侦察报告
6月29日星期一
31 条新闻 · 24 场对局 · 9 个赛事
这一天没有该组合的内容。
赛事9
Recent matches (24)
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LOS CUMANOS Y SUS CORONAS EN AOE2 | SoyDEMO | age of empires 2 DE
¿Sabías que los cumanos tienen una tecnología que da a todos sus aliados cinco kipacks de élite gratis por castillo y…
¿Sabías que los cumanos tienen una tecnología que da a todos sus aliados cinco kipacks de élite gratis por castillo y otra que hace que su caballería se entrene el doble de rápido? Hoy veremos las dos coronas de los cumanos juntas. Una que dispara la velocidad de producción de su caballería y otra que regala la unidad única a todo el equipo. La primera es ganadería de la estepa, se investiga en castillos y hace que la caballería de exploración, lanceros de estpa y arqueros a caballos se entrenen un 100% más rápido. El doble de velocidad y combinado con que toda la caballería cumana ya se mueve 15% más rápida en Imperial, tienes la caballería ligera más rápida y que se produce más rápido de todo el juego. En partidas de equipos, un aliado Britton y uno, tus establos y campos de tiro van a trabajar aún más rápido. La acumulación es brutal, pero si ganadería hace tu caballería imparable, la segunda corona hace que todo el equipo también lo sea. La segunda corona es mercenarios cumanos [música] en Imperial. Al investigarla, tú y todos tus aliados pueden entrenar cinco kipchas de élite gratis por cada castillo que tengan. Si tu aliado tiene tres castillos, son 15 [música] kipchas gratis. Tú tienes dos castillos, entonces serán 10. Y esos Kipchat se benefician de las tecnologías del aliado, es decir, un magiar con arco recurvo tendrá kipchas con más alcance y ataque. Y si hay dos cumanos en el mismo equipo, cada vez que uno de ellos investigue la tecnología, va a añadir cinco chicks por castillo. Con cuatro cumanos en equipo, vas a tener 20 kipats gratis por castillo. Y si no quieres usarlos en campo, mételos al castillo. Cada castillo con cinco Kipchat dentro dispara mucha más potencia de a gratis. Ganadería de la estepa para tener la caballera más rápida del juego. Mercenarios cumanos para regalar kipchas a todo el equipo. Los cumanos no solo son una civilización de caballería, son la civilización que hace ganar a todos. ¿Qué te parece la combinación en tejes con ingles
新闻与社区18

关注度 35/100
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Super China!
Discuss Super China!!

关注度 35/100
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Joan of Arc: Mission 5 - The Siege of Paris Broken In Moderate
I was playing joan of arc and so far so good until scenario 5 and the refugees…Immediately after you discover 6 of them…
I was playing joan of arc and so far so good until scenario 5 and the refugees…Immediately after you discover 6 of them the english longowmen attempt to kill them . If you let a single one die you lose the mission. Nevermind that there are more than 6 scattered through the map so you could try and reclaim additional ones if one dies. No sir. We dont do that here. You lose a single villager, a unit with no armor and who does not integrate into a protective square formation and you are done. Oh and there is more! the enemy units love them! they will prioritize attacking villagers over everything else! Shameful that a bug like this still exists in a 25 year old campaign. For shame!

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Can you play DLC civilizations against the base game civilizations in skirmish?
I apologize if this is a silly question. I just purchased the Return to Rome DLC and I noticed the civilizations from…
I apologize if this is a silly question. I just purchased the Return to Rome DLC and I noticed the civilizations from the DLC do not show up in the list. (Return to Rome is not one you can select at the top either) Are you not able to play the dlc civilizations against the base game? For example the Babylonians vs the Byzantines. I play this game VERY recreationally so I'm not sure how this works.

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20 month after the Market Food Nerf
It's been about 20 months since the market food price was increased from 130g to 150g. Looking back now, do you think…
It's been about 20 months since the market food price was increased from 130g to 150g. Looking back now, do you think this change was worth it? Did it improve the game or do you think it made certain strategies less interesting without adding much? Curious to hear how people feel about it now that we've had plenty of time to play with the change. Also the goal was to nerf Phosphoru-style strategies. 11

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[Reskin] Carrack no Metal UHD support
Discuss [Reskin] Carrack no Metal UHD support

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Blender Rendering Workflow for AoE2DE Units (Eevee, Cycles, Alpha, Shadows...)
Hi everyone, I’m currently rendering some new units for an AoE2:DE mod, and I’d like to learn more about the workflow…
Hi everyone, I’m currently rendering some new units for an AoE2:DE mod, and I’d like to learn more about the workflow that experienced modders use. I have a few questions: Do you render with Eevee or Cycles, and why? Do you render with a solid magenta background or with a transparent (alpha) background? How do you create your shadows? Do you render them directly in Blender or generate them later in SLX Studio? If you render soft shadows in Blender, how do you make sure SLX Studio can distinguish them from the transparent background without affecting the unit itself? Do you use a Shadow Catcher or any other specific Blender setup? I’m currently experimenting with different workflows and I’m trying to find the one that produces the cleanest results while keeping the process as simple as possible. I’d really appreciate it if you could share your complete pipeline, from Blender rendering to the final SMX files.

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King Anawrahta (2P Co-Op) CN (官方中文配音)
Discuss King Anawrahta (2P Co-Op) CN (官方中文配音)

关注度 35/100
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Mapuche Genitours
It’s not very big and very situational but considering how Genitours benefit from (as far as I’m aware) every other…
It’s not very big and very situational but considering how Genitours benefit from (as far as I’m aware) every other bonus that effects Skirmishers, I think that they should also get the HP boost the the Mapuche ‘Infantry, Slingers and Skirmishers +5/10/15 hp’ bonus, which is still less bonus health than any civ that can get bloodlines. Slightly off topic but why do Genitours benefit from Magyars Recurve Bow? They might be Cav Archers but last I checked they don’t use bows .

关注度 40/100
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[Minor Bug - Projectile(Ship)] Monorem-Birem-Trirem-Themistocles Warship shooting projectile in melee
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 179158…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 179158 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 11 ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. I noticed that issue long time ago but I forget to report it earlier. It’s basically not a bug, but just a mistake in the Datas, where the Monorem, Birem, Trirem and Themistocles Warships got a projectile unit set so when attacking they shoot that projectile. Themistocles fires a projectile id 373 (war galley projectile) While the Monorem, Birem and Tirem fire a projectile id 540 (SGY projectile) And it’s even shooting with 0 Total projectiles / 0 Max total Projectiles on the monorem-birem-trirem, while Themistocles warship got 1 total projectiles and 1 max total projectiles. FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive! Here’s the steps to reproduce the issue: Spawn one of the mentionned ship Spawn an ennemy palissade on shore Attack the palissade with the ship with game speed at lowest to see it easier. (or check simply data in AGE) EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not present? Melee ship not firing any kind of projectile if not meant to do so. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem. Easy enought to reproduce, very difficult to catch the correct frame on screen. GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service. #N /A

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Georgians v. Huns
I've been trying to get better with the Georgians. My method for this has been playing as them on Arabia against the…
I've been trying to get better with the Georgians. My method for this has been playing as them on Arabia against the Hardest AI, working my way through each civ in alphabetical order. If I don't win against a given civ on the first try, I keep fighting them until I've beaten them three times in a row. I've been pretty successful opening 18 pop scouts, before transitioning to Knights or Cav Archers depending on the matchup. From there, I add a forward castle, siege, and whatever counter units I need. Until now, I've never lost more than once against any civ. The Huns have me stumped. Their stables are faster. Their cav archers are cheaper. I tried going on the defensive to take advantage of Svan Towers, but got overwhelmed with sheer numbers. MAA doesn't seem wise, given the AI has mostly been opening with archers, but I feel like I need to do damage early to stand a chance later. I tried opting for fewer scouts for a faster up time, and then more scouts for extra feudal aggression. I did beat them once with the latter method, but their map was unusually bad and I got stomped when I tried it again. I'm avoiding cheese strats (e.g. tower rush) because it's easy to confuse the AI with them in ways that wouldn't work on a human being. So what's the play here? Do I simply need to get good? I'm at ~1k elo.

关注度 26/100
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How to rush on Arena in Feudal/Dark Age..??
I enjoy rushing but I can’t figure out how to do it on Arena in Dark Age/Feudal Age. I’ve seen clips of people sending…
I enjoy rushing but I can’t figure out how to do it on Arena in Dark Age/Feudal Age. I’ve seen clips of people sending a vill to opp base and lumber jacking a tree and then palisade deleting it and getting in that way. Is this possible? Also, any other ideas…?

关注度 26/100
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How can I improve to beat extreme AI?
Hey folks. I downloaded aoe2 DE after watching the Hera tournament. I used to play Age of Kings back then but nowhere…
Hey folks. I downloaded aoe2 DE after watching the Hera tournament. I used to play Age of Kings back then but nowhere near a competent level. Just the campaigns because I knew the hard AI used to cheat. I’m having a blast playing it now against the AI. I’ve improved since when I downloaded it like a week ago and played one match online and won. I felt like I beat the other guy by focusing on booming and wanted to go back to the drawing boards to hone my skills against the extreme AI. My question is how can I create a measured approach to improve my play against the AI? I feel like I can do serious damage to the AI, but I can’t close out a match. Around the 40 minute mark the AI throws everything at you and it becomes a slug fest where I can’t keep up. I’ve purposely stuck to the Byzantines who don’t have any eco bonuses with the hopes of becoming a well rounded player. I think my issue is I’m not entirely sure when I should be advancing to the feudal age. If I stay too long then the AI rushes with scouts. If I build 3 spearman the AI retreats and builds archers with skirmishers which are tough to deal with. Sometimes the AI glitches out and retreats then goes for a killing blow with knights + rams. If I survive that push then the final blow is Paladins + siege rams + axe throwman or hand canonneers. I don’t want to cheese the extreme AI. I wish to be able to play against it casually and still be confident enough to know I can win against it. Kind of the same feeling you get when you play a fighting game against the AI. They can pose a challenge but eventually you’re comfortable enough to know you will win. How do I get to that point? I heard extreme AI is equivalent to 1200 elo. Appreciate everyone’s pointers. tldr; how can I improve at the game in a way that allows me to comfortably play against and enjoy 1v1 with the extreme AI. I don’t want to cheese it, just be good enough to enjoy a match against it. I would prefer using a civ that doesn’t have any major econom

关注度 26/100
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Age of Empires II on Mac via Porting Kit/CrossOver is broken on purpose
Well, the title says it all. This is my conspiracy theory: They released a product, that I imagine required…
Well, the title says it all. This is my conspiracy theory: They released a product, that I imagine required considerable investment. The market for that product are Mac users. However, because they didn't make it crossplatform, many players were not interested in moving to the new product. Therefore, to move the current Mac users to the new AOE2 for Mac, they had to make sure Porting Kit/CrossOver would not work. As a result, not only did those who had always wanted to switch to AoE2 for Mac make the move, but all other Mac users who preferred not to were forced to switch as well. This will grow the number of players playing AOE2 for Mac, and make sure that a few more hundred people are in the ranked ladder/ lobbies. This is why AOE2 DE devs are silent. They know that what they did was not nice, so they chose radio silence. Porting Kit/CrossOver may eventually work again, but only after they decide to allow it again or until AOE2 for Mac have "enough" users.

关注度 26/100
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How has Black Forest become so popular among high-ELO players nowadays?
I remember when Black Forest was considered a map only low-ELO players played, similar to Michi or Amazon Tunnel. Back…
I remember when Black Forest was considered a map only low-ELO players played, similar to Michi or Amazon Tunnel. Back in the Voobly days, and even during the HD era, high-ELO players would often mock Black Forest players and say they would never play that map for fun. Now, though, I see plenty of 1600+ players playing Black Forest every day, and the lobby browser is always full of BF games. Especially +1500 lobbies. What do you think caused this shift? How did Black Forest become accepted by higher-ELO players, and even by pro players who used to play almost exclusively Arabia? The OGs will remember these days.

关注度 26/100
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Why take berries on black forest with fish?
We need a mill to make a market but apart from that, there is literally no reason to take berries. They are the slowest…
We need a mill to make a market but apart from that, there is literally no reason to take berries. They are the slowest form of land food available. We don't even need to mill the berries at all when there are chickens as we can just mill them instead. It's better to send more villagers to wood and build more fishing ships instead of taking berries. In my scenario editor tests I was able to collect 2000 more resources by 30:00 min game time by casually taking the berries in castle age, as opposed to the meta of taking them with 4 vills in feudal age. Have I missed something here, or am I just stating the blindingly obvious?

关注度 26/100
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MacOS AoE2 Discord Team Games Server
Hi guys, just wanting to drop you the link to the macOS aoe2 discord team games server: https://discord.gg/gqbXxcmPB…
Hi guys, just wanting to drop you the link to the macOS aoe2 discord team games server: https://discord.gg/gqbXxcmPB Hope this helps someone finding team games easier :) Macololooooo!

关注度 26/100
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One Suggested Balance Change for Every Civ
Feel free to change any of these. Some are definitely better than others haha Armenians - Longsword research time 40s…
Feel free to change any of these. Some are definitely better than others haha Armenians - Longsword research time 40s -> 60s (Feudal age only) Aztecs - Atlatl affects Archers, cost 400f 350g -> 600f 400g, lose access to Arbalester Bengalis - Mahayana (Vills/Monks cost -10% Population Space) -> Gain 20 Max Population Cap (220 total). Cost unchanged. Berbers - Maghrebi Camels regen increased from 15 to 20. Cost unchanged. Bohemians - Free Mining Camp technologies changed to Mining Camp Technologies cost -50% Britons - New bonus: Infantry Unit technologies at the Barracks and Black Smith cost -25% and research 100% faster Bulgarians - Town Centers cost -50% stone -> Town Centers cost no stone Burgundians - New Ugrade for Flemish Militia in Imperial Age: Elite Flemish Militia. Gives Flemish Militia +10 HP, +2 Attack, +6 vs Cavalry Burmese - Howdah (+1/1) affects all Stable Units Byzantines - Gains access to Siege Engineers Celts - Bonus Infantry Move Speed and Furor Celtics Tech both affect Petards Chinese - Rocketry (+25% attack) now also affects Fire Lancers, lose access to Plate Mail Armor Cumans - Elite Kipchak also gives +1 range Dravidians - Urumi Swordsman cost 65f 20g -> 45f 15g, HP decreased by 15 (55/65 -> 40/50) Ethiopians - Civ Bonus changed from Pikemen Free to Spear-line upgrades cost -50% Franks - Bearded Axe +2 range baked into default throwing axemen. New castle age tech: Aachon Endowment: Creates 1 Relic at the Researched Castle (250w 50s) 45s Research time Georgians - Gain access to Warrior Priest Goths - Can research Fortified Walls to upgrade Palisades to Fortified Palisades (midway HP from palisade and stone walls) Gurjaras - Camel Scout damage from 2 -> 3 Hindustanis - Lose access to Siege Engineers Huns - Gain access to Steppe Lancer, but no elite. New civ bonus: Steppe Lancers cost -30 gold Inca - Bonus changed for Villagers to be affected by Blacksmith Infantry Armor upgrades at all ages (no attack). Italians - Silk Road changed to Team Trade U

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Is it time to standardize Thumb Ring?
Thumb Ring as a rule of thumb gives 100% Accuracy to Archer & Skirmisher-type units, and decreases the Reload Time…
Thumb Ring as a rule of thumb gives 100% Accuracy to Archer & Skirmisher-type units, and decreases the Reload Time of Archer-type units by 15% i.e. increases their damage output by 17.6% There are three exceptions to this rule. I think it would be beneficial for the balance of the game to standardize the effect of Thumb Ring for these three units. Not to mention reducing the complexity of having to remember these three exceptions. I'm going to list them in the order of overall importance Cavalry Archers Currently Cavalry Archers have a Reload Time of 2, with Thumb Ring reducing it by 10% (instead of the usual 15%) to 1.8. Cavalry Archers should have a base Reload Time of 2.12, with Thumb Ring reducing it by 15% to 1.802. The difference between the final result is negligible. This will however give a small nerf to Cavalry Archers right out of the gate For specific civs, this will make no difference to the Tatars, as they get Thumb Ring for free. It will be a small (and irreversible) nerf to Jurchen Cavalry Archers, as they will have a Reload Time of 1.696 (effectively 1.7) instead of the current 1.6 As a note, this is the case for only regular Cavalry Archers found in the Archery Range. This does not apply to unique units like Camel Archers, Mangudai, Kipchaks, or Xianbei Raiders. The unique units already benefit from Thumb Ring at the standard 15% reduction Korean War Wagons Same situation as Cavalry Archers. They have a Reload Time of 2.5 with Thumb Ring reducing it by 10% to 2.25. They should have a base Reload Time of 2.65 with Thumb Ring reducing it by 15% to 2.2525. The difference in the final result is again negligible. Non-Elite War Wagons were nerfed recently to have 2 base Pierce Armour instead of 3, as they're quite potent if played with a fast Castle Age strat, especially as the Koreans get the Blacksmith Archer Armour researches for free Chinese Chu Ko Nu Opposite situation compared to the other two. They have a base Reload Time of 3, with Thumb Ring



























































