Scout report
Friday, June 26
15 news · 9 tournaments
No content for that combination on this day.
Tournaments9
Latest Videos9
News & Community6

Interest 34/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Skyrim y Ciudad Imperial Mapa XLL 8p THE ELDER SCROLLS SAGA
Discuss Skyrim y Ciudad Imperial Mapa XLL 8p THE ELDER SCROLLS SAGA

Interest 34/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Cono Sur Americano Mapa XXL 8P
Discuss Cono Sur Americano Mapa XXL 8P

Interest 34/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
GeminiByMajaji3.5 - World Class Custom AI
Discuss GeminiByMajaji3.5 - World Class Custom AI

Interest 34/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+9 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Chicken only and Deer only Arabia
Discuss Chicken only and Deer only Arabia

Interest 39/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
[Bug] Return of Rome DLC ignores key-value-modded-strings-utf8.txt
Text mods do not work at all for the Return of Rome expansion. The game completely ignores the…
Text mods do not work at all for the Return of Rome expansion. The game completely ignores the key-value-modded-strings-utf8.txt file inside the \modes\Pompeii\resources\es\strings\key-value\ directory. In contrast, this exact same system works perfectly fine for the normal AoE2 base game.

Interest 39/100
Content, creator, relative traction, freshness and confidence. No AI.
- Content+14 pts
- Creator+5 pts
- Relative traction+0 pts
- Freshness+5 pts
- Confidence+15 pts
Garrison DPS is not recalculated after unit transform
GAME INFORMATION GAME BUILD #: 179158 GAME PLATFORM: Steam (probably doesn’t matter) OPERATING SYSTEM: Linux (probably…
GAME INFORMATION GAME BUILD #: 179158 GAME PLATFORM: Steam (probably doesn’t matter) OPERATING SYSTEM: Linux (probably doesn’t matter) ISSUE EXPERIENCED Units that gain extra projectiles through garrisoned archers inside them lose those extra projectiles after transforming into another unit, and have to be re-garrisoned for the extra projectiles to appear. FREQUENCY OF ISSUE always REPRODUCTION STEPS make a unit like the hussite wagon garrisonable and transformable (unit trait = 9; trait piece to whatever unit it needs to transform, like a hussite wagon copy with the same attributes; give units the task to garrison inside it, etc.) garrison enough units inside for extra projectiles to appear transform the garrisonable unit => it loses the extra projectiles ungarrison re-garrison => extra projectiles that are meant to be there in the first place appear again EXPECTED RESULT Garrison DPS and extra projectiles are recalculated for the new transformed unit. VIDEO Gofile - Cloud Storage Made Simple











