Rapport d'éclaireur
samedi 4 juillet
17 actus · 64 parties · 0 tournois
Aucun contenu pour cette combinaison ce jour-là.
Meilleures parties 24h 64
Ming
Gurjaras · 2550
Jibatong
Poles · 2657
Overtaken
Ethiopians · 2597
Jibatong
Poles · 2650
Overtaken
Byzantines · 2612
Jibatong
Turks · 2635
Overtaken
Cumans · 2593
Jibatong
Gurjaras · 2650
Overtaken
Sicilians · 2608
Jibatong
Lithuanians · 2635
NeoZz
Bengalis · 2525
Thofou
Persians · 2628
Overtaken
Bengalis · 2596
Dragonstar
Burmese · 2652
Overtaken
Inca · 2611
Dragonstar
Portuguese · 2637
Dragonstar
Muisca · 2649
Running
Wei · 2743
Target331
Portuguese · 2574
Combito
Burmese · 2607
Hoang
Bohemians · 2501
Target331
Wu · 2594
Bad Koala
Maya · 2513
Jibatong
Byzantines · 2668
Bad Koala
Burgundians · 2522
Jibatong
Huns · 2646
马穆鲁克
Huns · 1959
Sharky aoe
Huns · 2048
Matze
Franks · 1989
Sharky aoe
Franks · 2034
TieuQuy
Vietnamese · 2444
NeoZz
Muisca · 2546
F1Re
Jurchens · 2372
Overtaken
Muisca · 2601
马穆鲁克
Bulgarians · 1977
Sharky aoe
Byzantines · 2048
Sharky aoe
Mongols · 2030
gwfe
Khitans · 2077
_The_Oldergold
Mongols · 1799
s56460688
Lithuanians · 1801
WarPrince
Maya · 1859
Sharky aoe
Portuguese · 2021
LadosaurusRex
Celts · 1711
_The_Oldergold
Portuguese · 1765
Lamo
Inca · 2421
Overtaken
Franks · 2592
JOHA
Mongols · 2155
HSL | P3rk_Ita
Spanish · 1945
Alanlam9284
Georgians · 1791
shirae 诗白
Chinese · 1847
Alanlam9284
Georgians · 1806
shirae 诗白
Chinese · 1832
Dennis
Chinese · 2529
classicpro
Cumans · 2639
Ming
Hindustanis · 2519
classicpro
Japanese · 2661
Dragonstar
Wei · 2677
chaos_2_win
Goths · 2318
Gabi
Chinese · 2538
Target331
Britons · 2592
Hoang
Tupi · 2502
Babaorum
Ethiopians · 2623
adduOP
Berbers · 2389
Babaorum
Malay · 2611
shirae 诗白
Magyars · 1808
HR Empanada
Bengalis · 2008
Jibatong
Gurjaras · 2674
DuDuZhu
Mongols · 2359
Jibatong
Malians · 2669
DuDuZhu
Vikings · 2364
shirae 诗白
Portuguese · 1849
Faneth
Khitans · 1895
Rise At Night
Italians · 1907
Faneth
Lithuanians · 1911
Keno
Celts · 2316
Jibatong
Armenians · 2631
Sharky aoe
Portuguese · 2025
Corzak
Koreans · 1863
Thofou
Burmese · 2607
Yurizono Seia
Shu · 2266
Sharky aoe
Malay · 2029
F1Re
Georgians · 2384
Sharky aoe
Slavs · 1882
Rise At Night
Tatars · 1922
Itz_Zenta
Aztecs · 2192
Jibatong
Burgundians · 2633
Keno
Malians · 2332
Jibatong
Wei · 2628
_The_Oldergold
Huns · 1783
gupo57
Tupi · 1931
shirae 诗白
Sicilians · 1897
DYN | FU
Japanese · 1758
Faneth
Malay · 1892
Rise At Night
Koreans · 1951
DongHaiDi
Wu · 2347
Dragonstar
Magyars · 2673
OS+ | VoNDutcH
Khmer · 2203
Hoang
Bohemians · 2491
Faneth
Hindustanis · 1873
Rise At Night
Portuguese · 1946
Shahar18
Italians · 2158
Babaorum
Jurchens · 2621
dog9you
Burmese · 2202
Babaorum
Berbers · 2618
Emu Warrior
Saracens · 2365
Target331
Aztecs · 2587
chambritas / Mex | Yaru_
Bulgarians / Vikings · 1657
enricodias / gyNNNNN
Aztecs / Turks · 1659
shirae 诗白
Koreans · 1798
CORP_hector_sin_elo
Saracens · 1672
shirae 诗白
Franks · 1807
KH | BooMBastic_
Aztecs · 1960
Ivannovich
Slavs · 1755
shirae 诗白
Burgundians · 1793
北冥有鲲
Magyars · 2025
shirae 诗白
Chinese · 1800
shirae 诗白
Vietnamese · 1777
Inkas| OMNI
Burgundians · 1950
kbisee
Spanish · 1357
Rise At Night
Magyars · 1924
Thofou / Benanji
Vietnamese / Georgians · 2091
Terz / Running
Hindustanis / Bengalis · 2187
Tomppa
Turks · 2302
AntagonisT
Bohemians · 2629
iBUYPOWER
Aztecs · 2358
Target331
Armenians · 2606
Thofou / Benanji
Magyars / Koreans · 2080
dec / Tilt Eulenspiegel
Franks / Shu · 1460
Dernières Vidéos 3
Actus et Communauté 14
AoE2.ai ladder: VIT | Hera tops RM 1v1 at 2,924
AoE2.ai is tracking 48,912 RM 1v1 players. Top five: #1 VIT | Hera 2,924, #2 TAG_MbL_ 2,909, #3 Oni.Vinchester 2,879,…
AoE2.ai is tracking 48,912 RM 1v1 players. Top five: #1 VIT | Hera 2,924, #2 TAG_MbL_ 2,909, #3 Oni.Vinchester 2,879, #4 TAG_Sitaux 2,830, #5 wR.Lucho 2,804. Longest hot streak in the sampled top ladder: 抖音ique (62 wins). Best sampled win rate with 300+ games: VIT | Hera 74.8%. 64 of the sampled top players have played in the last 24h.
[Minor Bug - UI] Text Above Unit not centered
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 179158…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 179158 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. For some reasons, I never had my texte centered above the units on my game, either in Alexander DLC missions nor in custom scenario. But I saw a video on youtube where someone had them centered on the unit head. On ma screen the position is kinda a math opreation between my camera position and the unit position, and never staying at the same relative spot from the unit, it’s litterally floating at a position based on my camera-object location. Edit: The issue is occuring at ui scale 125%, not at ui scale 100%, not tested other %. FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive! Here’s the steps to reproduce the issue: Place a unit in Editor Add any text on the unit (in french it’s “modifier la légende d’objet”) Test and see how the texte behave. (with UI scale 125%) EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not present? Text to stay on the object. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem. 2026_07_05_-_legend_text_now_centered_above 799×603 681 KB 2026_07_05_-_legend_text_max_zoom_out 1256×607 1.29 MB 2026_07_05_-_legend_text_min_zoom_in 1564×719 1.53 MB (Side not: Yes I’m using mods on the screenshots, cause I was too lazy to restart my game after disabling all of them, I’ve had that bug with or without those mods so they’re not the cause) GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service. #N /A
Arena can generate with only 1 gold inside
image 960×540 819 KB
Mesoamericans - Data
Discuss Mesoamericans - Data
Mesoamericans - UI
Discuss Mesoamericans - UI
Fix tg ladder!
Its getting boring all time fake players!!
AoE2 Civ Design: Fixed Packages or Modular System?
This post is not a modding request, feature proposal, or suggestion to change ranked gameplay or existing tooling…
This post is not a modding request, feature proposal, or suggestion to change ranked gameplay or existing tooling (including AGE or mod workflows). It is a player-level observation about how civilizations are represented compared to how the underlying system actually works. 1. Civilizations are still fixed packages In AoE2, civilizations are currently presented as fixed gameplay packages consisting of: Units Technologies Civilization bonuses Despite years of DLC expansion, the core abstraction remains: pre-authored civilization packages. 2. But the system underneath is already modular At the data level, AoE2 already behaves in a modular way: Units are data-driven Technologies are data-driven Effects are data-driven Modding tools already expose this structure. But from a player perspective: this modular structure is not surfaced in a unified or readable form. 3. Technology trees are UI representations of effects A useful abstraction is: technology trees are structured representations of effect availability and progression rules. This means: civilizations are internally effect-based but externally presented as fixed packages So there is a gap between: system structure vs player-facing representation 4. The perception gap As AoE2 expands, I feel this gap becomes more visible: civilizations feel more diverse design styles differ more strongly player expectations are no longer aligned The issue is not balance or correctness, but: players no longer share a single mental model of what a civilization “is”. 5. Why Civilization Editor comes to mind Because civilizations are fundamentally built from: Units Technologies Effects This naturally leads to a question: Would a limited Civilization Editor help expose this structure more directly? Not as a gameplay feature, and not as a modding replacement—but as a representation layer. 6. Important clarification: not a modding replacement This is not about replacing AGE or existing mod tools. Those already serve deep customization and
Americans - UI
Discuss Americans - UI
Americans - Data
Discuss Americans - Data
千倍资源加两倍科技
Discuss 千倍资源加两倍科技
Graphical UI bugs since October patch
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD:…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD: 101.103.48086.0 ( #179158 ) 23798925 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. I have not played the game since September, so I’m sorry to open this bug report so late, but I did do some digging to get back to a functional state. This happens in manifest 4210910769661327047 from depot 813782. But I have some graphical problems where the icons are swapped around or different. For examples, check the pictures. These issues are caused by any of these 10 files, since copying this from manifest 4210910769661327047 fixes the problems, while copying these from manifest 3503932408267359574 cause the problems. build_all_atlases.ps1 editorbottomtriggerspanel.json icons.json instructionspanel.json materials.json screenmultiplayerlobbyclient.json screenmultiplayerlobbyhost.json screentechtree.json stringreference.json techtreepreviewpanel.json I’m sorry I can’t be of more help than this and I know that the timespan between September and July is very large, so this bug could have been introduced between any of these updates. But I hope I have provided enough information for you to find the bugs causing this behaviour. FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Start the game and everything UI wise will look correctly. Start a single player game See the problematic icons in the UI EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not present? The UI is supposed to look normal like it does when rolling back the updates to the October patch. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highl
Unit Upgrade Particle FX LOW Settings
Discuss Unit Upgrade Particle FX LOW Settings
Test Civs DATA
Discuss Test Civs DATA
Draft ui
Discuss draft ui
Derniers Streams 21
BRASILAN - TOP 8 MUNDIAL - SEBAS vs YO - LIEREYY vs TATOH - HERA vs ANDY - THEVIPER vs ACCM
🔴 LIVE on Twitch — 176 viewers
BRAZILIAN DYNASTY AO VIVO! Presencial no Brasil valendo US$ 50 mil | Se inscreva no !youtube
🔴 LIVE on Twitch — 36 viewers
Brazilian Dynasty: Quarter Finals | Hosted by @teamonimaru | !bd
🔴 LIVE on Twitch — 173 viewers
The Brazilian Dynasty | $50,000 Tournament, Day 4 | Hosted by @TeamOnimaru
🔴 LIVE on Twitch — 5,466 viewers
The Brazilian Dynasty l $50,000 LAN Event (Day 4) !BD
🔴 LIVE on Twitch — 3,291 viewers
Quarterfinals | Brazilian Dynasty | Live from Brazil !bd
🔴 LIVE on Twitch — 863 viewers
Brazilian Dynasty - Quarter Finals - $50,000 LAN
🔴 LIVE on Twitch — 161 viewers
Brazilian Dynasty: Quarter Finals | Hosted by @teamonimaru | !bd
🔴 LIVE on Twitch — 964 viewers
ПОЛУФИНАЛ: Оффлайн турнир в Бразилии за $50.000! Brazilian Dynasty в Age of Empires 2. День 4
🔴 LIVE on Twitch — 508 viewers
THE VIPER vs ACCM - Brazilian Dynasty - QUARTS DE FINALE ➡️ !ANGLAIS !VERO⬅️
🔴 LIVE on Twitch — 402 viewers
No plans today ( Watching BD later )
🔴 LIVE on Twitch — 41 viewers






















































































