Rapport d'éclaireur
dimanche 10 mai
8 actus · 9 tournois
Aucun contenu pour cette combinaison ce jour-là.
Tournois9
Dernières Vidéos3
Actus et Communauté5

Intérêt 36/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Custom civ tech tree is not working
GAME BUILD #: #175278 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 It is not possible to use a custom civilization…
GAME BUILD #: #175278 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 It is not possible to use a custom civilization technology file since they were moved into separate files. It only works if the original file names and civilization names are kept unchanged in the civilizations.json file. The only issue with this is that the original names must also be kept for the graphical files. This can lead to conflicts, because currently it is not possible to add certain graphical files from widgetui into the data mod package in a way that makes them appear properly. They must always be uploaded separately, outside of the data mod package. FREQUENCY OF ISSUE 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS open civilizations.json file Change the “internal name” and “tech tree name” values for a civilization. (e.g: Britons → Saxons; BRITONS → SAXONS Create a folder named “CivTechTree” then open the folder, make a copy of the original “BRITONS.json” file, and rename it to “SAXONS.json” open “SAXONS.json” in Notepad/Visual Studio Code then change civ_id value to SAXONS then save Launch the game, load the mod in Skirmish mode, then go to the technology tree page. EXPECTED RESULT Technology trees have disappeared from all civilizations IMAGE Streamable Watch Age of Empires II_ Definitive Edition 2026-05-10 21-18-33 | Streamable Watch "Age of Empires II_ Definitive Edition 2026-05-10 21-18-33" on Streamable.

Intérêt 31/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Post-match analyzer to help improve, looking for feedback
I’d love your thoughts and feedback on a tool I’m working on. It analyzes matches immediately after playing and reports…
I’d love your thoughts and feedback on a tool I’m working on. It analyzes matches immediately after playing and reports on common mistakes like villager production, idle time, and floating resources. Here’s what it looks like: report-sample 1401×1197 246 KB The report pops up right after the match, running locally. No need to replay the rec, upload anything, or visit a website. Villager graph : The blue line in the chart tells you when your TC was idle or if you lost large amounts of vils. Idle villagers : The red line shows idle villagers, the box at the top your total idle time in villager-seconds (1 VS = 1 villager idle for 1 second). Housed : The red overlay shows when you were housed, the box at the top the total time housed. Floating resources : If you had large amounts of resources in the bank without spending them, colored bars appear at the top of the chart (e.g. the gold bar in Feudal Age in my game). If you want to try, you can download the tool from Github . Just save it anywhere on your computer and double-click to run. Leave it open in the background, start your game, and when you finish a match it’ll pop up the report. You can use it while viewing a rec game too, just run, play the rec game, and when you’re done it’ll ask you which rec game file you looked at to sync up its data. Because I’m a solo dev and not a company, Windows may complain that the file isn’t signed, showing this scary blue popup: smartscreen-1 532×496 8.56 KB If you’re seeing this too, click on More Info . You’ll see it say Unknown Publisher (because MS doesn’t know me) and a button Run Anyway . This only appears the first time you run the file after downloading. A few current limitations to keep in mind: Expects the game to run on your main monitor. If the game window gets covered up or you alt-tab out so it’s no longer visible, the tool will think your match ended. Expects the standard resource layout in the top bar. Mods that move around the resource panel will break the tool. B

Intérêt 31/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+2 pts
- Confidence+15 pts
Can Anyone Enlighten Me Why This Match Ended Horribly?
Your feedback is deeply appreciated. I have played Extreme AI for a long while, and they went well, but it’s this time…
Your feedback is deeply appreciated. I have played Extreme AI for a long while, and they went well, but it’s this time I went badly. Why?











