Scout report
Sunday, July 12
39 news · 24 matches · 9 tournaments
No content for that combination on this day.
Tournaments9
Recent matches (24)
Recent matches24
🇷🇺 Vinch / AntagonisT
🇹🇷 Dr.Kozmonot / Dragonstar
🇷🇺 Vinch / AntagonisT
🇹🇷 Dr.Kozmonot / Dragonstar
Latest Videos14
Interest 42/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+15 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Showcasing The Depth of AoE2
I play Age of Empires 2 because it's a game that's very indepth. Um, very captivating. Holy Viper sends 20 bills…
I play Age of Empires 2 because it's a game that's very indepth. Um, very captivating. Holy Viper sends 20 bills forward. What? It's his entire economy. It's literally every last one of his villagers. How is this a pro tournament? He kills one bill. Wait, it's actually good. What? This is the the two of the best players in the world. Viper is one of the greatest players of all time. He sends 20 bills forward. ACM is under the town center. ACM is under the town center. He's got to run. Oh my goodness. He's still under the talent center. ACCM is fumbling so hard. Viper's got him.
Interest 42/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+15 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Chinese are Somewhat OK | Arena | Chinese vs Burgundians (2 Jul/2026)
Splich, barka, hello. Burgundians, Chinese, ay ay ay. Chinese good, though. That was not perfect. Like you want to…
Splich, barka, hello. Burgundians, Chinese, ay ay ay. Chinese good, though. That was not perfect. Like you want to split your vills a little bit. I just like missed the the bunch. It should be okay, though. >> Do you remember the games I played as Devil's Wrath? >> No. I'm sorry. It's probably a while ago. >> No. >> All right. I was whooping Huang. Yeah, yeah, I took I I Did Huang even beat me once? I can't even remember if Huang beat me once. Oh, no. Oh, that's horrible. Just going to take this. I thought I selected two vills there. Oh, man. So much extra idle time. And of course the inefficiency. Okay. Didn't shift queue properly. Oh, no. Just going to go up there. Should I don't really need to do that. Definitely a first game of the day feeling here. I got to get a house going, too. It's fine. Tricky randoming into Chinese at the start of the stream. It's a few You have to just be paying attention a lot. All right. So, we do get fire lancers and we do get siege ram. And so, I actually think that we have we have a play on imp. Like my my imp should be pretty good. Obviously, Burgundian economy is insane as well. I mean, Chinese do have like the chu ko nu are still pretty good, too, right? Burgundians get onager. I I get the heavy rocket carts these days, though. Oh, man. Can't really fit so many around there. It's tough versus gunpowder. Uh It's not so bad. Like I I feel like chu ko nu will beat his gunpowder. Right? Pretty Chu ko nu like having what can he do, right? I got I have to maintain map control. Obviously, if I'm being pushed, it's going to be rough. But if I can keep my map control, then I think it'll be okay. Probably Yeah, do we open Chu ko nu? If we open Chu ko nu, then he goes like gunpowder, he'll he'll get countered, I think. Not open Chu ko nu, but like Chu ko nu in as the imp opening. The mid game is just going to be like having boom, of course. Of course, that's just how it goes. Oh, no. Yeah, feeling a bit slow today, t
News & Community18

Interest 36/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Everyone can create their own map! I built a free web tool to make AoE2 map scripting easy for anyone
Hi guys, I wanted to share a passion project I’ve been working on recently: https://www.aoe2rms.com or…
Hi guys, I wanted to share a passion project I’ve been working on recently: https://www.aoe2rms.com or https://aoe2rms.web.app/ I love the custom map scene in AoE2, but always felt like the tools available for writing Random Map Scripts could be a bit more modern and accessible. I built this web app to fill that gap. It’s completely free to use, and I’m hoping it helps more people get into creating their own custom maps for tournaments or casual lobbies. My goal was to create a clean interface that helps both beginners learning the ropes and veteran scripters who want a more streamlined workflow. It’s still a work in progress, so I would absolutely love to get your feedback. What features are missing that would make your map-making process easier? If you run into any bugs, let me know!

Interest 27/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Hesitant to finally start playing ranked.
So AoE 2 was one of the first videogames I ever played, grew up back and forth playing that and SWGB, love the game and…
So AoE 2 was one of the first videogames I ever played, grew up back and forth playing that and SWGB, love the game and all that jazz. I've spent the entire time only playing skirmish matches either solo or with family as co-op against the ai. I want to play against other people, but I know that I'm not 1kElo good... I usually hit an 11:00-11:30 feudal, I'm probably around 400-650. I didn't know about build orders and "the advanced tutorial" stuff until DE came out. I just really don't wanna go through the dozens of losses before I actually settle into my elo... Any tips?

Interest 27/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
How to improve as a beginnr?
Before I start, let me be clear: I'm not completely new to the genre. I've played a bit of StarCraft, Command &…
Before I start, let me be clear: I'm not completely new to the genre. I've played a bit of StarCraft, Command & Conquer, Heroes of Might and Magic, and Stronghold. Altogether, I've probably got around 40-50 hours across all of them. I'm also aware that not using hotkeys (and generally having low APM) is holding me back quite a bit, but even so, I don't think I should be as bad as I am. I generally get destroyed by the AI unless I'm playing on Easy or Normal, and even then it takes me way too long to win. In online matches - when I do try them - (I usually only play the campaigns), my opponents are easily three times faster than I am. I struggle to manage my economy/base while also controlling my army/attacking etc. etc. So, does anyone have any general tips for improving?

Interest 49/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+22 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
AoE2.ai ladder: _LY_Yo tops RM 1v1 at 2,899
AoE2.ai is tracking 47,297 RM 1v1 players. Top five: #1 Oni.Vinchester 2,891, #2 TAG_MbL_ 2,888, #3 _LY_Yo 2,887, #4…
AoE2.ai is tracking 47,297 RM 1v1 players. Top five: #1 Oni.Vinchester 2,891, #2 TAG_MbL_ 2,888, #3 _LY_Yo 2,887, #4 wR.Lucho 2,857, #5 VIT | Hera 2,848. Longest hot streak in the sampled top ladder: 抖音ique (64 wins). Best sampled win rate with 300+ games: VIT | Hera 74.8%. 67 of the sampled top players have played in the last 24h.

Interest 36/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Vs. ram attack bonus of scorpion is too low
It takes so long to destroy a ram that the Scorpion is unable to attack other units—a significant drawback when…
It takes so long to destroy a ram that the Scorpion is unable to attack other units—a significant drawback when compared to the Mangonel.

Interest 36/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
CoolsCiv1864UI
Discuss CoolsCiv1864UI

Interest 36/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
TaitosCiv1897UI
Discuss TaitosCiv1897UI

Interest 36/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
10X资源3倍工作效率10X RES 3X WORK RATES
Discuss 10X资源3倍工作效率10X RES 3X WORK RATES
Interest 41/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Xs scripting: `main` called on saved game load and save chapter
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #:…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 101.103.48987.0 ( #180059 ) 24094652, and (1.1.2RC1) on mac GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 and Mac (same behavior) ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. The xs function main gets called when a saved game is loaded, or when the “save chapter” button is pressed. There is already an old unresolved post on save chapter: https://forums.ageofempires.com/t/save-chapter-glitch/ . But there may be multiple separate issues. Save chapter/game load also resets xs variables, but only when the xs code is inside triggers and not as a separate xs file. But main gets called in both cases. FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Test the attached scenario. main gets called. Press “save chapter” or save and load the game. main gets called again. There is a counter but it starts again from 1, because the code is inside a trigger and xs variables reset (as discussed in that other thread). Move the xs code from the trigger into a separate xs file, include it and test again. main gets called. Press “save chapter” or save and load the game. main gets called again. The counter now does not reset. This is in the screenshot. EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not prese nt? main should only be called once, when the game starts. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem. bugMain 478×130 24.4 KB GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice. bu
Interest 41/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
xsCreateUnit creates unit in wrong location [Mac only]
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #:…
GAME INFORMATION These details are CRITICAL; DO NOT skip them or your issue may not be reviewed. GAME BUILD #: 101.103.48987.0 ( #180059 )(1.1.2RC1) 24094652 GAME PLATFORM: Steam OPERATING SYSTEM: Mac ISSUE EXPERIENCED DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. When calling xsCreateUnit(.., pos, ..) with a position vector pos that was defined earlier in the function, the unit spawns somewhere other than pos if there is other, completely unrelated code in between (such as printing a string literal). It seems to be about reading from the wrong memory address, because printing pos afterwards shows correct values. Other arguments to xsCreateUnit also have issues: xsCreateUnit parses bool arguments incorrectly [Mac only] FREQUENCY OF ISSUE How often does the issue occur? CHOSE ONE; DELETE THE REST ! 100% of the time / matches I play (ALWAYS) REPRODUCTION STEPS List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e! Here’s the steps to reproduce the issue: Download the attached scenario and the associated xs script (rename from .txt to.xs) Play the scenario on Mac and see where the palisade spawns. Uncomment other unrelated code between pos = ... and xsCreateUnit and see other wrong positions. EXPECTED RESULT What was SUPPOSED to happen if the bug you encountered were not prese nt? Unit should spawn in location given by the vector passed as argument. IMAGE ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem. bugVector 522×324 122 KB GAME FILES (SAVE / RECORDING) Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice. bugVector.aoe2scenario (1.3 KB) bugVector.txt (1.3 KB)

Interest 27/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Is it a Strat or just Dumb?
I just played a game of Empire Wars. Yeah i know the Game mode is weird but i felt a bit nostalgic about the last Red…
I just played a game of Empire Wars. Yeah i know the Game mode is weird but i felt a bit nostalgic about the last Red Bull. What a Tournament! So i played a Magyar Mirror match on themse. My opp went two stable instantly i went one an we had some Scouts fights. At some point my Opp startet to pause the Game everytime an engangement was about to happen. At first i thought it was just coincidence but he did it every time our armys were gooing to fight. That this is completly and utterly disrespectfull is one thing. But is there a real reason to do that. I am wondering what he wanted to achieve with it. Do you guys have any idea. Btw he paused until he could not pause anymore.

Interest 27/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Age of Empires 30th anniversary 2027: do you think we'll have a dedicated show ti celebrate the franchise?
Next year will mark the AOE 30th anniversary. XBOX generally celebrates these anniversaries and web already seen a…
Next year will mark the AOE 30th anniversary. XBOX generally celebrates these anniversaries and web already seen a great show for the 25th anniversary. Do you think we'll a dedicated show and what would you like to see or what do you think could be announced?

Interest 27/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Ghost Lake Dilema
I have had three games on Ghost lake during this map rotation. In all three games I sent my scout immediately to…
I have had three games on Ghost lake during this map rotation. In all three games I sent my scout immediately to capture the middle sheep, and to my surprise, there was literally no resistance from my opponents . Isn’t early sheep control meta on Ghost lake?? Allowing the opponent to have all the middle sheep seems suicidal to me, even if you get to push all the deer(Elo~1300)

Interest 27/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Kinda weird?
I´m trying to play Bulgarians, i´ve seen so many pro gramers ranking it as the worst civ that it confuses me. I kinda…
I´m trying to play Bulgarians, i´ve seen so many pro gramers ranking it as the worst civ that it confuses me. I kinda like it. Anyhows I´m 950 elo so I´m potentially missing things. I´m using Kreposts and there´s this Castle´s technology unblocked at Imperial called hoardings. For Bulgarians it´s blocked. Yet it´s also meant for Kreposts and Bulgarians is the only civ who can build them, right? So it just seems like a bug to me. Research Hoardings (400400) Castles, Kreposts and Donjons +1,000 HP.
Interest 27/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Meanwhile in a parallel universe
The real strategy game: cooperation and common celebration

Interest 27/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Petards - underated and underused?
I realized that no civilisation give any bonus to petards, if I'm not mistaken. Also, I rarely see them. In my games,…
I realized that no civilisation give any bonus to petards, if I'm not mistaken. Also, I rarely see them. In my games, it's ONLY used to destroy a castle, from a very close ennemy castle (less than 5 tiles away). Are petards not that usefull? Should they be used more often to destroy buildings? Wouldn't be interesting to see a civilisation giving bonuses to them?

Interest 27/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+0 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+7 pts
- Confidence+15 pts
Extreme example of villagers walking across the map Bug
Every other time I get villagers walking from the TC to the other side of the map I thought it was me miss-clicking but…
Every other time I get villagers walking from the TC to the other side of the map I thought it was me miss-clicking but in this game I had streams of villagers walking in the wrong direction repeatedly. I think it was only when I clicked the woodline next to my second TC, if I set the gather point on the stone it was fine, but if I clicked the woodline, the vills walked into my opponents base. Then when I tried to relocate my villager from my first exposed woodline to the woodline protected by my second TC, they all walked in a long line towards my opponents base. https://www.aoe2insights.com/match/491281545/#savegames (I was Dr z0b) Annoying, as I was winning but this bug kept averting my attention and I ended up losing.
































































