Rapport d'éclaireur
dimanche 28 juin
21 actus · 24 parties · 9 tournois
Aucun contenu pour cette combinaison ce jour-là.
Tournois9
Recent matches (24)
Parties récentes24
Dernières Vidéos4
Intérêt 41/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+15 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
This King Deserved Better
I'm very curious why llama is adding in mangos to the mix. Am I a little crazy about that? Like he Oh, wait. >>…
I'm very curious why llama is adding in mangos to the mix. Am I a little crazy about that? Like he Oh, wait. >> Oh my god. Oh my god. You You can trap the king. You can trap the king. >> Oh, the tribes. OH, WAIT. IT'S GOING. >> OH, HE'S TALKING TO THE KING. >> He missed. It missed. It missed. He missed. >> OH MY GOD. I TRAPPED KILLING THE KING. >> OH. Oh my god. This guy's like Neo from the Matrix, bro. Holy. >> Oh, come on. >> Come on. >> Oh my god. How are these players not moving their king?
Intérêt 41/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+15 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
What happened in... June: Influencer Event, Original AoE 2 Design
What's up, people lovers? What did you have happened in June 2026? Just for completion's sake, I will give you the…
What's up, people lovers? What did you have happened in June 2026? Just for completion's sake, I will give you the results of Warlords. So, obviously we covered that Hera lost to Louis late May. And then Leirey took his chance and won the tournament um after a very long time. After loss of lost finals, after not making some finals. And yeah, after I think Red Bull 4 or something, like 2021. It feels like um last time he won a tournament. And good to see him win this one. I see him with a really nice performance for him as well. Made it an interesting final there. And now Leirey's big next quest should be winning a LAN final again. I think he is Owen eight or something in in LAN finals. So, that uh will be interesting to see maybe something um switched now for him. At least that's what you can hope for him. Then we have Hera hosting a streamer invitational tournament. That's basically targeted for people that aren't experts in Age of Empires 2. And people absolutely loved it for so many reasons. First of all, it was really nice because you see a lot of familiar faces from the other games, lots of people that you might like, even love. Day 9, Grubby, Atrioc is back, and lots of e-sport personalities there. And then you could sweat with them, like see them improve, like see the ladder grind. The mood was good. And, yeah. In the end, it was Grubby winning 3-2 for the $10,000 total prize pool against Piguefire. Obviously, both started relatively high. Uh there were some teams before, some ladder runs. And, [music] people of all loved that Hera had crazy viewer numbers. And, yeah. As I said, it it felt like you could sweat with the players. Some new people got introduced to this as well. And, it actually ended up being crazy when it came to viewer numbers on Twitch alone. Obviously, this does not include YouTube. YouTube is adding on top of this. But, average viewers, you can see, is just so much higher for this in comparison to normal month. Yeah. Obviously, there's a bi
Actus et Communauté17
Intérêt 40/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Always Getting Matched Against Players 200-300 ELO Higher in Ranked Team Games
GAME INFORMATION GAME BUILD #: 179158 (June 28, 2026) GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 / Windows 10 /…
GAME INFORMATION GAME BUILD #: 179158 (June 28, 2026) GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux ISSUE EXPERIENCED Over the last year or so we’ve noticed a ridiculous increase in unbalanced team ranked matches matched by this game’s algorithm. I’m aware of how the TG calculation works but this to me looks like a malfunction as we’ve been getting these matches 2-3 times a night. 50+ ELO lost every other night to these. Last week we fought a famous top 10 player who happened to be 1700 in TGs, we are 1300 players and there were plenty of other players our level queuing as matches were found instantly during that time. FREQUENCY OF ISSUE This happens in every 3 games out of 10 games we play. So 25%-30% of the time 25%-30% of the time / matches I play REPRODUCTION STEPS Here’s the steps to reproduce the issue: Create a ranked team game and queue 2v2/3v3/4v4 with 1250-1400 ELO players (all friends on Steam), this happens more often with 3v3 and 4v4 matches Launch queue with or without banning any maps Within 20-40 seconds receive a match against players not our level (1600-2400 ELO) EXPECTED RESULT Have more balanced team game match ups. It is better to wait some more time than to just automatically lose to players much higher rank than us. IMAGE image 1709×416 75.2 KB

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Unique games
I loved every minute of the Teutonic Healing Fortress showdown against Yamato in the Hera's ladder tournament. Are…
I loved every minute of the Teutonic Healing Fortress showdown against Yamato in the Hera's ladder tournament. Are there any other unique, legendary, whacky games that come to your mind?

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Total noob, should I play the story campaigns or play through the Art of War tutorials first?
I just bought the game on sale, only vaguely knowing about it being a beloved classic, primarily to have something I…
I just bought the game on sale, only vaguely knowing about it being a beloved classic, primarily to have something I can play without heating my space to much (Europe has a bit of a heat wave atm, and I don’t have AC). Also, the art style in the screenshots looked gorgeous haha. Besides trying out pikmin at some point (and not really getting into it), I’ve never touched a RTS game in my life. Honestly, I expected something more like fast paced Anno but with armies, but that’s on me for buying a game without any research haha. Anyway, I’ve played the Scottish tutorial campaign and quite enjoyed it, mostly felt a bit frustrated/overwhelmed regarding the tech tree they made me open and about unit types. Afterwards, the game funneled me into the arts of war tutorials, where I scraped out a silver medal after 5 tries or so on the first mission, with seconds to spare. That mission had a very different vibe compared to the scotish campaign, and felt much more stressful. Are those missions necessary „git gud“ lessons needed for single player, or more about prepping people for PvP? Or in other words, should I go through them (and what medals should I aim for? Gold felt absolutely impossible), or can I just pick up a story campaign featuring a civilization intriguing me? I ask, since most threads I found are about beginners wanting to improve at PvP and ranked, which I am not really interested in at the moment.

Intérêt 40/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Xbox Series X keyboard and mouse input is broken
Build last one Platform:Xbox Series X Subject: Xbox Series X – Keyboard & Mouse input is broken in AoE 2: DE (Villager…
Build last one Platform:Xbox Series X Subject: Xbox Series X – Keyboard & Mouse input is broken in AoE 2: DE (Villager and Selection bugs) Hi Developers, I am an AoE veteran who has been playing RTS games with a keyboard and mouse (KBM) since the 386 PC and PlayStation 2 eras. I refuse to use controllers or casual “Auto-Eco” automations. RTS belongs to KBM. Unfortunately, the current state of KBM support on Xbox Series X is broken and feels completely abandoned. Here are the two major issues making the game unplayable for me: 1. Villager Idle Bug (Move vs. Build priority) About 6 months ago, an update completely ruined villager behavior for KBM players. The Issue: When I select a villager, place a building foundation, and click it, the villager walks to the center of the foundation, stops, and goes completely IDLE . They refuse to build. This bug forces me to constantly babysit and micro-manage every single villager just to get a basic house or barracks built. It worked perfectly at launch, but you broke it months ago and never fixed it. 2. Building Selection & Deletion Bug The Issue: Frequently, clicking on a building (mine or enemy’s) does not register at all. The building refuses to get selected, meaning I cannot perform vital actions like deleting/demolishing my own structures. I have to click away multiple times and spam click back on the building to get the game to register the input. This is a severe UI/input focus issue within the console port, not a hardware problem. Please stop treating KBM players on Xbox as invisible. We want a raw, functional RTS experience with a mouse, just like we had decades ago. Fix the input priority and the selection registering.I pay for this game full price since realesed for series x and i refuse to play with crappy controler.RTS is only for keyboard and mouse controls.thank you.i can make video and upload to youtube,not problem.next problem is mods,any mods in main menu not interaced.but this is not mutch important for me. Th

Intérêt 35/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Improving Mod Compatibility with Partial Data Overrides
TL;DR: Mods in Age of Empires II: Definitive Edition remain functional but require repeated structural updates after…
TL;DR: Mods in Age of Empires II: Definitive Edition remain functional but require repeated structural updates after game patches. The core issue is lack of fine-grained data inheritance, not complete mod breakage. I propose a partial data override system (delta-based mod layer). This could significantly reduce long-term maintenance cost and improve forward compatibility for legacy mods. 1. Problem Context Hello everyone, I’d like to share an idea regarding long-term mod compatibility in Age of Empires II: Definitive Edition. This is a commonly discussed topic within the modding community, especially among long-term mod authors. This is not about mods becoming unusable after every update. In most cases, mods remain functional. However, as the game’s data structure evolves over time, legacy mods gradually fall behind the latest architecture. While still usable, they often cannot naturally benefit from new data structures, improvements, or additions introduced in later updates. 2. Current Limitations Mods often rely on full or large-scale data replacement. Structural changes can require manual re-alignment even if gameplay intent is unchanged. Lack of fine-grained inheritance leads to increasing maintenance cost over time. Legacy mods diverge from current data schema even when functionality remains valid. 3. Proposal: Partial Data Override Model One possible direction would be to introduce partial data overrides (field-level inheritance / delta-based modding) . Instead of replacing entire data objects, a mod would: Override only the fields it modifies Inherit all remaining values from the latest official dataset Conceptually: Base Game Data + Mod Delta Layer = Final Runtime State 4. Expected Benefits Reduced long-term maintenance cost for mod authors Improved forward compatibility across updates Better sustainability for large or long-running mod projects Clear separation between gameplay intent and underlying schema evolution 5. Risks and Considerations Increased com
Intérêt 40/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
[Bug] Relic Cart can't convert back: Campaign "Sundjata - The Sting of the Scorpion"
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: Version…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: Version 101.103.48086.0 ( #179158 ) 23798925 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. Campaign bug Campaign for “Sundjata” number 2 “The Sting of the Scorpion” . The “Relic Cart” got converted to yellow control “Tabon” (an Allies) by a “Skirmisher” shortly after I moved it . I can’t move it, or get any unit to converting it back to my control. So I can’t complete to ques t . Before moving the Relic Cart I killed all 3 enemy factions. So I can’t even get an enemy to finish Tabon off to unlock the Relic Cart for control and movement ag ain. FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE R EST ! Less than 25% of the time / matches I play (RARELY) 25% of the time / matches I play (SOMETIMES) 50% of the time / matches I play (FREQUENTLY) 100% of the time / matches I play (ALWAYS) I don’t plan to use 4 hours again to see if the bug happens once more. So I’ve seen the bug 1 time. REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descrip tiv e! Here’s the steps to reproduce the issue: Kill off all enemy and there buildings. A few walls parts is still standing. First Niger, second Sangaran, last Labe. Have no forces close to the Relic cart and drive it past a yellow (Tabon) Skirmisher inside your own base. Nothing can convert it back to your control again. Monk or other units don’t work. And I can’t make Tabon my eneny to kill the off. EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not pr ese nt? I could move my Relic Cart from my base to the 3 needed locations to complete the campaign. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the p rob lem. image 960×535 891 KB GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spg

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Open Letter to Microsoft
Open Letter to Microsoft: Make Age of Empires II the Mainstream Flagship Instead of Chasing Age of Empires V To the…
Open Letter to Microsoft: Make Age of Empires II the Mainstream Flagship Instead of Chasing Age of Empires V To the Leadership of World's Edge and Microsoft, This letter is written to challenge some of the financial and design assumptions shaping the future of the Age of Empires franchise. Microsoft's decision to move from Age of Empires IV toward an eventual Age of Empires V under the belief that "everything must be 3D" overlooks the franchise's greatest strength. The Myth of 3D: Age of Empires IV Already Proved It The common industry belief that real-time strategy games must be fully 3D to attract modern audiences simply does not hold up. Age of Empires IV is the clearest example. Its 3D engine made units harder to distinguish during combat, sacrificing the pixel-perfect visual clarity that has made Age of Empires II so readable and satisfying for competitive play. More importantly, it failed to fully convince the franchise's core community. Steam statistics tell the story. For nearly five years, Age of Empires II: Definitive Edition has consistently maintained roughly 20,000 – 25,000 concurrent players , demonstrating remarkable long-term stability. Players continue to value readability, responsiveness, and timeless gameplay over graphical trends. Complexity Is Not the Problem: The Total War Example Another common argument is that Age of Empires II is too difficult for newcomers because of its steep learning curve. This assumption is flawed. The Total War franchise has proven that even games with enormous mechanical depth and steep learning curves can become mainstream successes when they are marketed correctly. Age of Empires II offers nearly endless strategic and tactical possibilities. Its depth is precisely what keeps players engaged for thousands of hours. New players are not leaving because the game is 2D or because it is too complex. They leave because the game lacks modern social features and has never been marketed around the experiences that make it tru

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
ELO differences on Mac vs Windows
What would equivalent ELOs for Mac vs Windows users be? I would think that a 1000 elo pc player would typically be…
What would equivalent ELOs for Mac vs Windows users be? I would think that a 1000 elo pc player would typically be better than a 1000 elo mac player (speaking as a Mac player!). Thanks!

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
New strat just dropped - type "glhf"
Had a funny interaction yesterday. I was playing ranked 1v1s, as Slavs (like always) and the map Fortress comes up (not…
Had a funny interaction yesterday. I was playing ranked 1v1s, as Slavs (like always) and the map Fortress comes up (not my pick). Game loads, I type "gl hf :)" as I always do, and about 5 seconds later the opp resigns. Confusing, I think, but smurfs are pretty common so I'll take the elo. But NO, they type! "sorry, I know what glhf means" "you have a cheese strat planned" "I'm not in the mood" Then they exit the game before I could question what cheese strat Slavs could execute on Fortress. I guess that's what I get for trying to be nice. So yeah, next time you're after an insta-win, consider typing glhf! P.S. Tried to post this as a screenshot but it kept getting taken down, no idea why.

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
I've been playing multiplayer for 6 years now and have faced my fair share of cheese. But cumans +armenians on Arena are something else.
Yesterday I lost my TC and 8-10 vils at around min 15. I really don't mean to be salty, but a game like this is as much…
Yesterday I lost my TC and 8-10 vils at around min 15. I really don't mean to be salty, but a game like this is as much fun as one where someone just drops after 10-15 min. It is just a waste of time. I don't even see a point in trying to defend this. I've played over a 1000+ games and this is the first thing where I am just waiting for the game to end from minute 1. I really have to fight the urge to just call gg right away and roll the next game just to save me and everybody else the most pointless 10 minutes of our lifetime. I've read through the advice some people have written about this. Fast castle + siege workshop-mangonal isn't fast enough - you're dead even before your first mangonel pops. Walling behind like you can against tower-rushes shouldn't work reliably as well. 3 rams filled with infantry kill a gate within seconds. The most common advice I've seen is going blindly all-in-feudal. The thing is: you have to commit to that decision before you get any intel of them actually going for that strat. That in it on itself is bad design for a strategy game. But on top of that: If you go that way and the cuman player goes 2 TC-boom, you're dead as well. Change my mind, but feudal age longswords and rams are fine on their own, but not even remotely balanced as a combination on a closed map like Arena. Of course: if you are lucky or they mess it up, you might still survive, but I seriously doubt that there is a reliable way to stop this which isn't suicide if they don't happen to go for this exact strat. Edit: I think just some minor tweaks could help a lot. Either: a) don't allow allied units to garrison into rams before castle age b) Remove speed and attack bonus from garrisoned - or even only from garrisoned allied units - in feudal age. Edit2: I checked the replay. They were at my gates at 13:50 with 4 rams and 10 ls. Gates went down in about 15s. From there it took only a minute to kill my tc and 1/3 of my vills. It was over at 15:10. There is nothing else

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Will Grubby make the Gold League of TTL next season?
The speed at which he has risen through the ranks to reach 1800 seems unprecedented, a completely newcomer to the scene…
The speed at which he has risen through the ranks to reach 1800 seems unprecedented, a completely newcomer to the scene but has already managed to to climb fairly high.

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Fave campaign?
There's so many I tend to lose track, and it's hard to have a favorite. I personally really like the Algirdas /…
There's so many I tend to lose track, and it's hard to have a favorite. I personally really like the Algirdas / Kestutis + Jadwiga series

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
What is better
Hello sorry for my stupid question but I was playing rts from when I was a kid but couldn’t play multi beside SC2 and…
Hello sorry for my stupid question but I was playing rts from when I was a kid but couldn’t play multi beside SC2 and reaching diamond I want to get opinion which game is better for multi ranked active player base and tournaments AOE 2, AOE 3, AOE 4 or AOM. Again sorry if my question is stupid

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Italy classic map
Hello everyone, I have just installed AoE2:DE on my father’s Mac so he can play as he did a few years ago. He is a…
Hello everyone, I have just installed AoE2:DE on my father’s Mac so he can play as he did a few years ago. He is a super fan of Italy real world map, but he says that he remembers the Alps being closed and Corsica and Sardinia secluded. I’m trying to edit the map on the scenario editor but I can’t found it. Does someone of you know any place where I can find it? or any mod? thanks a lot to everyone
Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Always Getting Matched Against Players 200-300 ELO Higher in Ranked Team Games
Over the last year or so we‘ve noticed a ridiculous increase in unbalanced team ranked matches matched by this game’s…
Over the last year or so we‘ve noticed a ridiculous increase in unbalanced team ranked matches matched by this game’s algorithm. I’m aware of how the TG calculation works but this to me looks like a malfunction as we’ve been getting these matches 2-3 times a night. 50+ ELO lost every other night to these. Last week we fought a famous top 10 player who happened to be 1700 in TGs, we are 1300 players… This match took ~25 seconds to queue, which means there were many players our and their level who were queuing, then why on earth do we keep getting these unbalanced matches almost instantly?

Intérêt 26/100
Contenu, créateur, traction relative, fraîcheur et confiance. Sans IA.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+6 pts
- Confidence+15 pts
Have you encountered a player you couldn’t “block” after a match?
In a 3v3 one teammate quit at the start and still was visible (the “eye” next to their name) while the game progressed.…
In a 3v3 one teammate quit at the start and still was visible (the “eye” next to their name) while the game progressed. We carried on. At first I was annoyed they quit but then I realized that a teammate could quit and feed intel to the other team(s). At the end of the game, their profile was blank in comparison to the others: no ELO, W/L record, no window even came up when I hovered over the icon - it was just a blank silhouette of a person. What is that? Did I guess right?



























































