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пятница, 10 июля
34 новостей · 10 матчей · 9 турниров
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Турниры9
Recent matches (10)
Последние матчи10
EnvyZ / develement
Lucho / Prisma09
Последние видео11
Новости и сообщество18
Интерес 41/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Bugged Fortified Clearing gold/stone generation
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #180059…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #180059 (24094652) GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. The fortified clearing map is supposed to spawn two 4-tile golds and one 4 tile stone per player. In most generations, even with a 2 player map size, at least one of those 6 resource seems to not be correctly generated. From the map script: #const GOLD_SECONDARY_DISTANCE 20 #define GOLD_SECONDARY #const GOLD_TERTIARY_DISTANCE 26 #define GOLD_TERTIARY (…) #const STONE_SECONDARY_DISTANCE 20 #define STONE_SECONDARY (…) #include_drs includes/starting_resources.inc The map is currently in the 1v1 ranked map pool and it feels VERY unfair to play. I suspect the issue is related to wall generation and the fact that having WALL_ENABLE #define ’d makes the gold/stone generation in resources.inc use set_circular_placement FREQUENCY OF ISSUE 80% or more of the time I play on Fortified Clearing (FREQUENTLY) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Generate a Fortified Clearing 2 player size map Check if both players have their 3 4tile minerals (2 4tile golds and 1 4tile stone) If all 6 4tile piles are on the map, try generating another fortified clearing map. Within 2 to 4 generations you should run into the bug. EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not prese nt? Each player should have their main gold, stone, the two 4tile golds (secondary and tertiary) and their 4tile stone. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem. Im attaching a replay for a quick map where red’s (gurjara) 4tile stone didnt generate: imagen 960×540 827 KB But it should be very easy to test. Most map generations seem to be bugged. GAME FI

Интерес 36/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Teutons Speak Celtic
Discuss Teutons Speak Celtic

Интерес 41/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Projectile landing location become permanently viable to the player in custom scenario
GAME INFORMATION GAME BUILD #: 177723 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 ISSUE EXPERIENCED projectile…
GAME INFORMATION GAME BUILD #: 177723 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 ISSUE EXPERIENCED projectile landing location become permanently viable to the player in custom scenario FREQUENCY OF ISSUE N/A REPRODUCTION STEPS Here’s the steps to reproduce the issue: created a scenario sometime in june. EXPECTED RESULT Projectile lands and disappear, nothing visible. GAME FILES (SAVE / RECORDING) https://youtu.be/duN3y5YA1KM

Интерес 36/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Adding ban pool draft in ranked
With many civs that we have currently in the game and with the difficulties to get a good balance between all civs…
With many civs that we have currently in the game and with the difficulties to get a good balance between all civs don’t you think having a ban pool in ranked would be good? Like you have the option to ban 5 civs for example before start the queue in ranked game. I suggested this because there are really bad and hard match ups that you can go up agaisnt and it will lead directly to civ win match up since it we be very hard for you to counter the other civ with the options that you have. But by adding a ban pool option it will increase the fair play and equality of having equal match civs.

Интерес 36/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Bukhara 2P Co-op Campaign
Discuss Bukhara 2P Co-op Campaign

Интерес 36/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
From Fixed Civilizations to Civilization Creation: A Possible Future Direction for Age of Empires
From Fixed Civilizations to Civilization Creation: A Possible Future Direction for Age of Empires The Age of Empires…
From Fixed Civilizations to Civilization Creation: A Possible Future Direction for Age of Empires The Age of Empires series has always been built around one core concept: Civilizations. For many years, players have mainly experienced the game through official historical civilizations. Each civilization has: A historical background A unique identity Different technology choices A distinct gameplay style This system is one of the most important parts of AoE. However, I think the future of civilization design should not only be: “Adding more civilizations.” A bigger possibility is: Making civilizations themselves into something players can create, explore, and compete with. The future civilization system does not need to replace classic civilizations. Instead, it can expand around them. I think there are three possible directions: Classic Civilizations Civ Editor / Sandbox Civilizations Random Civilization Generation System These three systems can exist together and create a complete civilization ecosystem. 1. Classic Civilizations: Keeping the Identity of AoE Official civilizations should always remain. Players should still be able to experience civilizations like: Franks with strong cavalry Britons with powerful archers Mongols with mobility Byzantines with defense The value of these civilizations is not only balance. The most important thing is: Identity. Players are not choosing only bonuses and technologies. They are choosing: Culture Historical background Different way to play the game Therefore, fixed civilizations should continue to represent the traditional AoE experience. 2. Civ Editor: Expanding Possibilities Within the AoE Framework The first step toward more civilization variety could be an official Civ Editor. However, I do not think it should be a completely unlimited creation tool. Unlimited freedom can easily create meaningless combinations. Instead, it should allow players to modify civilizations inside the existing AoE framework. For example: Civiliz
Интерес 36/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
User vuhwrkk06 has been copying and re‑uploading many of my mods — I strongly denounce this kind of behavior
image 1598×690 1.1 MB Age of Empires / World's Edge Studio – 22 Mar 17 Mods All - Age of Empires - World's Edge Studio
Интерес 41/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Handicap doesn't apply in teamed multiplayer
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #:…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 101.103.48987.0 ( #180059 ) GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 / Linux ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. Players form teams by selecting the same color. For each players that form teams, there are that many AI which handicap DOESN’T correctly apply (reverted to 100%). FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Create a lobby with 2 or 3 players forming teams. Make it a 3v3 against AI (extreme difficulty, with handicap 140%). Start the game. EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not prese nt? All AI handicap should be correctly applied. For example, their villager HP should be 25 x 1.4 = 35 at the start of the game. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem. Game 1 (2 groups of 2 players selecting the same color) P2, P3, P7 is set to 140% in the lobby. In game P7 is 140% (correct). P2 and P3 is only 100% (bugged). Screenshot_20260710_141357 807×163 51.1 KB Screenshot_20260710_141424 1920×1080 2.96 MB Game 2 (3 players selecting the same color) P2, P3, P7 is set to 140% in the lobby. In game P7 is 140% (correct). P2 and P3 is only 100% (bugged). Screenshot_20260710_141338 807×163 51.4 KB Screenshot_20260710_143839 960×540 849 KB GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice. Game 1 MP Replay v101.103.48987.0 @2026.07.10 005125 (4).aoe2record (16.9 MB) Game 2 MP Replay v101.103.48987.0 @2026.07.10 001745 (3).aoe2record (11.

Интерес 41/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
XBOX version gets a pop-up saying that I need to have a subscription to play even though I'm not opening the multiplayer menu
GAME INFORMATION GAME BUILD #: 101.103.489.87.0 GAME PLATFORM: XBOX Series S ISSUE EXPERIENCED The game expects a…
GAME INFORMATION GAME BUILD #: 101.103.489.87.0 GAME PLATFORM: XBOX Series S ISSUE EXPERIENCED The game expects a Gamepass subscription for multiplayer but I’m not opening the multiplayer menu. I only play single player so there is no reason for this Microsoft store pop-up that offers Gamepass subscriptions. This is a bug. FREQUENCY OF ISSUE 100% of the time / matches I play (ALWAYS) I believe this is happening every time I open the game. REPRODUCTION STEPS Here’s the steps to reproduce the issue: Have an XBOX running in normal mode (not offline) with AOE2 and open the game Pop-up appears asking me to subscribe EXPECTED RESULT Pop-ups for Gamepass subscriptions should only appear when accessing in-game invites, in-game friends list or when trying to navigate to the multiplayer section.

Интерес 41/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
The Many Kings of Macedon - bug with objective counter (number of enemies)
GAME INFORMATION GAME BUILD #: 101.103.489.87.0 GAME PLATFORM: XBOX Series S ISSUE EXPERIENCED There is an objective to…
GAME INFORMATION GAME BUILD #: 101.103.489.87.0 GAME PLATFORM: XBOX Series S ISSUE EXPERIENCED There is an objective to either destroy the guard towers or reduce Neoptolemus’s army down to 5 units, but the unit count always reads 0. This is similar to a bug on the final Sargon Of Akkad mission which was fixed a while ago. FREQUENCY OF ISSUE 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS Here’s the steps to reproduce the issue: Open the Return Of Rome DLC and play the Pyrrhus mission “The Many Kings Of Macedon”. Unload units to attack enemy base Observe that the counter in your objectives is stuck on 0 even as you are killing Neoptolemus’s troops. EXPECTED RESULT It should be possible to complete the opening stage of this mission by reducing Neoptolemus’s army size down to 5 units but this doesn’t happen and the only way to progress the mission is to destroy the towers. IMAGE I can take a screenshot or video from my XBOX and upload it to One Drive and download it on PC to upload here… it’s just really annoying

Интерес 41/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Gajah Mada "Unconditional Loyalty" bug - king cannot be moved to flagged area
GAME INFORMATION GAME BUILD #: 101.103.489.87.0 GAME PLATFORM: XBOX Series S ISSUE EXPERIENCED I played this campaign…
GAME INFORMATION GAME BUILD #: 101.103.489.87.0 GAME PLATFORM: XBOX Series S ISSUE EXPERIENCED I played this campaign mission twice and I got the same bug where I cannot move the king. He appears next to the castle after being ungarrisoned by the script, but he cannot be moved, even when I put him back in the castle and change the drop-off area and try it again. Still no success. FREQUENCY OF ISSUE 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS Here’s the steps to reproduce the issue: Play the Malay campaign mission Unconditional Loyalty Destroy enemy walls and get to the king King appears next to castle but cannot be moved to flagged area to complete the mission. EXPECTED RESULT I should be able to move the king to the objective area and win the mission. GAME FILES (SAVE / RECORDING) I can do this if I must but I played it twice, once on story difficulty, and again on standard. There is no way to move the king character. There is nothing blocking him, no trees or other units, he simply does not move.

Интерес 27/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Arena Castle drop prevention
On a map like Arena, would it work to scatter a bunch of palisade walls outside of your base to prevent a good castle…
On a map like Arena, would it work to scatter a bunch of palisade walls outside of your base to prevent a good castle drop?

Интерес 27/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
How do I beat the moderate bot, consistently?
I play the HD game (the old version) with all 3 DLCs. I main brits. Always 1v1 on Megarandom map On land, I either get…
I play the HD game (the old version) with all 3 DLCs. I main brits. Always 1v1 on Megarandom map On land, I either get a civ that doesn't have good archers and I can put a hunk of longbowmen inching closer to them, or I get one with good archers and they can push towardse me easier and they win. On ocean they either absolutely crush me or do nothing and I ship over to them. I find the worst part is that they expect me to bring the fight to them unless they know they can beat me,and then they do and I can't really do anything about it. It's always easy or impossible. I want advice specifically from the jump standard -> moderate, as I consistently won vs standard when I had a large economy and didn't let my resources pile up. Now I don't know what I'm doing wrong even.

Интерес 27/100
Содержание, автор, относительный отклик, свежесть и доверие. Без ИИ.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
MA 20 pop question
i wanna make maa 20 pop , im around 1300-1400 elo, on the chicken map i feel the lack of food when reach feudal, i want…
i wanna make maa 20 pop , im around 1300-1400 elo, on the chicken map i feel the lack of food when reach feudal, i want maa upgrade, Double-bit and villager production, with a generic civ i can't afford a mill, then my question about it: should i long distance the chickes? should i kill 2 sheep because i have a lot of vils on the TC and Boars are gone ? I like play Viet, wanna improve that, especifically to click up i use barracks and lumber to do that when i click i send 2 to gold and 5 for berrys
































