigners suffer some consequences man.…
I love this game so much, i think its 10/10 but they really need to make these resigners suffer some consequences man. I usually play black forest 4v4 normal games, i have to atleast per a day go through a game of people that want to forfeit (mainly because they lost a stupid vill fight) 3-5 times before not experiencing again today. I feel whoever resigns so early or so frequent should have an instant ban on online games they can join for atleast 5 days starting (unless the resign is reasonable)

Interesse 27/100
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Dealing with FCers is boring
Every single game around my elo 1000-1100 is doing FC on every map. I tend to go early aggro. Either scout rush or…
Every single game around my elo 1000-1100 is doing FC on every map. I tend to go early aggro. Either scout rush or archers. Whatever I do, i end up later in castle, pulling the short end even though I took the early initiative, they built barracks up to classic FC buildings, even like 4 spearmen, and yet I get to age later and get rushed with knights. what am I doing wrong?

Interesse 27/100
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Bolas riders are completely cracked
Yeah they dont get bloodlines or thumb ring etc etc, but they're so much better than cav archers out the gate it's not…
Yeah they dont get bloodlines or thumb ring etc etc, but they're so much better than cav archers out the gate it's not even an issue 1 pierce armour base, cheaper, more hp, more range, faster move speed, more LOS, 90% accuracy (??), bonus vs rams and cav and the biggest thing, much much better base attack time. They are far better at hit and run and dealing with their counters, basically restricting you to exclusively skirms until malons comes in and then it's just hoping they missplay I don't like this trend of civs being being built around a single playstyle or unit which is required to be insane or the civ is irrelevant. They're so geared towards bolas that if you nerf it then mapuche are never going to see play, but right now it's this linear game of either dealing with their batshit unit and winning or not and losing. It's not enjoyable going into a match knowing what they're going to do without even checking

Interesse 27/100
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I wish the map voting system encouraged picking the more interesting maps
If you have megarandom or nomad in there they're going to get voted in 100% of the time. They might as well just make…
If you have megarandom or nomad in there they're going to get voted in 100% of the time. They might as well just make them the dev picks and force people to pick between maps we rarely see rather than 1 we currently have and another we get every second rotation

Interesse 27/100
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Sun Clan Review
Difficulty Ratings 0: A very minor threat that is easy to overcome 1: A fair fight that makes things interesting 2: A…
Difficulty Ratings 0: A very minor threat that is easy to overcome 1: A fair fight that makes things interesting 2: A difficult situation that requires some outside the box thinking 3: A highly difficult situation requiring lots of micro-management, unit-countering and precise timing 4: A constant struggle in which focus and momentum must be maintained at all times, as well as proper tactics and timing 5: Nearly impossible. Every move must be flawless or aggressive save-scumming is necessary to win Sun Clan: (red) I don’t know anything about the Wu civilization, so I’m not sure what their tech tree looks like. I noticed they have fire archers, who have an insane range, and their traction trebuchets in the last mission I played fired multiple rocks each shot, so I’m thinking they focus primarily on archery and siege weaponry. They have only appeared in the final missions of each previous campaign, so I don’t know anything more about their campaign, meaning it might feel a bit fresh in comparison. Let’s get into it. The Imperial Seal: Difficulty 3 Yuan Shao (orange), Luoyang (green), Liu Biao (teal), Dong Zhuo (purple), Dong Zhuo’s Raiders (yellow), Dong Zhuo’s Guards (grey) This mission is somewhat unfair, and requires a bit of trial and error to get right. It begins with the player in control of a mounted hero who can apply a one-time AOE blast as a special power, but is otherwise not particularly strong. This hero has a small army of infantry, crossbows and a few light cavalry in the southeast, surrounded by some military buildings under the control of Yuan Shao. Yuan Shao himself is an ally with a fortress town in the east which is heavily guarded and trains soldiers, but only sends a few bands of raiders early and then does nothing else. He occasionally gives troops and resources until the player progresses into the mission a bit. Liu Biao also has a stronghold in the south, but does nothing apart from giving an infantry upgrade if paid 400 gold. Most of the map

Interesse 27/100
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Series of poor games Matchmaking Rant
Just needed to vent, series of 4 games and actually wild how bad they were. First one, I get the one closed map I'm…
Just needed to vent, series of 4 games and actually wild how bad they were. First one, I get the one closed map I'm forced to play....try my best, but still lose because my opponent has hundreds of games on closed maps and I am still learning them. Second one, It is lagging so badly, but I try to play it out, I lose my villager to a boar and then look for my second boar only for it to be BEHIND a Woodline, impossible to get it back to tc for someone relatively new to ranked and has never seen this. Third one, finally it is going well. I had a good early rush killed some vils get a good castle age timing...game out of nowhere starts severely lagging indicating it is on my opponents end...I literally can't micro my cav archers and the sound for being attacked even starts lagging. I just exited the game after my cav archers were not even responding. Then fourth one is guess what...another closed map yay! I have been trying to just suck it up and play these out which I did again, but yeah I got beat down. Just a brutal stretch. I find anytime I don't play in the evenings in the US the lag can be pretty bad so maybe will just avoid ranked at those times. I wish the matchmaking would just take a bit longer and prioritize location and map selection I would gladly wait a extra minute or so for this. Also if anyone has any advice on what to do if one of your boars is on the other side of a long woodline I am all ears I was honestly just shocked.
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Interesse 42/100
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Top 100 1v1s
now. So, it's not like we can speed up super super fast. Oh, is it going to work? Oh, it's working. Okay, sweet. Okay,…
now. So, it's not like we can speed up super super fast. Oh, is it going to work? Oh, it's working. Okay, sweet. Okay, we're ready to go, guys. Let's see what uh Grubby has in store for us here. We don't need to be on that fast. Okay. So, let's really take a look at what he's doing right and what he can do to improve. And we're going to really focus on the opening because the opening is of course the most important thing. I think he's going to play scouts. Oh, look at this wood line. It's pretty nice. Did he have the scouted out? He didn't quite have the scouted out. This would have been obviously better. Wait, what? Game over. Huh? No, it's not. What is this? Bugged. I think it's just bugged. Okay. Um, well, let me go to spectator dashboard. They're they're actually just playing this game right now, so I don't really know why it would not work. Um, uh, is it showing on spec? Yeah, it's showing on spectator dash dashboard. Nice. Okay. Well, let's just try and load into it again. D potato. Yeah, I know. Okay. Here, let's uh speed up to where we were. Capture is a bit bugged, too. If you try and speed up at the start, it sets it to negative8 speed. Well, hopefully it doesn't bug out at the same place. Okay. Yeah. Yeah, it it bugged out around here, right? Yeah. No, we're fine. We're fine this time. Pathetic. Thank you. Um, okay. So, one thing that you can do with Jurgens is just take multiple animals at the same time to reduce walk time. Like, what's going to happen once this boar is finished is he's going to send all of his guys to one cow. That's that's the standard thing to do with Jersians since you don't since you don't uh have any um decay. You can just get your like look look these two vills that are just running around. Look like two vills can't get around this boar this whole time. Three vills now, right? Like just get them on a cow. Exactly. That was quite a bit of walk time. This house probably could have been a little further out. I I mean it's fine though
























































